whats the best PC game engine youve played on?

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dragonmaster64

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#1 dragonmaster64
Member since 2003 • 6104 Posts
for me the best would be the guild wars engine. when that game came out the graphics where considered amazing and the requirements were so low. they should defenitly improve on that engine by adding more visual improvement. so wahts urs??
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Skullcandy

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#2 Skullcandy
Member since 2003 • 763 Posts
Half Life 2 engine.
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Helbrec

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#3 Helbrec
Member since 2008 • 1325 Posts
Half Life 2 Engine/ Source
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mattpunkgd

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#4 mattpunkgd
Member since 2007 • 2198 Posts
Half Life 2 Engine/ SourceHelbrec
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purple_MAN1832

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#5 purple_MAN1832
Member since 2004 • 2125 Posts
Source engine.
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dragonmaster64

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#6 dragonmaster64
Member since 2003 • 6104 Posts
was it better then GW engine? where the graphics better then GW?
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Av177

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#7 Av177
Member since 2006 • 158 Posts
Unreal engine, but I'm biased :)
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DivineRevival

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#8 DivineRevival
Member since 2009 • 70 Posts

Cryengine2

Then the Jupiter EX engine used in FEAR 2, runs so smooth but looks so good.

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HenriH-42

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#9 HenriH-42
Member since 2007 • 2113 Posts

Dark Engine

Dark Engine perfected movement for first person games. It had strafing, jumping, crouching, two (or three?) different walking speeds, leaning left right and forward and mantling (pulling yourself up a ledge.) It was perfection back then and still everytime I play a FPP game that's missing any of those features I feel crippled. This all comes with an easy to use mission editor too.

Games using Dark Engine also had amazing AI, the AI still manages to surprise me. It might not be the most perfect AI out there, but it is the most realistic. The sound system was advanced too. It supported EAX, and the sound is truly 3D. If there's someone behind a door, the sounds are muffled. If you're in a room with two doors, the left one is open and right door is closed, and someone walks past the right door, the sound sounds like it's coming from the left, since the left door is open. The engine was truly "next-gen" back then...

---

I wanna bring up another engine that was highly advanced for it's time. The U-Vision engine. AFAIK, it was only used in one game - Montezuma's Return!, released in late 1997. Not too many people know this game, but it had the most amazing graphics for it's time. It supported 3Dfx Voodoo 2 chips, had colored and dynamic lighting, bump mapping, environment mapping and the textures looked amazing. It was released only a few weeks later than Quake 2 and Unreal wasn't out yet, and in some ways I think it looked better than Quake 2, so it was the graphics king for a while. It's really a shame that nobody knows about it.

Also the other "next-gen" thing about Montezuma's Return! is that up until Mirror's Edge, it was the first 1st-person platformer ever made. Not only that, but the player has a model, like in Crysis or F.E.A.R. when you look down you can see your legs. Montezuma did that, only 7 years before.

---

Another engine that was advanced for it's time was Jurassic Park: Trespasser engine. Heck, it was WAAAYYY ahead of it's time. You can read about it in Wikipedia. What's this? Ragdoll physics... in 1998?! It's a shame about the game really (not that good) but it was an interesting experiment.

Seems like all of my favorite engines are from 1997-1998. In the 90's the devs had most creativity and tried to innovate the most. It's a shame we don't see that much true innovation (not just better graphics) these days.

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coolmonkeykid

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#10 coolmonkeykid
Member since 2004 • 3276 Posts
Source Engine Quake 3 Engine Essence Engine (Company of heroes engine)
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Curlyfrii87

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#11 Curlyfrii87
Member since 2004 • 15057 Posts
I've gotten the most satisfaction from the Source engine.
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teardropmina

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#12 teardropmina
Member since 2006 • 2806 Posts
Infinity Engine.
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JonhMan

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#13 JonhMan
Member since 2008 • 135 Posts
Source Engine is my choice as well.
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Filthcakes

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#14 Filthcakes
Member since 2007 • 236 Posts
Source.
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millerlight89

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#15 millerlight89
Member since 2007 • 18658 Posts
Dead Space's engine
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thusaha

