The one dissappointment I had with MP3: Corruption...

This topic is locked from further discussion.

Avatar image for Kojo222
Kojo222

1301

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#1 Kojo222
Member since 2005 • 1301 Posts

Okay, so remember how in the ship how there are things you can turn on like thrusters, a blast shield, a combat-targeting HUD, and so forth? Why didn't we ever get to use this stuff? It's not like there weren't opportunities. We often had to destroy giant shields to call in air-strikes on bases, but I would've rather gone back to my ship and done it myself then look at it through a window. You're also part of that space armada near before the last boss; why not let us fight then, even just a little?

Was anyone else disappointed they couldn't control the ship?

Again, this is the ONLY complaint I raise against the game.

Avatar image for KingBowser91
KingBowser91

2638

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#2 KingBowser91
Member since 2007 • 2638 Posts
[QUOTE="Kojo222"]

Okay, so remember how in the ship how there are things you can turn on like thrusters, a blast shield, a combat-targeting HUD, and so forth? Why didn't we ever get to use this stuff? It's not like there weren't opportunities. We often had to destroy giant shields to call in air-strikes on bases, but I would've rather gone back to my ship and done it myself then look at it through a window. You're also part of that space armada near before the last boss; why not let us fight then, even just a little?

Was anyone else disappointed they couldn't control the ship?

Again, this is the ONLY complaint I raise against the game.

My complaint was it way too linear.
Avatar image for deactivated-5967f36c08c33
deactivated-5967f36c08c33

15614

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#3 deactivated-5967f36c08c33
Member since 2006 • 15614 Posts

I was more disappointed in some of the elements while playing as Samus in the levels rather the ship elements.The ship was kind of underutilized in a few ways.Like ship missles were nearly useless except for a couple places.

Avatar image for Clean_Water_Mmm
Clean_Water_Mmm

168

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#4 Clean_Water_Mmm
Member since 2008 • 168 Posts

Okay, so remember how in the ship how there are things you can turn on like thrusters, a blast shield, a combat-targeting HUD, and so forth? Why didn't we ever get to use this stuff? It's not like there weren't opportunities. We often had to destroy giant shields to call in air-strikes on bases, but I would've rather gone back to my ship and done it myself then look at it through a window. You're also part of that space armada near before the last boss; why not let us fight then, even just a little?

Was anyone else disappointed they couldn't control the ship?

Again, this is the ONLY complaint I raise against the game.

Kojo222
Yeah I know what you mean. I also think they should have kept the transition between planets in first person - it would have been A LOT more immersive.
Avatar image for Mogotoo
Mogotoo

1826

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#5 Mogotoo
Member since 2009 • 1826 Posts

I was disappointed about the lack of use of the ship's features. It seemed -no, WAS-rather pointless. You literally used the thrustersonce.

Avatar image for ZumaJones07
ZumaJones07

16457

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#6 ZumaJones07
Member since 2005 • 16457 Posts
I was disappointed at the fact that after fans said the backtracking at the end of the previous two games wasn't a blast, they put it in the third one. Completely turned me away from the game. Haven't touched it in a year and a half.
Avatar image for danger_ranger95
danger_ranger95

5584

Forum Posts

0

Wiki Points

0

Followers

Reviews: 5

User Lists: 0

#7 danger_ranger95
Member since 2006 • 5584 Posts

I swear I remember reading that Retro didn't have the time (they would've liked to have) to actually finish what they were trying to do with the ship.

Either way,

I wish they would've pushed the Wii's graphics to the max.I still think it could've looked better.

Avatar image for JordanElek
JordanElek

18564

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

#8 JordanElek
Member since 2002 • 18564 Posts

I just started playing through this game again yesterday, and I'm noticing some presentational things that I never did before. Some aspects of the first segment of the game are great. The story is told mostly through stuff happening around you while you're in control, and you're not really sure what it's all about yet, so it really feels immersive. But then this great story-telling is broken up by forced cutscenes where you go out of Samus's perspective and into a neutral camera shot. There have been several points already where I wonder why I wasn't allowed to keep control of Samus while things happen around her.

So I agree. It's a great game, but there was potential for it to be even better. The stuff was already there, but it wasn't used to its fullest.

Avatar image for alex6792
alex6792

125

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#9 alex6792
Member since 2008 • 125 Posts

I was more disappointed in some of the elements while playing as Samus in the levels rather the ship elements.The ship was kind of underutilized in a few ways.Like ship missles were nearly useless except for a couple places.

