[QUOTE="06m1r3m86"][QUOTE="Erlkoenig"]I don't think it works like that. You and the enemy don't take turn. You queue up a list of your moves, they have a list of their own. At each pulse, you and the enemy do the next move in the stack and wait for the next pulse. Each action cost the same, and there is no stat that determines the order in which characters act.
Erlkoenig
Ok, first of all, what do you mean there is no stat that determies the order in which the characters act, have you played the game? In combat all of the characters on your team, attack at the same time (as long as they are attacking one character) then they stand there and take whatever the other dishes out. Watch the game and see that have the time when you attack with a more powerful attack you will see a "miss" flash above your target's head, that was a saving throw, and an invisable dice roll. The only compromise to KotOR being completely and 100% turn based is that it doesn't wait for you to choose an action if it comes to your turn and you haven't chosen anything, it chooses a default basic attack. All of this goes to the fact that this is a console game that has as much complexity as a PC RPG, just done in a way that only those people who know what they are doing can take advantage of the system.
It appears that I was wrong.
Regardless, the KOTOR combat isn't what TB combat is about. I call it real time combat with a TB twist.
Oh the combat in KOTOR sucked. Compared to Bioware's AD&D RPG's it was dumbed down. Anyways I always think of the diffrence between the two systems being BG2 and ToEE.
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