Call of Duty Ghost next gen engine (!!!) Pictures

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SentientMind

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#301 SentientMind
Member since 2013 • 361 Posts

[QUOTE="XenoNinja"][QUOTE="R4gn4r0k"]

:lol:

most ludicrous claim of this thread. Congratulations !

Ben-Buja

How so? The Crysis games are over-rated garbage in terms of looks. to get those games to this level of detail, you would have to spend at least 25,000

0/10 terribly obvious trolling attempt

Exactly, if this is overrated, then real life's graphics must be letting him down :P

 

1x6xk8yzzl7vqehfg.jpg

9sbbajjf9wbywpffg.jpg

33.jpg

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JangoWuzHere

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#302 JangoWuzHere
Member since 2007 • 19032 Posts

[QUOTE="moistsandwich"]

[QUOTE="BPoole96"]

It's like a PC game from 2005

BPoole96

WRONG.... 2007 dipshit

and that was only 1 game... it was years even before any other PC game came close to it as well.

FEAR 1, Half Life 2, and Doom 3 look as good as this "next gen" COD

Not even close

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Ben-Buja

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#303 Ben-Buja
Member since 2011 • 2809 Posts

For comparison, some Black Ops 2 PC screens:

t6sp2012-11-1518-29-4tcu8z.png

t6sp2012-11-1620-21-5a4uf2.png

t6sp2012-11-1621-16-53pu4l.png

t6sp2012-11-1621-49-0aouch.png

t6sp2012-11-1622-01-50zu0g.png

CODG:

cod_ghosts_jungle_environment_custom.jpg

cod_ghosts_deep_dive_custom.jpg

cod_ghosts_in_the_weeds_custom.jpg

cod_ghosts_somethings_burning_custom.jpg

 

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princeofshapeir

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#304 princeofshapeir
Member since 2006 • 16652 Posts
^ You need to post a side-by-side comparison of arm models to really demonstrate the difference. That's what's important in the next-gen: realistic arm hair textures.
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mitu123

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#305 mitu123
Member since 2006 • 155290 Posts

BattleField 4 Graphics >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> COD Ghost Graphics

Mrmedia01

This as well by a landslide.

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Goyoshi12

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#306 Goyoshi12
Member since 2009 • 9687 Posts

[QUOTE="Mrmedia01"]

BattleField 4 Graphics >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> COD Ghost Graphics

mitu123

This as well by a landslide.

Well no f*cking shit. In fact who even said otherwise?

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emgesp

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#307 emgesp
Member since 2004 • 7848 Posts

[QUOTE="mitu123"]

[QUOTE="Mrmedia01"]

BattleField 4 Graphics >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> COD Ghost Graphics

Goyoshi12

This as well by a landslide.

Well no f*cking shit. In fact who even said otherwise?

BF4 won't be 60fps on the PS4/XB1, so that is why the visuals will be better than COD.
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ImBatman-

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#308 ImBatman-
Member since 2013 • 1279 Posts

Dogs vs. Dinosaurs

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mitu123

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#309 mitu123
Member since 2006 • 155290 Posts

[QUOTE="mitu123"]

[QUOTE="Mrmedia01"]

BattleField 4 Graphics >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> COD Ghost Graphics

Goyoshi12

This as well by a landslide.

Well no f*cking shit. In fact who even said otherwise?

COD fanboys.

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NoodleFighter

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#310 NoodleFighter
Member since 2011 • 11796 Posts

for the lulz

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psn8214

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#311 psn8214
Member since 2009 • 14930 Posts

Looks about on par to Black Ops II on PC. Which, as a PC gamer, I suppose I should be happy about considering this is the Modern Warfare side of the series and they rarely offer any PC-specific graphical enhancements like Treyarch does.

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PhazonBlazer

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#312 PhazonBlazer
Member since 2007 • 12013 Posts

I'd say Crysis 1 even looks better than it, but COD isn't really about graphics (even though they seem to think it is)

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PC_Otter

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#313 PC_Otter
Member since 2010 • 1623 Posts
[QUOTE="blues35301"] Running a benchmark isn't playing the game. I get an avg of 50somethin in the benchmark and when playing its a struggle to stay above 30 in the hectic parts with heavy combat. gtx 570, 3.4ghz quad core phenom 2 and 4 gigs of ram should be able to crush a 2007 game but it doesn't.

