[QUOTE="Shinobishyguy"][QUOTE="DJ_Lae"]First Galaxy by far. Smart use of 3D without camera control becoming an issue, unique gameplay mechanics and a **bleep**-ton of creativity. The second game was fun too but I can't in good conscience call it creative in comparison, and in many ways it did things worse.DJ_Lae
Like how? The way I see it SMG2 does pretty much everything better than SMG1 aside fromthe creativity factor. Both games are fantastic, there was just less magic in the second. The removed the 'void' levels (where a portion of the level was visible and you had to track along with it or fall into nothingness) in favour of the boring Yoshi fruit levels, basically axed Ghost Mario, and served up bosses that were mostly just variants of those from the first game. And other than Yoshi and the shadow Mario portions there were really no creative new additions to gameplay. The bonus world was pretty insulting, too, consisting of ever so slightly revised versions of levels from the first game (The Mario 64 nod was nice, but only served to show how ugly the level was) and a terrible boss rush planet. In the second game's defense, though, they did remove the awful Manta race levels, but replaced them with the nearly as awful flying race levels. And the obnoxious garbage removal stars were replaced with nearly as obnoxious monkey challenges. Also, the second playthrough with hidden green stars was a lot more interesting than simply replaying the entire game you just played, but as Luigi.I truely feel that the second game was far more varied and original in its concepts:
-Yoshi added a varied way to play
-Spin drill allowed you to drill through planets to reach higher areas
-using mario's spin attack to switch panels to jump on
-Gravity effects that spin in a never ending circle in Tall Trunk Galaxy
-Running up walls at super speed in high tail falls
-navigating a world that's falling apart from sawblades
-The ever repeating walkways that vanish at the edges in Haunty Halls
-Blocks that appear and disappear to the beat of the music in Beatblok galaxy
-Gravity that shifts acording to your ground pounding in flipsville galaxy,
-creating pathways for chomps in chompworks (more puzzle oriented than mario usually is)
-navigating a whole level that only appears within the radius of Yoshi's light in sweet mystery galaxy
-Navigating a bobomb that appears below the glass cylander your on to break the glass below you in Space Storm
-The reverse slide in which you must dodge cylindrical enemies from behind you in Slipsand
-the sand bird that breaks and reappears moments later in slipsand galaxy
-The fire balls that melt momentary lava circles in the ice quickly followed by icicles that create momentary ice patches in the lave in shiver burn galaxy
-The constantly folding world of Boo moon galaxy
-a flat surface that pops up into something you can platform on and wall jump with in boo moon galaxy
-Navigating tiny planetoids as large lava monsters constantly pass through them in Melty Monster Galaxy
-The whole rolling sequence in Melty Monster Galaxy
-The large spiinning platforms and wheels with only certain points to be safe as well as be able to climb up on in reverse in clockwork ruins
-A level where you can only see your suroundings when the beat allows light to flash in Flash Back Galaxy
-controlling walljumpable ledges with your spin attack in Flip-Out galaxy
The first Mario galaxy didn't even have a third of the originality that the second has
Log in to comment