I don't know about you, but in this day and age, jaggies are becoming more and more obvious as people start purchasing bigger TVs, or moving on from a CRT to a nice LCD/TFT/Plasma/etc Wide-screen system which are crystal clear in comparison...
What I never understood (even back in the GameCube times), is why Nintendo never made it a requirement for developers to use anti-aliasing to help prepare the system better for higher-quality displays, as aforementioned television sets bring those jaggies out like nothing other, making titles that otherwise look decent on your average-joe 19" CRT, look utter crap on anything else.
Last I checked the Wii's GPU (including the GameCube) has native support for Anti-Aliasing, and I really did wish the majority of developers made use of it, rather than copping out just because they couldn't code a decent enough engine to be able to sacrifice 2-3 FPS just to make the display all the more better looking.
Oh well, my rant's over, discuss.
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