VGobbsesser
well besides blowing up certain objects,did u know it can do bomb runs? i found out by accident trying to scan something,and my ship came in and dropped bombs on the enemies. just select the command visor when outside and facing a group of enemies and hold Z,the ship will come in and BOOM,its looks cool,just remember to get out the way,lol im not sure if it works EVERYWHERE outdoors though
Avatar image for aransom
aransom

7408

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

#10 aransom
Member since 2002 • 7408 Posts

I was disappointed at the fact that after fans said the backtracking at the end of the previous two games wasn't a blast, they put it in the third one. Completely turned me away from the game. Haven't touched it in a year and a half.ZumaJones07
Every Metroid game has backtracking. I find it gratifying to pass through areas where the enemies gave me trouble, but now since Samus has more abilities, I can totally slaughter them.

Avatar image for Black_Knight_00
Black_Knight_00

77

Forum Posts

0

Wiki Points

0

Followers

Reviews: 12

User Lists: 0

#11 Black_Knight_00
Member since 2007 • 77 Posts
My complaint is it's too easy on the default setting. Other than that, great game, the ship controls TC mentioned seem like a stub of a much larger feature: probably some kind of space dogfight had been planned, but was scratched for some reason.
Avatar image for BrunoBRS
BrunoBRS

74156

Forum Posts

0

Wiki Points

0

Followers

Reviews: 6

User Lists: 0

#12 BrunoBRS
Member since 2005 • 74156 Posts
i wasnt disappointed, but i was curious regarding one fact: they made link right-handed so you would use the wiimote as the sword, but on the ship (back to metroid prime :P) and during some puzzles, you'd control samus left hand with the wiimote. was mirroring TP really necessary?
Avatar image for deactivated-5967f36c08c33
deactivated-5967f36c08c33

15614

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#13 deactivated-5967f36c08c33
Member since 2006 • 15614 Posts

well besides blowing up certain objects,did u know it can do bomb runs? i found out by accident trying to scan something,and my ship came in and dropped bombs on the enemies. just select the command visor when outside and facing a group of enemies and hold Z,the ship will come in and BOOM,its looks cool,just remember to get out the way,lol im not sure if it works EVERYWHERE outdoors thoughalex6792

I did discover that,but it wasn't really that useful.Most of the time,you could go into Hyper Mode quickly,or simply ignore any enemies and run to the door.

Avatar image for linkoot98
linkoot98

583

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#14 linkoot98
Member since 2005 • 583 Posts
My main complaint was the fact that Samus didn't feel as solitary and alone as in the previous prime game. I also would have liked less planets...maybe combine some of the areas into a single planet. I think it would have helped the game feel less linear...
Avatar image for BrunoBRS
BrunoBRS

74156

Forum Posts

0

Wiki Points

0

Followers

Reviews: 6

User Lists: 0

#15 BrunoBRS
Member since 2005 • 74156 Posts
My main complaint was the fact that Samus didn't feel as solitary and alone as in the previous prime game. I also would have liked less planets...maybe combine some of the areas into a single planet. I think it would have helped the game feel less linear...linkoot98
i liked multiple planets, and LOVED the company. i have a friend that complains of metroid's loneliness... and felt prime 3 is lonely too.
Avatar image for Jaysonguy
Jaysonguy

39454

Forum Posts

0

Wiki Points

0

Followers

Reviews: 7

User Lists: 0

#16 Jaysonguy
Member since 2006 • 39454 Posts

My only real problem was the AI, it goes from average to just downright stupid in a lot of places

Avatar image for Arkk_Angel
Arkk_Angel

787

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#17 Arkk_Angel
Member since 2003 • 787 Posts
My biggest complaint for the ENTIRE prime series is that the games strive to be epic, but they miss by a longshot. Good games however.
Avatar image for Litchie
Litchie

34724

Forum Posts

0

Wiki Points

0

Followers

Reviews: 13

User Lists: 0

#18 Litchie
Member since 2003 • 34724 Posts

I was dissapointed by the environments and lack of exploration. Great game, but Prime 1 and 2 are better.

Avatar image for Sepewrath
Sepewrath

30689

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#19 Sepewrath
Member since 2005 • 30689 Posts

My complaint was it way too linear.KingBowser91
You know a game with a story has to have some sort of order to it right, all games are linear, but this game allowed you to bounce around a number of places which kept you from just going in one straight direction. It was far less linear than most games, but of course had the necessary linear elements. And no I was not disappointed by the fact that we didn't use the ship, would it have really added to the experience by being in the ship when it blew something as opposed to outside of it? I don't think so. The ship to me really seemed unnecessary it was just sort of thrown in there to acknowledge that she had it and in reality a person in that situation would use it.

