That'll be more than the current population size of the U.S.A! You can already see the Chinese influence by looking at Steam with the survey showing the Chinese language being the second most common language by 25.58%. A Chinese only indie game named Scroll of Taiwu managed to become the second best seller right behind PUBG and be in the top 10 most played games on Steam for a while. Earlier this year the Taiwanese horror game Devotion was the #1 best selling game on Steam and sold over a million copies in less than a week before being abruptly taken off Steam. The temporary game licensing freeze in China pushed even more Chinese indie developers to publish their games on Steam, Scroll Of Taiwu was one of the more popular ones.
Nikopartners research shows that the Chinese online PC game industry is currently worth $15.21 billion and estimated to reach $16 billion by 2023. There was 312.4 million Chinese PC gamers in 2018 and 79.7 million of them were spending money on games. Foreign games made up 60% of China's PC gaming revenue in 2018.
Esports is the strongest long-term driver of growth. It's revenue was $6.3 billion in 2018 with 11% YOY growth and making up 41.4% of total PC Online games revenue.
- China is the largest and most important market for PC online games, accounting for more than half of PC online games revenue worldwide.
- China domestic PC online game revenue was $15.21 billion in 2018. Revenue is forecast to remain impressive, reaching $16 billion by 2023.
- There were 312.4 million PC online gamers in 2018 and 79.7 million of them spend money in games. The number of PC online gamers is projected to reach 354 million in 2023. (More than the population of the entire United States).
- Tencent and NetEase remained the Top 2 game publishers in China, and foreign developed games comprised about 60% of total revenue in the market.
- China’s 138,000 internet cafes are a very important part of Chinese online gaming, even more important for gamers engaged with esports.
- Esports is currently the most important long-term driver of growth for the PC online games market. Esports game revenue was $6.3 billion in 2018, up 11.1% YoY and accounting for 41.4% of total PC online games revenue. Esports game revenue is projected reach $9.5 billion in 2023, accounting for 59.4% of PC online games revenue.
- Despite a temporary game licensing freeze and the introduction of new regulations under a new regulator, the State Administration of Press and Publication (SAPP), Chinese gamers kept up their consumption of PC games.
- Game licensing resumed in December 2018. A clear regulatory process was outlined in April 2019, domestic and foreign games have been licensed, and the 12-month regulatory reform seems to have finished. It is a positive sign for all developers and publishers.
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