[QUOTE="GreyFoXX4"][QUOTE="Asim90"]Have you even played the demo enough to have tried the coop play? Killing AI is alot easier than in the mp part so you can bet in the sp campaign its going to be alot easier to get kills. And also I haven't had a issue with lag in the mp so don't know what your seeing. You just can't get out there and go face to face if you want a good k/d ratio. If someone has got the scoop on you then move or heck even run away. But then hunt them down. Also most guys in here talking this stuff about weapons and to many shots to kill someone want even touch Socom cause there scared lol. If you want realism play socom, it has aiming that is required by the player and 1 -4 shots to drop somone. If you want fun play U2 and thats what I like about it, its just fun to play. For doing my duty I play Socom. ******As fast as the A.I goes down in Coop, thats the way it should be with Multi...............If you are up on a ledge firing down on someone running they should not be able to run across the room...... Yea, so lets just turn this into a camp feast then why don't we. Oooh so much fun to be had there huh? Geez, just pull out your pistol then. You do know its easier to get kills with it right? And come to think of it, hanging from a ledge that is what you would be using to shoot at that guy running across. And you should get him if you can keep on target.This thread is slightly worrying, the amount of bullets it took to kill people in the first Uncharted was pretty annoying and the headshot hit detection was also slightly off. I was hoping that would have been fixed in this game. Maybe its to do with lag in multiplayer and won't be an issue in single player, thats what I hope anyway.
TJSAGE
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