You didn't pay attention to the 'very CPU intensive' part did you? And he is correct, Crysis is CPU intensive and more or less limited to 2 cores, though the engine has support for up to at least 4, so it must have been some kind of hard coding Crytek did. The much faster i series Intel CPU cores **** all over our Phenom II's (I have a 2.8 GHz Phenom II x4 925 myself), which thanks to their very legacy oriented architecture derived from K8, are relatively pretty slow.
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Nengo_Flow

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#314 Nengo_Flow
Member since 2011 • 10644 Posts

Looks bad. But it is running at 60FPS I suppose.

Obviously_Right
thats the point of the COD games, they sacrifice graphic for the 60 frame rate.
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parkurtommo

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#315 parkurtommo
Member since 2009 • 28295 Posts

That's prob still the same quake engine but with even more modifications.

 

Honestly quite a pathetic display by Activision and IW, even the current gen version of Frostbite looks much better than this crap.

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Jonwh18

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#316 Jonwh18
Member since 2009 • 9350 Posts

What they got tired of the Quake 3 engine?

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parkurtommo

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#317 parkurtommo
Member since 2009 • 28295 Posts

for the lulz

NoodleFighter
lel nice
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Goyoshi12

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#318 Goyoshi12
Member since 2009 • 9687 Posts

[QUOTE="Goyoshi12"]

[QUOTE="mitu123"]This as well by a landslide.

mitu123

Well no f*cking shit. In fact who even said otherwise?

COD fanboys.

Care to give me an example?

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BPoole96

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#319 BPoole96
Member since 2008 • 22818 Posts
[QUOTE="Obviously_Right"]

Looks bad. But it is running at 60FPS I suppose.

Nengo_Flow
thats the point of the COD games, they sacrifice graphic for the 60 frame rate.

That isn't an excuse given the hardware it is running on. The 7850, which is basically what the PS4 has, can run BF3 on a mix of medium and high settings with MSAA and stay locked at 60fps.
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hexashadow13

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#320 hexashadow13
Member since 2010 • 5157 Posts

[QUOTE="Nengo_Flow"][QUOTE="Obviously_Right"]

Looks bad. But it is running at 60FPS I suppose.

BPoole96

thats the point of the COD games, they sacrifice graphic for the 60 frame rate.

That isn't an excuse given the hardware it is running on. The 7850, which is basically what the PS4 has, can run BF3 on a mix of medium and high settings with MSAA and stay locked at 60fps.

At 720p. CoD might just go for 1080p. Hell, with those graphics, they better.

You also have to consider that it was developed for the lowest denominator the X1, which has an apprxoimate 7770 which can't even run 30 fps BF3 max at 1080p. Hell the 7770 can't run BO2 at max settings 1080p at solid 60fps.

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Tessellation

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#321 Tessellation
Member since 2009 • 9297 Posts
COD ghost is going to have a hard time going against BF4 that now runs at 60fps and looks better than this game..also if rumors are true BF4 is 720p on consoles too.
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nutcrackr

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#322 nutcrackr
Member since 2004 • 13032 Posts

for the lulz

NoodleFighter
lol the god rays are probably just bsp boxes with a translucent sun texture on them. funnay
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silversix_

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#323 silversix_
Member since 2010 • 26347 Posts
People need to stfu... Activision fund a way to round up iron sights in 2013 and you're all bashing their game, very mean.
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mrfrosty151986

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#324 mrfrosty151986
Member since 2012 • 533 Posts

[QUOTE="mrfrosty151986"]

[QUOTE="GulliversTravel"]Ive always wondered, just how well optimised is Crysis 1 because even today running the game on Max is struggle on high-end systems. 

blues35301

Not sure if serious....

Here's my system running Crysis...

This is with 8xMSAA+8xTrSAA+MLAA

The first game can only use 2 CPU cores and as result is very CPU intensive and requires a very fast CPU to run it smoothly... You NEED an overclock Intel CPU to play it at it's best.... For those wondering my GPU is a 7950 with a mile overclock with a 4.6Ghz 2500k.

Running a benchmark isn't playing the game. I get an avg of 50somethin in the benchmark and when playing its a struggle to stay above 30 in the hectic parts with heavy combat. gtx 570, 3.4ghz quad core phenom 2 and 4 gigs of ram should be able to crush a 2007 game but it doesn't.

 

You have a slow GPU and a mega crap CPU... that's why you're having problems... if you want to play Crysis as smooth as possible you need a CPU with a high clock and a high instructions per clock....

