A look at Smash Bros U

  • 61 results
  • 1
  • 2

This topic is locked from further discussion.

Avatar image for GD1551
GD1551

9645

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#1 GD1551
Member since 2011 • 9645 Posts

Character Customization is confirmed

When pressed for specifics at this year's E3, Sakurai noted that players would be able to customize and transfer characters between the two versions, and said that the development team was committed to keeping the roster similarly balanced between both versions.

However, exactly what you can customize remains a mystery. I inferred a sort of Pokemon Stadium situation, where you level up your characters in the handheld version before transferring them to the console version to battle. When presented with this idea, Sakurai considered it for a moment before stating, "Perhaps the best way to think of it is: it's not the strength of the attacks that change--their power--but the directionality of those attacks will change with customization." Read into that what you will.

Tripping is confirmed gone

While the director's plans for character customization remain a mystery, his thoughts on tripping--the bane of Super Smash Bros. Brawl players everywhere--were clear. "I think we're going in a direction where we're not going to include [tripping] this time around," he stated.

However Sakurai wants to keep an element of randomness in the game

But while tripping is out, randomness is something Sakurai feels is still an important part of the Smash Bros. series.

"When you boil things down to pure competition, it's not always the most engaging experience. For example, think about the 50-meter dash. This is something that really comes down to speed. You see a lot of people progressing in a linear direction, and the person who is fastest in the beginning is quite often going to be the winner. It's predictable--and while it is pure competition, it's not necessarily engaging in the same way as events with unpredictability. As developers, we have to think about all of these circumstances when designing fighting games."


According to Sakurai, a little unpredictability not only makes fighting games more exciting, but also makes Smash Bros. less intimidating for newcomers.

Sakurai is focusing on the less vocal majority over the vocal minorities, he also believes that there is a larger amount of people that prefer brawl over melee than we think, so take that as you will.

When you look at fighting game forums, you'll see a preference for Melee, and yet, I think there are lots of people in the silent majority who don't post online who prefer Brawl. Ever since I started working on the Kirby series, I've always thought about the needs of the less vocal, beginning players of games."

The gameplay will be slower than melee but faster than brawl

"I would say that the speed of gameplay [in the next Smash Bros.] is going to be a little bit less than Melee, but a little bit more than Brawl."

Sakurai doesn't consider Smash bros to be a fighting game.

For example, I like to think of Smash as a four-player battle royal action game. You'll notice that's a lot longer than saying it's a fighting game, because 'fighting game' is a completely different label.

There's more there, he also confirmed some characters are not returning (didn't say which). Beside that, I don't know how I feel about this interview, on one hand he admits that having stupid mechanics like tripping aren't a good idea, but on the other he says he wants to make the game even more accessible (how do you do that with smash bros?) and focus on the silent majority. TBH I don't really have high hopes for this title, so if anything I'll be pleasantly surprised if they don't add any stupid mechanics this time around.

Avatar image for Blabadon
Blabadon

33030

Forum Posts

0

Wiki Points

0

Followers

Reviews: 6

User Lists: 1

#2 Blabadon
Member since 2008 • 33030 Posts
Gonna buy the 3DS version, hope it's as enjoyable as PSABR on the Vita
Avatar image for deactivated-5e0e425ee91d8
deactivated-5e0e425ee91d8

22399

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#3 deactivated-5e0e425ee91d8
Member since 2007 • 22399 Posts
That directionality comment intrigues me. You could really tune characters to vastly different play styles that way. Though it might make balance tricky if you can tweak every attack, like maybe making Samus's missile have a meteor effect.
Avatar image for deactivated-5d6bb9cb2ee20
deactivated-5d6bb9cb2ee20

82724

Forum Posts

0

Wiki Points

0

Followers

Reviews: 56

User Lists: 0

#4 deactivated-5d6bb9cb2ee20
Member since 2006 • 82724 Posts
Just the fact that it will be faster than Brawl makes me happy.
Avatar image for Enforcedspot
Enforcedspot

2915

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#5 Enforcedspot
Member since 2010 • 2915 Posts

Getting both versions. 

