[QUOTE="Articuno76"]
It's pretty much the best example of a mature, nuanced characterisation not only in it's genre but also the industry. And her response to it came off as a disinterested shrug that felt like she wasn't giving the game full credit for what it did do and instead zeroed in on the few minor points of what it didn't. To be fair I think part of that is that it wasn't clear that the article was part of a running series that looks specifically at games under a particular lens (I haven't seen another article like that since) so it came across as an off-the-cuff 'hey, lets be really picky and tear a game apart!' type of thing when it wasn't intended to.
To her credit, she did open my eyes to the concept of an androcentric frame. But what really bothers me is it almost sounds like the article is saying that is in and of itself a problem. Any work of art will necessarily have the view of those who make it infused in it (whether they be pro-life, right-wing or what have you) so it is inevitable that a game made by men will speak to and from their experiences. If she was seriously taking issue with the game simply because it is told from an androcentric frame then I think she is being a little too harsh and applying standards to videogames that no other medium has.
The expectation that piece of media that is created androcentrically should look, behave and respond as if it isn't is kind of absurd when you think about it. You wouldn't see a literary critic criticise black literature for not fleshing out its white characters when they are most likely not the focus of the story and so aren't given enough varied situations to tease out character dimension. Any critic making that kind of criticism would be called racist for looking at things exclusively from the lens of their values at the cost of the message and viewpoint the writer was trying to convey (doing so suggests a kind of self-superiority/target inferiority as the critic is essentially saying that their values/viewpoint should supersede those of the creator).
I think at the end of the day that Carolyn isn't wrong in her critique (her points are mostly spot on), she is simply wrong in making it in the first place;she is the white literary critic who missed the point. When more feminists in videogames realise they are playing with boys toys (albeit mass market boys toys) the methodology and viewpoint put to work when these critiques are carried out will be revealed as misguided.
edit: Though now I think about it I don't like the idea of people not challenging or asking questions about character portrayals in games either (they totally should). But more people should take into account the viewpoint a game is told from and respect it rather than imposing their values over it as the creator's perspective is somehow not worth giving full attention to.
Splatted
To avoid spoilers I only read the intro and conclusion so perhaps I'm way off, but it seemed to me she was using TLOU as a way of examining the industry as a whole. I think she's right that there's something wrong when a game gets showered with praise simply for showing women as actual people. My view is that there is nothing wrong with a single game doing whatever it wants, but games aren't just for boys, and some boys like games with realistic female characters, so there's really no justification for things to remain as they are with regards to the industry as a whole.
Edit: But I do feel it's important to praise a game for taking a step in the right direction so I agree that her article would have been better if she'd been more positive about TLOU.
It's spoiler free.I'm not sure the industry needs 'a justification' to be honest as that implies that the current state of things is somehow inexcusable simply because it is androcentric (look at my literary critic example to see why that line of thinking is actually destructive and disrespectful). Can there be more variety? Sure, but Carolyn is looking for it in the wrong place (games made largely by and for men) and then taking issue with it; that comes across as destructive rather than constructive criticism because Carolyn sounds like she is asking for the eradication (change) of these games to suit her needs rather than a widening of the types of games out there to suit everyones' (constructive criticism).
Again, I haven't read the article in a long time so I could be off here but I do recall thinking that when I read it. The game isn't being showered for praise just for portraying women as people, but all characters as people. This is a big deal and IMO very praise-worthy when you consider the following; games normally treat characters either as a narrative device or a gameplay function; rarely as a cognizant whole. Remember unlike movies where characters only have to fulfil a narrative function, in games they also have to fulfil a gameplay one and have their personality and experiences reflect their in-game actions. For that reason what TLoU does with it's characters is indeed praiseworthy.
When Carolyn zooms in to exclusively look just at the female characters in the game she ignores all the above and so her comments come off as if uttered in a vacuum where videogame characterisation and narrative integration are far more advanced than they really are. I seriously think Carolyn should step back and ask herself what the state of narrative and character integration in mass-market games as a whole is like before deciding it is already a given and that only women are the exception.
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