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#16 thusaha
Member since 2007 • 14495 Posts
Source.
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aliblabla2007

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#17 aliblabla2007
Member since 2007 • 16756 Posts

Flexible: Source

Technically advanced: Cryengine 2

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shalashaska88

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#18 shalashaska88
Member since 2005 • 3198 Posts
Source. It's amazing how it still holds up to today's standards. Not too shiny (*UE3ahem*) and not much of resource hog. Just look at Episode 2 and TF2.
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Vlaimir_Lem86

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#19 Vlaimir_Lem86
Member since 2006 • 439 Posts
Source and UT3 engine.
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fatzebra

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#20 fatzebra
Member since 2005 • 1470 Posts
Source.thusaha
Yup, I really don't think this is much of a contest.
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Thul

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#21 Thul
Member since 2007 • 381 Posts
Source Engine and Guildwars.
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n00bspank

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#22 n00bspank
Member since 2009 • 25 Posts
Quake 3 engine. Graphics stand up even to this day and movement of your character was PERFECT.
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Hellboard

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#23 Hellboard
Member since 2008 • 2429 Posts
was it better then GW engine? where the graphics better then GW?dragonmaster64
gears of war? it doesnt even have dynamic lighting....
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Hellboard

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#24 Hellboard
Member since 2008 • 2429 Posts

wel id say for making levels the best is unreal engine, hl2 is great but dated, cryengine 2... well its buggy i had issues in editor, its a really good engine in terms of realistic rendering....but... yeah sometimes its can turn buggy or crash in editor id say the best is unreal engine that why there are millions of games out there, also cod engine is pretty good for what it does but it doesnt have further capabilities like physics so unreal engine it is.... i think far cry 2 for optimization,

id say its a pretty good engine check its futures Features of Dunia Engine include:

* Dynamic Weather

* Dynamic fire propagation (influenced by weather system)

* Realistic Fire

* Physics (Most objects can be moved\thrown around. Including bodies of dead Non-player character's) < non breakable however like crysis

* Full day/night cycles

* Dynamic music system

* Support for large player maps, without specific levels

* Non-scripted AI < crysis has scripted ai maping

* Radiosity, or non-direct lighting

* amBX technology from Philips for special effects,

with the proper hardware Dunia Engine takes advantage of DirectX 10 on Windows Vista, but is also designed to run on DirectX 9. Dunia Engine is less hardware-demanding than CryEngine 2, a competeing game engine developed by Crytek.< but it doesnt support that high detail textures as crysis

well id say its Dunia.

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sandeep410

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#25 sandeep410
Member since 2004 • 1180 Posts
UE3 is best i think in terms of performance vs graphics scale.Source engine has way too high loading screen and is outdated now.
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Hellboard

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#26 Hellboard
Member since 2008 • 2429 Posts
UE3 is best i think in terms of performance vs graphics scale.Source engine has way too high loading screen and is outdated now.sandeep410
yeah the only problem is that it wins performance by not providing dynamic lighting, but epic games fixed that in gears of war 2
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Jaguar_Shade

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#27 Jaguar_Shade
Member since 2009 • 5822 Posts
Hmm I guess the UE3 engine (mixed blessing). And the engine used in Company of Heroes.
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dinjo_jo

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#28 dinjo_jo
Member since 2008 • 691 Posts
RAGE Game Engine
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Hellboard

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#29 Hellboard
Member since 2008 • 2429 Posts
RAGE Game Enginedinjo_jo
;shock; you joking? id say its impressive but it prove terrible performance in gta iv on pc
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osan0

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#30 osan0
Member since 2004 • 17822 Posts
the unreal 1 engine really impressed me back in the day. it powered by fav game of all time (deus ex) and was used for loads of different games in different genres. it was quite an achievement back then. the voxel engine used to power outcast was also incredible. really ahead of its time. buged to buggery though. the guildwars engine is certainly very impressive. it has really fast loading times and can deal with large areas and loads of special effects and many enemies on the screen. not to shabby. its a bit old now though. the scalability of the source engine is also without equal....but it does come at a cost. the textures in source games are always a bit lacking in detail imho (in HL2 and the episodes anyway) and i reckon this is due to the engine needing to support older texture technology from the DX8 days. still valves excellent art direction makes up for it.
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thanatose