Avatar image for MakeMeaSammitch
MakeMeaSammitch

4889

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#6 MakeMeaSammitch
Member since 2012 • 4889 Posts

I hope whoever thought tripping would be a good idea now has aids.

Avatar image for idill23
idill23

1135

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#7 idill23
Member since 2004 • 1135 Posts
Just the fact that it will be faster than Brawl makes me happy. charizard1605
Yes sir!
Avatar image for Vyse_Legends
Vyse_Legends

9387

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#8 Vyse_Legends
Member since 2007 • 9387 Posts

.......I'm still bitter about them not having Roy anymore.:?

Avatar image for deactivated-5e0e425ee91d8
deactivated-5e0e425ee91d8

22399

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#9 deactivated-5e0e425ee91d8
Member since 2007 • 22399 Posts

.......I'm still bitter about them not having Roy anymore.:?

Vyse_Legends
He was far inferior to Marth. Natural selection won out.
Avatar image for DJ-Lafleur
DJ-Lafleur

35604

Forum Posts

0

Wiki Points

0

Followers

Reviews: 9

User Lists: 0

#10 DJ-Lafleur
Member since 2007 • 35604 Posts

Smash's competitive scene IS the minority, so it'd be pretty cool if he would focus more on the minority. Of course, what he views as the "minority" doesn't seem to be what really IS the minority.

As for randomness, I'm not exactly against randomness as long as it isn't over-bearing or stupidly thought out like tripping in brawl was. Hell, even Melee had a tiny bit of randomness, items aside (G&W's hammer and Peach's turnips for a couple examples)

Eh, still interested to see where this title goes.

Avatar image for Smashbrossive50
Smashbrossive50

3915

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 0

#11 Smashbrossive50
Member since 2009 • 3915 Posts
I was hoping Klonoa was sent out to the field,but not a single hint of him being there,o well,I guess I should stick with the "psychopath" villager
Avatar image for bbkkristian
bbkkristian

14971

Forum Posts

0

Wiki Points

0

Followers

Reviews: 15

User Lists: 1

#12 bbkkristian
Member since 2008 • 14971 Posts
Can't wait!
Avatar image for KBFloYd
KBFloYd

22714

Forum Posts

0

Wiki Points

0

Followers

Reviews: 10

User Lists: 0

#13 KBFloYd
Member since 2009 • 22714 Posts

all hail godtendo..

Avatar image for NoodleFighter
NoodleFighter

11796

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#14 NoodleFighter
Member since 2011 • 11796 Posts

my sig

Avatar image for bowserjr123
bowserjr123

2478

Forum Posts

0

Wiki Points

0

Followers

Reviews: 32

User Lists: 0

#15 bowserjr123
Member since 2006 • 2478 Posts

So glad it's going to be faster than Brawl and that the tripping is removed, those elements pretty much ruined Brawl's gameplay for me.  I'm also glad it's coming to the 3DS so I can just buy that version.

Avatar image for PannicAtack
PannicAtack

21040

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#16 PannicAtack
Member since 2006 • 21040 Posts
Glad they aren't catering to the competitive crowd.
Avatar image for deactivated-5d6e91f5c147a
deactivated-5d6e91f5c147a

26108

Forum Posts

0

Wiki Points

0

Followers

Reviews: 28

User Lists: 0

#17 deactivated-5d6e91f5c147a
Member since 2008 • 26108 Posts
Just the fact that it will be faster than Brawl makes me happy. charizard1605
Still looks floaty as ever.
Avatar image for layton2012
layton2012

3489

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#18 layton2012
Member since 2011 • 3489 Posts

I hope whoever thought tripping would be a good idea now has aids.

MakeMeaSammitch
Not cool. I'm glad he is keeping some randomness in the game, while tripping was lame, part of Smash's charm in the randomness.
Avatar image for MakeMeaSammitch
MakeMeaSammitch

4889

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#19 MakeMeaSammitch
Member since 2012 • 4889 Posts

I hate the director and hope he is fired.

