[QUOTE="TREAL_Since"][QUOTE="Episode_Eve"]That's the point. From the beggining Insomniac said that they would create separate campaigns. One dedicated to single player experience. And the other to co-op. Fleshing out each mode to its strengths as well as intwining the story. I mean, how can that be a bad thing?
Nike_Air
Appearantly trying to do something new and create a SEPARATE STORY DRIVEN CAMPAIGN, just for co-op, that supports 8 players doesn't meet today's console standards. I will wait on the GS and GT reviews :).
I don't like complaining. I feel like a little ***** doing so, but I can't help it if he gives no reasonable arguments of why he scored it below AAA.
these ?- no co-op through the campaign
- no vehicles
- lack of a narrator
- under 10 hour campaign
- enemies targeting only you - breaking the illusion of being in a real squad
- cheap unexpected deaths
- absence of some visual delights of a modern shooter
postives
- scope
- good weapons
- enemies
- fun multiplayer
- neat co-op mode
Again. Why complain about no tacked on co-op feature in campaign when it was said from the begining that there would be a mode dedicated to the strengths of co-op gameplay? LMAO. Lack of narrator? OMG, 90% of games should have points deducted if thats a negative. 10 hours is above average length this gen. Especially when you have a co-op mode that adds an average of 10-15 hours and a fun and robust MP.
Vehicles shoudn't make or break shooters (hence the word: SHOOTER). CoD didn't have it and was freakin awesome! I don't think the absence of vehicles (something that should only be added if it benefits the gameplay) should dictate any weight in the score. Especailly considering the massive quantity of content the game offers. And it does what it's meant to do extremley well. The top shooters this gen are challenging, every game has "unexpected deaths".
I understand the visual quirks and whatnot, but a majority of the complaints are rediculous IMO.
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