@KungfuKitten: i wouldnt entirely agree there.
they are inconsistent in this area. the gamecube was a fantastic console hardware wise (imho the best console ever made for its time). its everything a console should be: simple, reliable, excellent bang per buck, built to last, developer friendly and built only for playing games. no useless fluff. the design was so good they used it twice.
the N64 was a horror show though. from carts to really bad amounts of ram, buggy tools etc...the console itself was pretty dire. in fairness it was breaking a lot of new ground but maybe a lesson in why nintendo (and console manufacturers in general) should not try to break new ground on that specific area. its incredibly specialised and if you get ti wrong your stuck with it for the gen.
the wiiu is also pretty bad. its not developer friendly. the ram is way too slow (Lack of AA will be a common theme for many games on the wiiu). there isnt enough cache to compensate. its very CPU constrained. the OS is slow to do anything (my laptop can boot windows 8 faster than my wiiu can start), half the ram is used by that OS (which is insane), loading times for games are poor (no HDD for caching really stings).....its just not as clever as the gamecube was.
talking about controllers.
- nes pad...well it was version 1 so let it slide :P.
- Snes pad. perfect for the games being made for the snes.
- N64 controller: a lot of ideas and a lesson in how to integrate many of those ideas in a nuts and bolts way...but they got a bit schooled by sony with the dual shock in refining and improving that implementation.
- GC controller. A dam good controller overall but lack of clickable sticks and an L1 bumper button were curious omissions.
- Wiimote and nunchuck: the motion sensor in the nunchuck was too basic. it could detect movement but any sort of accuracy was a lost cause. the wiimote itself wasnt bad at all though. it wasnt until wiimotion + came in that it began to come together (its such a shame nintendo didnt run with the wiimote and nunchuck and make new versions of them for the wiiu).
- the gamepad: the level of integration into the system is second to none. what others see as tickbox features (off screen gameplay), is absolutely ingrained in the wiiu. it sets the standard in streaming games from a console to a controller. the latency is very good, the video feed is excellent and the game still feels very responsive when playing on the pad. its just a shame nintendo havent actually found a good use for it yet. other than the extra tablet like features its your standard controller (i though the position of the sticks would be odd but nope...works just fine). just the lack of a proper trigger for the ZL and ZR buttons (ala gamecube triggers) is a bit dissapointing.
the one thing they do better than any other manufacturer is reliability though overall (personally i have had really bad luck. faulty gamecube, faulty 3DS and a suspected faulty wii.). they arent perfect but they havent had anything close to RROD, YLOD, chronically poor disc drives (many a PS2 went in the bin for that and the PS1 wasnt great either) or exploding power supplies. the DSLite had a problem with its hinges and some wiis had problems reading dual layer discs (an issue for brawl and xenoblade off the top of my head). the 3DS build quality is shockingly bad by nintendo standards but its not breaking a lot. ok blowing into carts back in the day was also a regular thing but they didnt break :P. not a nintendo exclusive problem either...every cart console back then had that issue.
nintendo certainly make the most interesting hardware though. one could predict what the PS5 and X2 will contain with a fairly good level of accuracy. not even god knows what nintendo will do. stick with power PC. go ARM for the CPU? X86_64? pixie power? switch to nvidia? find some small GPU design company no one has heard of in tibet? a very souped up mobile GPU based on power VR? then there is the controller. the gamepad is a misfire so i would be very surprised if nintendo run with that idea again. something like oculus rift combined with an enhanced wiimote and nunchuck? just an enhanced wiimote and nunchuck? customised keyboard and mouse? i have no firckin idea.
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