@BassMan: How does the dragon battle prove that?
It's difficult in movies too, as you said potentially more so, but that's my point. If it was so much easier in gaming then you wouldn't have professionals in both the film and gaming industry singing praise for it. You might not care much for it, but that doesn't change the amount of effort nor the impact of what they achieved doing it. Show me developers saying God of War isn't special and the one shot isn't a big deal, I would be surprised. Again, GoW is the only game to do such a thing AFAIK.
Your statement regarding half life is your opinion. Everybody has their own opinion, but many in the industry and the reputation surrounding the game give credit to GoW immersion and the one shot being a big factor.
God of War was essentially Mad Max. You didn't go in for the story, you went in for the action and cinematic moments. You can learn plenty of mythology from all sorts of media that doesn't focus on selling a deep narrative. I'm not saying there was no story, there were interesting characters and yes story was on the priority list. However, it was not a narrative driven game like the last of us (for example). The developers themselves said this in many documentaries on its development and noted it being one of the most difficult parts of developing the game.
Innovation is changing convention through integration of new ideas. I have yet to see an example of a one shot game and a simplistic/brutal character (who is a Playstation icon, no less) turned into a father with a soft side. If they turned Mario into a bloodthirsty murderer in a mature revenge tale, I would call that an innovation for the series.
You don't need to revolutionize gaming to innovate. You just need to try something very different and GoW is very different.
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