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#31 thanatose
Member since 2003 • 2465 Posts
It's a toss up between the Source engine, the Dark engine, and the Unreal engine.
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shalashaska88

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#32 shalashaska88
Member since 2005 • 3198 Posts

[QUOTE="dinjo_jo"]RAGE Game EngineHellboard
;shock; you joking? id say its impressive but it prove terrible performance in gta iv on pc

It's not the engine's fault. Blame rockstar for the lame port job.

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Hellboard

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#33 Hellboard
Member since 2008 • 2429 Posts

[QUOTE="Hellboard"][QUOTE="dinjo_jo"]RAGE Game Engineshalashaska88

;shock; you joking? id say its impressive but it prove terrible performance in gta iv on pc

It's not the engine's fault. Blame rockstar for the lame port job.

actually mostly the engine, it wasnt made to work well in pcs, eg mercenaries engine was also not made to work for pc, crysis is also not made to work in the consoles, eg ubisoft designed dunia in order to work in consoles and pc as well, far cry instincts on consoles is not the same as cryengine, its half the engine and half the port, eg the same goes for saints row 2 sig some engines are specifically made one console, others only on pc, like mafia it worked awfully bad on consoles.....
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lucky326

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#34 lucky326
Member since 2006 • 3799 Posts
The source engine is the most impressive for me up to this point.
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aura_enchanted

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#35 aura_enchanted
Member since 2006 • 7942 Posts

havok engine

serious engine was also barrels of fun to wander around in.

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XRED_0

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#36 XRED_0
Member since 2008 • 775 Posts
I'd day its between the Source engine and Cryengine 2
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Auraknight1

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#37 Auraknight1
Member since 2009 • 502 Posts
UE3 (haven't played a source engine game minus the portal demo)
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johnny27

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#38 johnny27
Member since 2006 • 4400 Posts
source engine, cod4 engine, and the devil may cry 4 engine they run and look great.
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the_hsoj

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#39 the_hsoj
Member since 2006 • 1289 Posts

was it better then GW engine? where the graphics better then GW?dragonmaster64
in my opinion yes, and the physics are much better considering Guild Wars dosen't use much physics as for visuals im a big fan of the offset engine it's just too bad Project Offset is presently MIA

Engines ive played its between source and cod4 engine

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Dr_Brocoli

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#40 Dr_Brocoli
Member since 2007 • 3724 Posts
source engine, ill probably get modded for saying that.
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pinneyapple

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#41 pinneyapple
Member since 2005 • 5566 Posts

GoldSrc and Dark, I don't think I could ever get tired of playing on them.

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Litchie

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#42 Litchie
Member since 2003 • 34621 Posts
Probably the Source engine. Looks fantastic while not being demanding on the hardware.
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Hellboard

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#44 Hellboard
Member since 2008 • 2429 Posts

Probably the Source engine. Looks fantastic while not being demanding on the hardware.Litchie

What people dont seem to realize is that its actually its pretty dated in graphics wise thats why it runs so well...

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rmfd341

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#45 rmfd341
Member since 2008 • 3808 Posts
Source Engine is great.
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the_ChEeSe_mAn2

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#46 the_ChEeSe_mAn2
Member since 2003 • 8463 Posts
Source or the Quake 3 engines.
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Litchie

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#47 Litchie
Member since 2003 • 34621 Posts

[QUOTE="Litchie"]Probably the Source engine. Looks fantastic while not being demanding on the hardware.Hellboard

What people dont seem to realize is that its actually its pretty dated in graphics wise thats why it runs so well...

You don't seem to realise that it ran well when it was new.
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khariss

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#48 khariss
Member since 2005 • 370 Posts
cryengine 2 with out a doubt
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Naikori

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#49 Naikori
Member since 2008 • 565 Posts
I favor the Source Engine.
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kozzy1234

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#50 kozzy1234
Member since 2005 • 35966 Posts
Cryengine2 and Source are my two favorites.