Jordan I guess you mean sort of like what happens in COD, but the reason I don't think that was as necessary here is because these were narrative moments and not set pieces like what you find in COD. The narrative for COD happens between missions and it can do that because it is mission based unlike Metroid where it is one continuous adventure. And when those set pieces arise your not really in control, your just there. That doesn't really work quite as well in an adventure game.

Avatar image for jmizzal
jmizzal

320

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#20 jmizzal
Member since 2005 • 320 Posts
My biggest complaint for the ENTIRE prime series is that the games strive to be epic, but they miss by a longshot. Good games however.Arkk_Angel
most people will disagre with you on this, and so will I, but thats your opinon.
Avatar image for da_chub
da_chub

3140

Forum Posts

0

Wiki Points

0

Followers

Reviews: 12

User Lists: 0

#21 da_chub
Member since 2007 • 3140 Posts
it ended one of the best series of this and last gen...
Avatar image for Zeus-Guy
Zeus-Guy

728

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#22 Zeus-Guy
Member since 2004 • 728 Posts
To be honest, I didn't mind that you couldn't control the ship or that it was underused; after all, the game is suppose to be about Samus, not her ship. :P My biggest issue with Corruption was the Friend Credit system; if you don't have anyone with Corruption on your Friend list to exchange friend vouchers with or you don't even have online connectivity, you're pretty much stuck with locked content. I get tired of developers doing that.
Avatar image for JordanElek
JordanElek

18564

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

#23 JordanElek
Member since 2002 • 18564 Posts

Jordan I guess you mean sort of like what happens in COD, but the reason I don't think that was as necessary here is because these were narrative moments and not set pieces like what you find in COD. The narrative for COD happens between missions and it can do that because it is mission based unlike Metroid where it is one continuous adventure. And when those set pieces arise your not really in control, your just there. That doesn't really work quite as well in an adventure game.Sepewrath
I was actually thinking more along the lines of the Half-life games, which have zero cutscenes whatsoever but are still very cinematic. The first sequence of MP3 feels very Half-lifeish, but then it kind of falls apart and comes back together occasionally. I think it would've been possible to make MP3 without any cutscenes at all, and it would've made it more immersive and feel more like one continuous adventure. We don't really get any privileged information that Samus doesn't know (if I remember right), so it's possible. And most of the cutscenes could've been done real-time anyway. Even some of the scenes, like the first biological "meteor" that heads toward the planet, could've been integrated into Samus's visor as a holograph or picture-in-picture. That would've been great.

As it is, I think the game does an adequate job, and I'm not really complaining. But there was potential that wasn't reached. Maybe the next Metroid game will have a better presentation. Other M doesn't look like it'll be possible to do a "no cutscene" approach, but it could still work out if the cutscenes are handled properly.

Avatar image for Sepewrath
Sepewrath

30689

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#24 Sepewrath
Member since 2005 • 30689 Posts
If you played Team Ninja games than you know that the cinema scenes and the gameplay are two different beast, but of course they aren't exactly known for thier story telling abilities, perhaps with Nintendo involved that wont be the case and it will be a more seamless approach. And it still sounds like you are talking about set pieces like the meteor example sounds alot like the nuke going off in COD4. That wouldn't have been a bad move but like I said in the first post I can understand why they went wth the cinema scenes. I mean look at the interaction with the hunters going into and out of the battles, you can't do that in set pieces.
Avatar image for JordanElek
JordanElek

18564

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

#25 JordanElek
Member since 2002 • 18564 Posts

If you played Team Ninja games than you know that the cinema scenes and the gameplay are two different beast, but of course they aren't exactly known for thier story telling abilities, perhaps with Nintendo involved that wont be the case and it will be a more seamless approach. And it still sounds like you are talking about set pieces like the meteor example sounds alot like the nuke going off in COD4. That wouldn't have been a bad move but like I said in the first post I can understand why they went wth the cinema scenes. I mean look at the interaction with the hunters going into and out of the battles, you can't do that in set pieces. Sepewrath
I haven't played CoD4, so I don't really know what you mean. The simplest way to describe what I would've liked to see is that the player never loses control of Samus for any reason at any time. Everything happens in real-time, with no abrupt cinema scenes or camera changes. For example, when the ice hunter comes skating through the air to save the day on the bridge near the beginning, that could've been done real-time. When the giant robot guy is fighting another giant robot in a hallway, it could've been done without a cinema break. It doesn't change anything about what's happening, but it keeps the immersion factor way up.

