Broken Sword Fans please...

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deactivated-57e5de5e137a4

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#1 deactivated-57e5de5e137a4
Member since 2004 • 12929 Posts

Are the sequels' puzzles as archaicly designed as the first Broken Sword? I mean, I find the story and dialogue entertaining, but the puzzles are examples of how to make bad adventure game puzzles.

I'm about 3/4 through the first one and if the puzzles are easier or make more sense in the sequels, I will plod on, but I'm kind of burned out on the "combine this thing with that thing even though you have something else that would logically solve the puzzle in your pocket without having some crazy game logic tripping you up."

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FelipeInside

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#2 FelipeInside
Member since 2003 • 28548 Posts
But that's how all adventure games used to be back then...
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Planeforger

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#3 Planeforger
Member since 2004 • 19570 Posts
The sequels are much worse in both puzzle design -and- story, from what I can remember of them. For example, I seem to remember that the third game entirely consisted of pushing boxes around mazes and terrible stealth sequence?
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#4 deactivated-57e5de5e137a4
Member since 2004 • 12929 Posts
But that's how all adventure games used to be back then...FelipeInside
That's true of most from that time, but I'd read about people complimenting this game for it's puzzles. I thought that meant they would be good puzzles rather than they would be good at being bad puzzles. :)[QUOTE="Planeforger"]The sequels are much worse in both puzzle design -and- story, from what I can remember of them. For example, I seem to remember that the third game entirely consisted of pushing boxes around mazes and terrible stealth sequence?

Welp, guess I'll probably just follow a walkthrough or look up the ending then.