Are the sequels' puzzles as archaicly designed as the first Broken Sword? I mean, I find the story and dialogue entertaining, but the puzzles are examples of how to make bad adventure game puzzles.
I'm about 3/4 through the first one and if the puzzles are easier or make more sense in the sequels, I will plod on, but I'm kind of burned out on the "combine this thing with that thing even though you have something else that would logically solve the puzzle in your pocket without having some crazy game logic tripping you up."
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