Avatar image for Sepewrath
Sepewrath

30689

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#26 Sepewrath
Member since 2005 • 30689 Posts
Yeah its like that in COD, your character never speaks and the camera angle never changes from your FP persepctive. When things happen like a building blows up or a tunnels collapses or a missle is shot in the air, you see it all just as if you were playing the game. However you don't really have control in most of these instances, your simply observing. They could have done that with some of the scenes in Corruption but not all of them and I think going back and forth would have been really inconsistent so they went with the one that works for all scenes. Yeah some of the transitions from gameplay to cinematics were jarring,(someting Team Ninja makes a habit of) but I don't recall Retro making any real cinematic games so I guess its ok for a first shot at it.
Avatar image for JordanElek
JordanElek

18564

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

#27 JordanElek
Member since 2002 • 18564 Posts

Ah okay, I understand about CoD4. That kind of thing is just as jarring as changing the camera angle. Have you played Half-life before? It's extremely creative when it comes to keeping everything consistent and immersive. Half-life 2 is one of my favorite games ever, mostly due to some insanely awesome moments where I just panicked and had no idea what to do as things happened around me, while other developers would've taken the easy way out and made totally scripted cutscenes out of them. The thing I'm saying could be better about Corruption is that it isn't consistent. Some of it is handled like it is in Half-life, where stuff happens while you still have control, while other stuff happens in separate cutscenes.

Like you said, it's good enough for Retro since they never made cinematic games and MP3 was the first really cinematic MP game for them. But it's always just a little disappointing to see how things could've been better.

Avatar image for pierst179
pierst179

10805

Forum Posts

0

Wiki Points

0

Followers

Reviews: 258

User Lists: 0

#28 pierst179
Member since 2006 • 10805 Posts

Some sections were very linear, not as much backtracking as you would expect from a Metroid game and too many people helping you. Still the game was awesome. :D

Avatar image for blankshore
blankshore

1809

Forum Posts

0

Wiki Points

0

Followers

Reviews: 57

User Lists: 0

#29 blankshore
Member since 2008 • 1809 Posts

Okay, so remember how in the ship how there are things you can turn on like thrusters, a blast shield, a combat-targeting HUD, and so forth? Why didn't we ever get to use this stuff? It's not like there weren't opportunities. We often had to destroy giant shields to call in air-strikes on bases, but I would've rather gone back to my ship and done it myself then look at it through a window. You're also part of that space armada near before the last boss; why not let us fight then, even just a little?

Was anyone else disappointed they couldn't control the ship?

Again, this is the ONLY complaint I raise against the game.

Kojo222

That's my only complaint as well. I would often just go into the ship and start pushing buttons and pulling thrustersjust for the fun of it. That's a real shame they didn't put that to good use.

Avatar image for FFCYAN
FFCYAN

4969

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

#30 FFCYAN
Member since 2005 • 4969 Posts

I swear I remember reading that Retro didn't have the time (they would've liked to have) to actually finish what they were trying to do with the ship.

Either way,

I wish they would've pushed the Wii's graphics to the max.I still think it could've looked better.

danger_ranger95

Your expectations are way too high. MP3 is considered to be one of if not the best looking game for the Wii. MP3 graphics makes other Wii games look bad IMO.

Avatar image for so_hai
so_hai

4385

Forum Posts

0

Wiki Points

0

Followers

Reviews: 89

User Lists: 0

#31 so_hai
Member since 2007 • 4385 Posts

[QUOTE="ZumaJones07"]I was disappointed at the fact that after fans said the backtracking at the end of the previous two games wasn't a blast, they put it in the third one. Completely turned me away from the game. Haven't touched it in a year and a half.aransom

Every Metroid game has backtracking. I find it gratifying to pass through areas where the enemies gave me trouble, but now since Samus has more abilities, I can totally slaughter them.

That's right. When you return somewhere, you feel all powered-up and mean. Link gets like that too.
Avatar image for Minishdriveby
Minishdriveby

10519

Forum Posts

0

Wiki Points

0

Followers

Reviews: 23

User Lists: 0

#32 Minishdriveby
Member since 2006 • 10519 Posts
I was dissappointed by how linear it was compared to the other two.