resident evil relevations look comparable to vitas graphics
This topic is locked from further discussion.
please tell me you aren't serious, it doesn't come close to the Uncharted demo. 3DS is around PS2, Vita almost Ps3
There is a huge gap between those 2:
Well, technically the DS is a more powerful PS1 while the PSP is a gimped PS2. And 3DS is a enhanced GameCube while Vita is a gimped PS3. So there you have it.
Resident Evil Revelations looks better than RE4 on the gamecube which was one if the best looking games last gen, RE:E is an early 3ds game using 3d and it looks amazing, just imagine how much better it would look without the 3D wasting power.please tell me you aren't serious, it doesn't come close to the Uncharted demo. 3DS is around PS2, Vita almost Ps3
ArchoNils2
please tell me you aren't serious, it doesn't come close to the Uncharted demo. 3DS is around PS2, Vita almost Ps3
There is a huge gap between those 2:
ArchoNils2
How about you use the machines' native resolutions intead of upscaled bullshots?
Can't wait till Nate falls from that cliff and dies. -Cutscene- Apparently a magical airplane caught Nate from mid-air before he died. Next Chapter....*sees first response*
Well this was fun while it lasted...now what?:?
Vyse_Legends
[QUOTE="Vyse_Legends"]Can't wait till Nate falls from that cliff and dies. -Cutscene- Apparently a magical airplane caught Nate from mid-air before he died. Next Chapter....Magic you say!?:o*sees first response*
Well this was fun while it lasted...now what?:?
ShadowDeathX
Perchance we mayeth have un chaptero in the wonderful land of Equestria!:o Ha ha! Ponies.:P
...well that came out weird.:?
Vita is still massively more powerful than the 3DS and can output far superior graphics but even if the gap isn't as big as last gens. Why does that matter? It would be a good thing that they are both fairly powerful.
Sorry but no. http://gamescom.gamespot.com/image_viewer/6329674/uncharted-golden-abyss-screens/1/?tag=thumbs_below%3Bthumb%3B1#site_navTheGuardian03
Wow I never knew how good Uncharted: GA looked until I saw thosel. The draw distance. :o
Certainly looks better than Uncharted 1. :)
[QUOTE="TheGuardian03"]Sorry but no. http://gamescom.gamespot.com/image_viewer/6329674/uncharted-golden-abyss-screens/1/?tag=thumbs_below%3Bthumb%3B1#site_navBlazerdt47
Wow I never knew how good Uncharted: GA looked until I saw thosel. The draw distance. :o
Certainly looks better than Uncharted 1. :)
If only Vita could actually produce those backgrounds in realtime...Imo it has less to do with graphics and more to do with the screens. PSV OLED is far superior to the 3ds screen. I think graphically they are close but its like playing an xbox on a standard television vs a ps3 on an HD tv. Even if they both had the same great looking games, better screen will always be superior.
3ds graphics are superficial. They look nice up close and in small quarters but bring it into wide open spaces and the environments are either boring and empty or pixelated and look messy.
3ds will never have anything at this level. Pretty big gap in my opinion.
After seeing the recent revelations gameplay video, I disagree. It looked pretty poor, like something barely above PS2 quality. The animations in particular were horrible.resident evil relevations look comparable to vitas graphics
Kaszilla
The Vita has not yet released and 3DS is still in its early months thereby we have no knowledge of the true difference of these two handhelds in their maximum performance. Those who say Vita is way stronger than the 3DS, please remember how terrible the DS hardware was especially in its 3D graphics performance compared to PSP. That's why for the moment, i agree with the thread title.
Well, technically the DS is a more powerful PS1 while the PSP is a gimped PS2. And 3DS is a enhanced GameCube while Vita is a gimped PS3. So there you have it.
nameless12345
3DS's PICA200 GPU is not GameCube's Flipper GPU. PICA200 is like DX7 type GPU with support for fix function DX9 type effects and DX8 type vertex shader.
It's an alternative path from DX8 (programmable vertex/pixel shader) era Geforce 3/Radeon 8x00 development.
Sony Vita's PowerVR 543MP4 follows the PC way i.e. support for DX9+ with unified shaders, which is similar to Xbox 360's Xenos GPU design.You could say PowerVR 543MP4 is like a mini-Xenos.
please tell me you aren't serious, it doesn't come close to the Uncharted demo. 3DS is around PS2, Vita almost Ps3
There is a huge gap between those 2:
ArchoNils2
Yeah the oversizing screens crap is definitely a trend these days.:roll: Just played the demo for this game on my 3DS and it is looking great.
The 3DS is probably a Generation Behind of Vita's.
DS - PS1 / 3DS - Gamecube
PSP - PS2 / Vita - PS3
Of course all 4 devices are no where near the actual Consoles, but they're pretty darn close.
Also in terms of Handhelds, Batter Life is Key and the 3DS is in the very Low Tier of that Devision.
[QUOTE="ArchoNils2"]
please tell me you aren't serious, it doesn't come close to the Uncharted demo. 3DS is around PS2, Vita almost Ps3
There is a huge gap between those 2:
Wanderer5
Yeah the oversizing screens crap is definitely a trend these days.:roll: Just played the demo for this game on my 3DS and it is looking great.
Well actually the Screen shot is kinda on par with Mercs.
The 3DS is probably a Generation Behind of Vita's.
