@hailtothequeen said:
@toast_burner said:
@foxhound_fox said:
There is equality in video games. A video game developer is fully entitled (in most countries) to make whatever game they feel like making. They can make whatever kind of characters they want and write whatever kinds of stories they want. There are male and female developers alike, making all sorts of different kinds of games for a variety of different kinds of gamers.
Equality doesn't mean special treatment for every and any ethnicity, sexuality or sub-culture. It just means people are free to express themselves as artists and business people, and will be free to make whatever they want.
This isn't really true. Publishers are scared of pissing off their racist homophobic sexist community. Very often developers have to fight quite a lot in order to be allowed to have a female character who isn't just eye candy.
Developers should be allowed to make what they want to make. It's a shame that so many people get upset when people who aren't cis white men start getting representation.
I noticed no one had a response to this... Yes, anytime a dev wants to make a game that may appeal to certain demographics they get upset and start flaming the company for "ruining their games."
And these are the same hypocrites who tell feminists to just enjoy the games that the devs want to make. LOL Its funny how quickly their view changes.
With so many insults being dropped freely like that, I can imagine why people didn't answer. They don't expect a discussion out of it. But since you invited, I'll bite. I hope this is actually a sign of being open for discussion.
I'm guessing you guys' points are coming from articles like this one and the OP? Articles that instead of trying to see the bigger picture are guided from bias to assess the present situation of gaming, resorting to anecdotes instead of statistics, studies, etc.? In that one example linked, did that change anything on Faith's final design? Did devs have to succumb to a vocal minority? Well, no, but that's just anecdote right? Like the OP and the linked article itself.
Is the majority of the console and PC demographics just white sexist men like he said? No. Women are the majority in gaming now. The majority of gamers are above 18 y.o., and from these ones, 36% are women, 35% are men. But what do women play the most? From that same article:
"So what games have women been playing all these years, now that we know they haven't just been wasting time trying to get their Facebook friends to give them free lives on Candy Crush?
Casual computer games, mostly. The report ranks online and mobile puzzle games, board games, trivia games, and card games as coming in second to the boom in social games, which more than doubled in popularity between 2012 and 2013."
So, who's the main consumer of the so called hardcore and mainstream console and PC gaming? Still men. If you see the study from which that Daily Dot article came from, you'll see on page 12 that casual games on consoles amounts to only 2.3% of sales, while on PC they amount to 28.3% of total games sales. That's corroborated by this Wall Street Journal article, based on more studies, with the same ESA one among them.
"The growing number of female gamers largely comes down to a surge in so-called casual mobile game, a genre of games boosted by the fast adoption of smartphones, executives from game companies say."
From all these graphics, info and the input from gaming companies executives, we have the conclusion that, although women represent 52% of the gaming audience, that does not translate into an equal proportion in the generation of revenue.
This is some pertinent data on the audience. Now to the dev and publishing scenes. This article seems to be a great source, since they gathered their info from many different companies and the group Women in Games International. The article starts by saying that in E3 2014 there was a majority of men characters and protagonists (though there're Alien: Isolation's Amanda Ripley, Lara again on a new TR, The Order's Isabeau and Evolve's Maggie).
The Women in Games International CEO said that's frustrating that there's still a prevalence on male protagonists, that she's been in the industry for 9 years and the situation is still the same. Though she also said that:
"12 to 18 percent of the industry is women and many game developers and publishers have problems finding and retaining female employees. Van Sickle said change is happening, but it’s slow going."
So it's hard to find a female employee on gaming. Though that's slowly changing.
Ubisoft's CEO said the following:
“The more women we have playing games, the more we will be able to have a balance between women and men in the games,” said Yves Guillemot, CEO of Ubisoft.
So they do have an eye open for that market. It's not like they want to alienate that share of the money.
Actually, it seems to me that the conclusion is better translated in the EA's CEO statement:
“My thesis is that it’s a male-dominated business,” said Patrick Soderlund, executive vice president at EA Studios. “I’m not sure that flies, but I think it overall may have something to do with it — that boys tend to design for boys and women for women. I’m just happy that we have a game with a female heroine.”
So, I guess I'll say it again in other words: the problem is structural, and not ideological. There is no boogie man behind this. No cis white sexist misogynistic masochistic sexist nascissistic pervert sexist white men (redundancy intended) holding the industry from diversifying. Women are being integrated, but it's being done on their own pace. Women are rarer to find on the business side of it, like said above; women are less probable to spend on high profile games, which are the ones with leading roles under scrutiny. These are all natural consequences of it. This is clearly not a resistance against women. As it's being said in this years E3 (article already linked), and recent surveys on the market (ESA's study and WSJ's article), women are welcome and an increasing audience, and can become as big as they are in the casual market; from a developer's perspective, it's just a matter of more women showing interest to work with games. On the consumer's side, it's a matter of women spending more with high budget games. With that, barriers will naturally be dismantled, like they are slowly being. It's a work in constant progress, not something that can change overnight after all. Because by seeing all that... it simply has no structural means or financial reason to.
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