Avatar image for MakeMeaSammitch
MakeMeaSammitch

4889

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#20 MakeMeaSammitch
Member since 2012 • 4889 Posts

[QUOTE="MakeMeaSammitch"]

I hope whoever thought tripping would be a good idea now has aids.

layton2012

Not cool. I'm glad he is keeping some randomness in the game, while tripping was lame, part of Smash's charm in the randomness.

you sound like a scrub.

Avatar image for campzor
campzor

34932

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#21 campzor
Member since 2004 • 34932 Posts
well, its faster than brawl, thats a start. Hell, if they just made brawl, but added characters/stages and not much else, I'd stick pick it up. Character customization could be cool
Avatar image for Infinite_Access
Infinite_Access

2483

Forum Posts

0

Wiki Points

0

Followers

Reviews: 5

User Lists: 0

#22 Infinite_Access
Member since 2007 • 2483 Posts

"LOL WE'LL CATER TO THE PEOPLE THAT DON'T VOICE AN OPINION!!!"  

 

Ugh.. I hate when developers do this.  Melee was the best one yet... they just won't believe it though. The wii sold WAY huge amounts of systems so ofcourse brawl sold more.

 

"Randomness" killed halo 4s multiplayer with the stupid weapons system.  

 

Don't kill the competitiveness fo this game either!! Please! 

Avatar image for trugs26
trugs26

7539

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#23 trugs26
Member since 2004 • 7539 Posts

I like Brawl and Melee both. So I don't care if it's more like one or the other. I'd be happy if they provided a big single player campaign like in Brawl though. 

Avatar image for princeofshapeir
princeofshapeir

16652

Forum Posts

0

Wiki Points

0

Followers

Reviews: 8

User Lists: 0

#24 princeofshapeir
Member since 2006 • 16652 Posts

I don't know why he actually believes more people enjoyed Brawl purely because of its gameplay mechanics. The people who like Brawl more than Melee like it more because it has more characters, more stages, better graphics, more music, etc., etc.--it has nothing to do with the fundamental gameplay. If you take Smash's gameplay mechanics even marginally seriously you can't really believe people prefer the game with a character that is so broken and overpowered that he exists in a tier of his own. Nobody actually prefers the floaty, slow, no-hitstun gameplay of Brawl.

Avatar image for princeofshapeir
princeofshapeir

16652

Forum Posts

0

Wiki Points

0

Followers

Reviews: 8

User Lists: 0

#25 princeofshapeir
Member since 2006 • 16652 Posts

[QUOTE="layton2012"][QUOTE="MakeMeaSammitch"]

I hope whoever thought tripping would be a good idea now has aids.

MakeMeaSammitch

Not cool. I'm glad he is keeping some randomness in the game, while tripping was lame, part of Smash's charm in the randomness.

you sound like a scrub.

No, it's real charming having your character fall into a helpless state randomly for a good second while Snake forward smash-KO's you at 30%. Don't you see how charming and whimsical that is?
Avatar image for BrunoBRS
BrunoBRS

74156

Forum Posts

0

Wiki Points

0

Followers

Reviews: 6

User Lists: 0

#26 BrunoBRS
Member since 2005 • 74156 Posts
isn't that from a gamespot interview from a week ago?
Avatar image for GD1551
GD1551

9645

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#27 GD1551
Member since 2011 • 9645 Posts

Glad they aren't catering to the competitive crowd.PannicAtack

Ultimately they are the ones who keep playing the game after the casuals stop, there's nothing wrong with catering to them from a pure mechanics level. Items are there to add randomness for newer players.