DS - PS1 / 3DS - Gamecube
PSP - PS2 / Vita - PS3
Of course all 4 devices are no where near the actual Consoles, but they're pretty darn close.
Also in terms of Handhelds, Batter Life is Key and the 3DS is in the very Low Tier of that Devision.
LegatoSkyheart
4X Intel GMA600 (scale PowerVR 535 @ 400Mhz four times for Sony Vita) vs Geforce 7900M GT (500Mhz G71, same shader config as 500Mhz RSX) says Hi.
PowerVR 543 has about twice the IPC over PowerVR 535, but Sony Vita's PowerVR 543MP4 (i.e. MP4 = four PowerVR 543 GPUs, at 200Mhz).
Vita games really do look like they could be PS3 games. The Vita's launch titles aren't going to look so inferior to titles later in the Vita's lifespan however like they do on the PS3. That being said, Uncharted Golden Abyss looks visually better than Drake's Fortune.
Factor in the artwork.Vita games really do look like they could be PS3 games. The Vita's launch titles aren't going to look so inferior to titles later in the Vita's lifespan however like they do on the PS3. That being said, Uncharted Golden Abyss looks visually better than Drake's Fortune.
RandomWinner
please tell me you aren't serious, it doesn't come close to the Uncharted demo. 3DS is around PS2, Vita almost Ps3
There is a huge gap between those 2ArchoNils2
crappy low quality pic vs vita uncharted bullshot? ok.... :roll:
The 3DS is probably a Generation Behind of Vita's.
DS - PS1 / 3DS - Gamecube
PSP - PS2 / Vita - PS3
Of course all 4 devices are no where near the actual Consoles, but they're pretty darn close.
Also in terms of Handhelds, Batter Life is Key and the 3DS is in the very Low Tier of that Devision.
LegatoSkyheart
In shader architecture design, Sony Vita's PowerVR 543 MP4 (in a 7 inch wide device) is closer to AMD Xenos GPU or Radeon HD 6250M (i.e. target for handheld size devices like 10 inch wide tablets).
On 3DMarks 2005, I estimate PowerVR 543 MP9 (9 PowerVR 543 GPUs) to equal Radeon HD 6250M(not AMD C-60's Radeon HD 6290M).
Actually the gap is about the same. The vita crushes the 3ds hardware wise.
Well, Sony Vita has four PowerVR 543 GPUs and it uses a larger 7 inch wide form factor.mgs3 on 3ds looks nothing like that. Needs more n64 quality textures.PlayStation Vita (How it would look when playing)
Nintendo 3DS (How it would look when playing)
When you guys stop posting over-sized pictures maybe we can have real image comparisons.
peterw007
mgs3 on 3ds looks nothing like that. Needs more n64 quality textures.MFDOOM1983
I'm not saying there isn't a graphical difference...I'm just saying you can't blow up images like that.
Nintendo 3DS:
PlayStation Vita:
Nintendo 3DS:
PlayStation Vita:
See how much better the images look when you don't distort them?
There is a sizable gap, but we haven't rly seen what the 3DS can really do. All the games we've seen so far are 3D compatable so that kills any graphical headroom that would be possible.
Well, 3DS doesn't follow the normal norms i.e. needs custom API extensions for DX9 type effects. Sony Vita is like Xbox 360 i.e. follows modern industry standard APIs (e.g. OpenGL 2.1) with unfied shader GPU. PS; OpenGL 2.1~=DX9I agree. There is no doubt that the Vita is more powerful and can produce better looking games, but the difference is smaller because the 3DS is more capable with 3D.
PlayStation Vita (ON A FOUR INCH SCREEN)
Nintendo 3DS (ON A THREE INCH SCREEN)
When you guys stop posting over-sized pictures maybe we can have real image comparisons.
peterw007
Doesn't Work the way on my monitor(32" lcd) the vita pic is 10" diagonally and 3ds one is 6 1/2" the best you can do is post native resolution pics but games will obviously look different on a smaller screen at those resolution also have to take into account the superior oled screen of the psv which will outclass even high end hdtv in picture quality.
[QUOTE="painguy1"]Well, 3DS doesn't follow the normal norms i.e. needs custom API extensions for DX9 type effects. Sony Vita is like Xbox 360 i.e. follows modern industry standard APIs (e.g. OpenGL 2.1) with unfied shader GPU. PS; OpenGL 2.1~=DX9There is a sizable gap, but we haven't rly seen what the 3DS can really do. All the games we've seen so far are 3D compatible so that kills any graphical headroom that would be possible.
ronvalencia
I know that, but I dont see what that has to do with the end result. Implementation is different, but end result will be nearly the same. TF2 is a good example. OSX uses OGL & Windows uses DX. Both look identical. Im not proposing that 3DS games will look identical to PSV games(thats ridiculous), what I'm saying is that if u take 3D out of the picture then the 3DS can produce relatively comparable graphics to the PSV regardless of the shader language and that gives the 3DS alot of graphical headroom.. 2D only allows for potentially 2x the polygon count. thats only one example.
Also on a side note, from what i've read devs can write shaders using the OpenGL ES 2.0 API & compile it for theMAESTRO-2G extension using DMP's own SDK. That route is obviously less efficient, but its still a viable option depending on how good their compiler is atm.
Please Log In to post.
Log in to comment