That Phenom 2 of yours is no faster then a Core 2 Quad.

I can run the Harbor benchmark ( The benchmark of GAMEPLAY ) and still get an average 60fps with a minimum of 45fps with 8xMSAA+8xTrSAA+MLAA enabled

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BPoole96

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#325 BPoole96
Member since 2008 • 22818 Posts

[QUOTE="BPoole96"][QUOTE="Nengo_Flow"] thats the point of the COD games, they sacrifice graphic for the 60 frame rate. hexashadow13

That isn't an excuse given the hardware it is running on. The 7850, which is basically what the PS4 has, can run BF3 on a mix of medium and high settings with MSAA and stay locked at 60fps.

At 720p. CoD might just go for 1080p. Hell, with those graphics, they better.

You also have to consider that it was developed for the lowest denominator the X1, which has an apprxoimate 7770 which can't even run 30 fps BF3 max at 1080p. Hell the 7770 can't run BO2 at max settings 1080p at solid 60fps.

I guess we will have to get used to MS holding back the PC/PS4 then
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sukraj

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#326 sukraj
Member since 2008 • 27859 Posts

Nice pics imo.

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R4gn4r0k

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#327 R4gn4r0k
Member since 2004 • 46292 Posts

Nice pics imo.

sukraj

It's not a bad looking game. I think it's hard to have a bad looking AAA game next gen. Not with all those powerful engines out there.

It's just that this game doesn't look spectacular when comparing it with other next gen titles, even some current gen ones. IW promised a new next gen engine on their website of COD:Ghosts.

Now they have claimed it's not a new engine but an updated one. There is only so much you can expect from that old engine they have been upgrading over and over again. I've never played Black Ops II on PC but seeing those screenshots I think it's a nice looking game too. Doesn't look much worse than Ghosts.

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campzor

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#328 campzor
Member since 2004 • 34932 Posts
 .
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R4gn4r0k

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#329 R4gn4r0k
Member since 2004 • 46292 Posts

 .campzor

Ghost dog ?

12011919323358198_f0_0.jpg

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#330 TecmoGirl
Member since 2007 • 3965 Posts

 .campzor

:lol: So awesome! 

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Wasdie

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#331 Wasdie  Moderator
Member since 2003 • 53622 Posts

COD ghost is going to have a hard time going against BF4 that now runs at 60fps and looks better than this game..also if rumors are true BF4 is 720p on consoles too.Tessellation

Personally I would have it at 60fps at 720p. On larger displays and better TVs, rendered 1080p won't look much better than upscaled 720p with good upscaling and AA methods. The difference isn't enough to justify the potential framerate hit.

Keep it 720p, keep it 60fps.

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Wasdie

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#332 Wasdie  Moderator
Member since 2003 • 53622 Posts

Also...

lolwo.jpg

Ouch.

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R4gn4r0k

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#333 R4gn4r0k
Member since 2004 • 46292 Posts

Also...

lolwo.jpg

Ouch.

Wasdie

:P

Battlefield 3 already looks better and BF4 will be no contest.

Also this will provide an interesting read for you: new engine turns out to be a not so new engine

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Wasdie

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#334 Wasdie  Moderator
Member since 2003 • 53622 Posts

:P

Battlefield 3 already looks better and BF4 will be no contest.

Also this will provide an interesting read for you: new engine turns out to be a not so new engine

R4gn4r0k

That's not saying much. No "new engine" is actually new. It's extremely rare an engine today, especially a big one, is built from the ground up. CryEngine 3 is based upon work they did with Far Cry, Frostbite 3 engine is built off of work they did with Battlefield Bad Company on the PS3/360, Unreal 4 engine is built upon Unreal 3 engine tech, so on and so forth. No need to reinvent the wheel. 

You can upgrade major parts of the engine without actually rewriting the whole thing. A well designed, modern game engine is very modular. 

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R4gn4r0k

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#335 R4gn4r0k
Member since 2004 • 46292 Posts

[QUOTE="R4gn4r0k"]

:P

Battlefield 3 already looks better and BF4 will be no contest.

Also this will provide an interesting read for you: new engine turns out to be a not so new engine

Wasdie

That's not saying much. No "new engine" is actually new. It's extremely rare an engine today, especially a big one, is built from the ground up. CryEngine 3 is based upon work they did with Far Cry, Frostbite 3 engine is built off of work they did with Battlefield Bad Company on the PS3/360, Unreal 4 engine is built upon Unreal 3 engine tech, so on and so forth. No need to reinvent the wheel. 