Avatar image for princeofshapeir
princeofshapeir

16652

Forum Posts

0

Wiki Points

0

Followers

Reviews: 8

User Lists: 0

#28 princeofshapeir
Member since 2006 • 16652 Posts
Glad they aren't catering to the competitive crowd.PannicAtack
What about Melee or 64 made it so unplayable for casuals?
Avatar image for deactivated-5c8ff6a32bb23
deactivated-5c8ff6a32bb23

3185

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#29 deactivated-5c8ff6a32bb23
Member since 2012 • 3185 Posts
Can't wait for this release. Brawl has been my favorite Smash Bros, yet. Hopefully, this will top it.
Avatar image for GD1551
GD1551

9645

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#30 GD1551
Member since 2011 • 9645 Posts

More stuff

Gamepad isn't being used for anything significant

Kotaku: Okay. People will be very happy to hear that. I also wanted to askobviously with the Wii U we have the GamePad screen, and I wanted to ask you: is there anything cool or unique or interesting you can do with that gamepad for a game like Super Smash Bros.?

Sakurai: Actually, I'm not really planning anything that really pushes the GamePad in super-weird directions, just because everyone has their own special preference of what controller they like to use. You would end up in a situation where you have some unbalance in the controls, or in the playing field, so nothing that is super unique and contributes to controls.

3DS is causing some characters to be exluded from the Wii U version.

Kotaku: Should people expect returning characters, should they expect most of their favorites from Brawl to come back?

Sakurai: The reality of the situation unfortunately is that there are certain limitations on the 3DS, so we're forced into a situation where we may need to reduce some characters to a certain degree, but we're really working hard to include as many characters as possible.

Avatar image for iHailPhilly
iHailPhilly

64

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#31 iHailPhilly
Member since 2013 • 64 Posts
I am really excited for this title!! My son and I have spent some time battling with this series!
Avatar image for Jakandsigz
Jakandsigz

6341

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#32 Jakandsigz
Member since 2013 • 6341 Posts
Just the fact that it will be faster than Brawl makes me happy. charizard1605
Someone must not have used Metaknight
Avatar image for BrunoBRS
BrunoBRS

74156

Forum Posts

0

Wiki Points

0

Followers

Reviews: 6

User Lists: 0

#33 BrunoBRS
Member since 2005 • 74156 Posts
[QUOTE="charizard1605"]Just the fact that it will be faster than Brawl makes me happy. Jakandsigz
Someone must not have used Metaknight

character speed has nothing to do with game speed.
Avatar image for PannicAtack
PannicAtack

21040

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#34 PannicAtack
Member since 2006 • 21040 Posts

[QUOTE="PannicAtack"]Glad they aren't catering to the competitive crowd.princeofshapeir
What about Melee or 64 made it so unplayable for casuals?

Nothing. And if this were something like Starcraft or Street Fighter I wouldn't be saying this.

However, the "competitive" scene in Smash Bros is basically the Sonic fandom of competitive gaming.

Avatar image for Shinobishyguy
Shinobishyguy

22928

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#35 Shinobishyguy
Member since 2006 • 22928 Posts

As long as those random elements aren't obnoxious like tripping in Brawl,  I'm fine with that.

Avatar image for DJ-Lafleur
DJ-Lafleur

35604

Forum Posts

0

Wiki Points

0

Followers

Reviews: 9

User Lists: 0

#36 DJ-Lafleur
Member since 2007 • 35604 Posts

[QUOTE="princeofshapeir"][QUOTE="PannicAtack"]Glad they aren't catering to the competitive crowd.PannicAtack
What about Melee or 64 made it so unplayable for casuals?

Nothing. It's just that the "competitive" scene in Smash Bros is basically the Sonic fandom of competitive gaming.

...What?

Are you saying that the Smash scene is as obnoxious as them? because if so that is kind of silly because:

1. Almost nothing can top the obnoxiousness of the Sonic fanbase

2. All fanbases have their obnoxious, elitest snobs. The Smash scene isn't differnet sure, but like all fanbases there are the good, ratonal people as well.

outside of that I fail to see your point. Competitive smash players don't fap to nintendo characters or do rule 34 on them either last I checked.

