[QUOTE="Bruin1986"]
[QUOTE="THA-TODD-BEAST"]
Blizzard's recent games are lacking EVERYWHERE to me. They once thought outside the box and brought us very unique experiences that represented perfection in their respective genres (RTS, RPG, MMO). Now, they're just another company regurgitating one sequel after another and doing nothing interesting at all. I miss the "old" Blizzard, especially the one around 2002/2003 that took risks with Warcraft 3 by doing something familiar, yet oh-so different and fresh. Starcraft 2 was anything but that and Diablo 3 looks to be following the same path. They no longer take risks or chances like they used to, and that really bothers me.
THA-TODD-BEAST
...I just can't understand this.
Blizzard is actually changing A TON with Diablo 3 in comparison to the sequels.
Just a few examples:
Brand new skill system and rune system, which I don't think has ever been in a game previously
Inferno difficulty end game, where every mob out levels you permanently
PVP arena system
Artisan and follower/companion system
etc...
I'm not sure how much more they could possibly change and have it still even be a "Diablo" game
Have you been on their forums? The few people that are whining are complaining that the game is "too different" from the prequels...
"Brand new skill system." It's still a skill system.
"Inferno difficulty." Yeah, it's just another difficulty level.
"PvP arena system." It's just another way to do PvP.
"Artisan and companion system." Could be cool, but nothing really groundbreaking or unique.
Take Warcraft 3, for example. It was a standard RTS in multiple ways but played way differently than any before it, especially Starcraft and Warcraft 2. It focused much more in micro with smaller unit counts and heroes that had their own inventories. It was so much different than Blizzard's previous RTSs, it almost felt like it belonged to an entirely different genre, especially with the hero system, creeps scattered around maps, shops you could visit, etc. Diablo 3 might have a bunch of new features and changes that you mentioned, but I've seen nothing -- absolutely NOTHING -- that will change it to the point of making it feel nothing like a Diablo game or as though it could possibly cross over into other genres. None of the features you even mentioned would be "taking risks" to me. I can see why the new skill system could turn off Diablo veterans, but in the end it's still a skill system. Starcraft 2 was the same way. It, too, introduced a bunch of new features that I could tout, but it was still another Starcraft game. And Diablo 3 looks to be another Diablo game. Warcraft 3, to me, was absolutely not just another Warcraft game. It was an entirely different animal and felt like nothing I'd ever played before.
What you want is blizzard to create a new genre.
They aren't.
Deal with it.
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