You can upgrade major parts of the engine without actually rewriting the whole thing. A well designed, modern game engine is very modular. 

Yeah but there is only so much you can do with an old engine before you have to rewrite entire parts. You can't just fit DX11 and physics in an engine like Quake 3s I imagine without major work.

From what I can tell they keep upgrading it and it shows in the screenshots how it tries to look like modern games but just doesn't have the latest effects. Things Cryengine, Frostbite, UE do have. I can't imagine the Unreal engine being upgraded anything but majorly for it to be able to come from its very first version up to the latest.

Engines do get upgraded time after time. But there is a big difference between a new engine and a new engine. Frostbites new engine was a big step, this not so much.

Also the COD: Ghosts site claims it's an entirely new next gen engine. Haha :P

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feverberries

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#336 feverberries
Member since 2013 • 281 Posts

Personally I would have it at 60fps at 720p. On larger displays and better TVs, rendered 1080p won't look much better than upscaled 720p with good upscaling and AA methods. The difference isn't enough to justify the potential framerate hit.

Keep it 720p, keep it 60fps.

Wasdie
lol. the difference is like night and day. atleast when comparing PC games in 720p and 1080p through 42" TV. now, back to next gen. if these new shiny consoles can't handle last gen graphics rendered in 1080p with 60fps, i'm ***** baffled. useless gen, i say.
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Wasdie

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#337 Wasdie  Moderator
Member since 2003 • 53622 Posts

Yeah but there is only so much you can do with an old engine before you have to rewrite entire parts. You can't just fit DX11 and physics in an engine like Quake 3s I imagine without major work.

R4gn4r0k

Yes you can and it is quite a bit of work. That's the point of a major revision. You put a lot of work into upgrading old systems. Overhauling chunks, rewriting, deleteing old parts. You don't have to start from scratch at all. Some of these major engines are probably running 15+ year old code. Again, you don't fix what ain't broken. C++ hasn't changed in 15 years. If you got a chunk of code extremely optimized and working flawlessly, you don't change it.

Also with an interview with their engineers they clearly say it's just a major revision. That's how all new engines are as I stated. 

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savagetwinkie

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#338 savagetwinkie
Member since 2008 • 7981 Posts

[QUOTE="R4gn4r0k"]

Yeah but there is only so much you can do with an old engine before you have to rewrite entire parts. You can't just fit DX11 and physics in an engine like Quake 3s I imagine without major work.

Wasdie

Yes you can and it is quite a bit of work. That's the point of a major revision. You put a lot of work into upgrading old systems. Overhauling chunks, rewriting, deleteing old parts. You don't have to start from scratch at all. Some of these major engines are probably running 15+ year old code. Again, you don't fix what ain't broken. C++ hasn't changed in 15 years. If you got a chunk of code extremely optimized and working flawlessly, you don't change it.

Also with an interview with their engineers they clearly say it's just a major revision. That's how all new engines are as I stated. 

aren't all engines now adays to some extent based off the quake engine. I read in an article at one point it was essentially the first real good engine and since it was open source everyone used it and started upgrading it. Eventually all the new engines were formed, but you likely can go to any one of them and find some original code from the quake engine.
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R4gn4r0k

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#339 R4gn4r0k
Member since 2004 • 46292 Posts

[QUOTE="R4gn4r0k"]

Yeah but there is only so much you can do with an old engine before you have to rewrite entire parts. You can't just fit DX11 and physics in an engine like Quake 3s I imagine without major work.

Wasdie

Yes you can and it is quite a bit of work. That's the point of a major revision. You put a lot of work into upgrading old systems. Overhauling chunks, rewriting, deleteing old parts. You don't have to start from scratch at all. Some of these major engines are probably running 15+ year old code. Again, you don't fix what ain't broken. C++ hasn't changed in 15 years. If you got a chunk of code extremely optimized and working flawlessly, you don't change it.

Also with an interview with their engineers they clearly say it's just a major revision. That's how all new engines are as I stated. 

I'm not denying what you stated. I'm just saying that compared to other next gen engines, this 'major revision' falls short.

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Tessellation

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#340 Tessellation
Member since 2009 • 9297 Posts

Also...

lolwo.jpg

Ouch.

Wasdie
Like i said before IW aren't good at pushing tech...