Avatar image for SuperFlakeman
SuperFlakeman

7411

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#37 SuperFlakeman
Member since 2011 • 7411 Posts

I'm speculating based on Mega Man's vast number of robot master attacks that you will have a core moveset, but can choose 3 special moves prior to a match.

And the way you attain new moves is through leveling up.

Basically CoD-like perk/loadout system, which will allow you to customize any character based on your playstyle and tactics. 

Avatar image for NaveedLife
NaveedLife

17179

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#38 NaveedLife
Member since 2010 • 17179 Posts

Love the first part, the rest is kinda like...umm ok.  

I will buy the 3DS version.  WiiU version is dependant on if I buy a WiiU :P.

Avatar image for BrunoBRS
BrunoBRS

74156

Forum Posts

0

Wiki Points

0

Followers

Reviews: 6

User Lists: 0

#39 BrunoBRS
Member since 2005 • 74156 Posts

I'm speculating based on Mega Man's vast number of robot master attacks that you will have a core moveset, but can choose 3 special moves prior to a match.

And the way you attain new moves is through leveling up.

Basically CoD-like perk/loadout system, which will allow you to customize any character based on your playstyle and tactics. 

SuperFlakeman
well it seems that every single attack is based on a weapon, not just his special moves. gutsman's is his throw, for example.
Avatar image for Jagged3dge
Jagged3dge

3895

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#40 Jagged3dge
Member since 2008 • 3895 Posts

As a SSB competitor who looks forward to engaging in intense battles with my family and friends, I'm kind of in a wait and see mode.  They were talking up about how Brawl was the best game they made, and that game had severe balance issues.  Along with stupid gameplay design choices.  Still had some fun times playing the game though, even if not more than the other two.

I loved the fast paced combat in Melee, but I'm not going to dwell on the past.  As long as they create a balanced game, with attractable characters, I'll be fine.

Avatar image for King_Dodongo
King_Dodongo

3759

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#41 King_Dodongo
Member since 2006 • 3759 Posts

Getting both versions. 

Enforcedspot
Avatar image for Silverbond
Silverbond

16130

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#42 Silverbond
Member since 2008 • 16130 Posts

Metaknight crew checking in

Avatar image for nini200
nini200

11484

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#43 nini200
Member since 2005 • 11484 Posts
Just the fact that it will be faster than Brawl makes me happy. charizard1605
The fact that it's slower than melee makes me giddy with joy
Avatar image for nini200
nini200

11484

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#44 nini200
Member since 2005 • 11484 Posts

Metaknight crew checking in

Silverbond
Metaknight shall be gone this time around hopefully. If not, I hope he is SEVERELY nerfed. I'd love to see how many of your Metaknight crew will still be using him then.
Avatar image for deltazero
deltazero

86

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#45 deltazero
Member since 2013 • 86 Posts
Wish he would just realise that what made melee perfect was that it was as random or as serious as you wanted it to be. Whereas brawl lost that balance. It is nice for multiplayer games, especially those with an online mode to have some depth or some reward for being good at it. Keep the "gamechanging" randomness optional, it is what helps the game live on after the casuals are done with it
Avatar image for Shottayouth13-
Shottayouth13-

7018

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#46 Shottayouth13-
Member since 2009 • 7018 Posts
I hope they actually put effort in stage builder and make a proper online this time! That's all I ask for. And, as much as Sakurai is against it, DLC characters and stages would be nice. I hope Iwata puts him up to it.
Avatar image for deactivated-5d6bb9cb2ee20
deactivated-5d6bb9cb2ee20

82724

Forum Posts

0

Wiki Points

0

Followers

Reviews: 56

User Lists: 0

#47 deactivated-5d6bb9cb2ee20
Member since 2006 • 82724 Posts

More stuff

Gamepad isn't being used for anything significant

Kotaku: Okay. People will be very happy to hear that. I also wanted to askobviously with the Wii U we have the GamePad screen, and I wanted to ask you: is there anything cool or unique or interesting you can do with that gamepad for a game like Super Smash Bros.?

