@R3FURBISHED said:
@Gue1 said:
The industry has become this mass of fail and it's all because of us.
Because of the gamer? Is that us?
The game industry is the way it is because of the people who make the games. I realize it's not cool or hip to enjoy games like Call of Duty or Madden because they're released every year, but just because people enjoy them doesn't mean they're ruining the industry because people buy them in droves.
The Order should fail because it prioritizes itself over its gameplay - and what matters more than anything in a video game is the gameplay.
You mention innovative and risk taking? Where was that in the by-the-number QTE boss battles ala 2005 Resident Evil 4? The by-the-number cover shooting ala 2006 Gears of War (except not done as well because the camera is lodged up your asshole to provide "cinematic effect"). The only risk was ending the game (as if a truck ran into a mountain, a 100-0 dead stop) just right in the middle of the sent
Um either I didn't get your sarcasm, or you are supremely off your rocker if you think anything about what RE4 was doing was by the numbers. It was a big departure for that franchise, it was the blue print on how to build over the shoulder third person shooters, and it influenced an entire generation of games last gen because so many of the set pieces these shoulder shooters (be it Gears, Dead Space, Alan Wake, Uncharted, or open world games like GTA and Red Dead) have their lineage go back to Resident Evil 4 doing it in 2005.
Gears might be heavily kill.switch with RE4's shoulder shooting, but to deny its place, importance, and impact would also be naive. Innovative is the wrong word sure, but so is describing them as "by-the-numbers" that's like a hilarious retcon of what the third person shooter genre was before 2005.
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