Sakurai: Actually, I'm not really planning anything that really pushes the GamePad in super-weird directions, just because everyone has their own special preference of what controller they like to use. You would end up in a situation where you have some unbalance in the controls, or in the playing field, so nothing that is super unique and contributes to controls.

GD1551

3DS is causing some characters to be exluded from the Wii U version.

Kotaku: Should people expect returning characters, should they expect most of their favorites from Brawl to come back?

Sakurai: The reality of the situation unfortunately is that there are certain limitations on the 3DS, so we're forced into a situation where we may need to reduce some characters to a certain degree, but we're really working hard to include as many characters as possible.

Man, I hope the 3DS version doesn't hold back the Wii U game too much.
Avatar image for EliteM0nk3y
EliteM0nk3y

3382

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 0

#48 EliteM0nk3y
Member since 2010 • 3382 Posts

 Man, I hope the 3DS version doesn't hold back the Wii U game too much.charizard1605

They could do the same thing with the characters as what they are doing with the levels, where they have some system specific characters based on what system they are predominately on.  So, for example, the Wii Fit Trainer could be exclusive to the Wii U version since Wii Fit has never been on the DS/3DS.  That's just an idea that could help solve that problem.

Avatar image for TheDidact
TheDidact

3986

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#49 TheDidact
Member since 2012 • 3986 Posts
Just the fact that it will be faster than Brawl makes me happy. charizard1605
This+No Tripping
Avatar image for GD1551
GD1551

9645

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#50 GD1551
Member since 2011 • 9645 Posts

Sakurai admits nintendo hit a brick wall when it came to making the new Smash bros and considered it making 3DS only, additionally there is no lead platform, although from the past interviews we can infer that the 3DS is the lead platform.

Masahiro Sakurai: While the development of Kid Icarus: Uprising was at its end, Satoru Iwata came me propose to develop the new Smash Bros game, and asked me if he should be on 3DS or Wii U. We were arrived at a point where the series could not evolve too, and we wondered if the passage on handheld console was the solution. In the past, we have increased the number of characters and arenas, but this was not enough.

At that time, we could have chosen to develop a 3DS version only, but we realized the presence of several limitations. I am referring to the fact of playing a game like Super Smash Bros.. on a small screen. Thus, even if it is not easy to develop two versions simultaneously, we chose to adapt the game experience to the specificities of each platform.

Even though the characters will be the same in the version Wii U and Nintendo 3DS, the arena will be completely different. In the 3DS version, they are based on games released on portable consoles, while Wii U, arenas are based on articles on home console games.

PN: given that develop two versions of a same game is a rather complex task, how you arrange? Do you have a console acting as lead platform, or do both versions are developed simultaneously, with a team dedicated to each of them?

Sakurai: The team is the same for both versions, which are being developed in parallel. There's no "lead platform" strictly speaking.

Sakurai isn't opposed to DLC, citing Fallout 3 as a good example of it.

PN: In all your games, and particularly Smash Bros. and Kid Icarus: Uprising for example, the density of content is very important, sometimes offering up to 100 hours of game play. Why do you integrate as much content in your games? Could this be because you do not really like the DLC [additional downloadable content], and you prefer to enjoy the gaming experience complete at the outset?

Sakurai: Oh, it is not as if I did not like the DLC, it is just that I do not really have the time to think. I'm too busy to work on the game and to include a maximum of content. The goal is to propose a complete and interesting gaming experience for players.

In principle, I am not opposed to the DLC. I loved those proposed for the game Fallout 3, for example.

Sakurai takes a small jab at Playstation Allstars

PN: What level of customization will be proposed in the game? In the past, players have always had access to a large number of options, including at the level of the items. Are you going to propose new, as for example the ability to disable the damage caused by the stages?

Sakurai: You can still manage the appearance of items, but you cannot disable the damage caused by the stages. If we propose such an option, it might as well be PlayStation all-stars!

Taken from NP via neogaf.