@thedude- said:
@trugs26 said:
@JustPlainLucas said:
@trugs26 said:
@JustPlainLucas said:
@trugs26 said:
Those friend groups with exclusively and exactly 5 people who want to play MK8 are going to disappointed...
This statement is a little silly. Even if it holds true for some people, this doesn't equate to a "huge mistake". A minor oversight is what I'd call it. It would've been nice, but it doesn't actually effect me or a lot of people in the world. Personally, I have 4 or 6 people who play MK8 in my friend group. When it's more than 4, it's a fun party atmosphere and rotating controllers adds to the fun.
Why make four players then? Or 3? Let's just keep multiplayer at 2, because whoever heard of the more the merrier? Right now, Nintendo shouldn't be screwing up on their flagship titles. At all. Whether it's a giant debacle or a minor misstep, it's a negative that shouldn't in a Nintendo game at this point. As the TC said, if Sonic All-Stars did 5 player local, then why isn't Mario Kart 8? Why should third-parties do more with Nintendo's hardware than Nintendo themselves?
As I said, when it gets to the point of 5 or more people, it's becoming a party atmosphere anyway. People don't mind chatting, sitting around, rotating controllers, etc. Me and my flatmates used to play 2 player Tekken with around 15 people, rotating the controllers. Similarly with Mario Kart with 5 or 6 people as well. Yes, it's an oversight, but my point is that "huge mistake" is an overstatement simply because at that amount of people it becomes less important having that many available players.
Such a minor thing to make a thread about. There are so many other little problems bigger than this in Mario Kart.
I will admit it's not a "huge"mistake, however, anything worth notice is worth discussing. It's not the job of the topic creator to find the biggest issues in the world and make threads about them. It's merely their job to make things they wish to talk about.
Yup, I'll agree with that. I'll stick with my initial point, and retract that last comment.
You should retract your initial point as well. It just has to be friend groups or general settings where 5 or more people are involved, not "exactly." It is a huge mistake because the general gaming and entertainment audiences are not buying Wii U's. Wii U is one of Nintendo's worse selling platforms, ever. Nintendo (Iwata) themselves have said that this can be attributed to not properly conveying the benefits that can almost only exclusively be utilized with the GamePad. They use the GamePad as a core feature in games that are not that significant, but it is an afterthought in NSMBU, SM3DW, and now with MK8 it once again is used in a way that makes me wish Nintendo just spent their money on competitive hardware and a proper OS. Even Pikmin 3 could have taken that second screen and touchpad much further. NSMBU could have had a 5 person sidescrolling or could have used it like Raymen Legends.
Though it sounds very dramatic, I completely stand by my statement that it continues to be a snowballing huge mistake; when you keep releasing your most important games with vanilla lite features using the GamePad. Nintendo sacrificed good hardware and much more for alternative tech, but most of the games they release that are most important to the platform are almost no different had they have had just a regular dual analog controller. The only difference would be massively better graphics, which their franchises would have stood out more in that case.
Think about it in very basic terms. The pros of the console are not being used, but the cons are more apparent than ever.
I'm not denying the fact that it is an after thought, but your solution of "adding another play so it's 5 players" is not a must have solution - the fact that it was not included does not make it a "huge mistake". It does only impact the groups of "exactly" 5 people, because if it were 6 people, you've got 1 left out anyway. And my main point is that at this amount of people and beyond (4+), it becomes a party atmosphere. It really doesn't matter who's playing at this point. Watching becomes part of the fun, and no one minds rotating controllers. I've been to so many shindigs with so many different friend groups that I've never come across a situation where someone was outraged among a set of 5+ people because they weren't playing. They can simply watch, talk and laugh with friends as the controllers rotate. It's really no big deal, hence why I think "huge mistake" is an overstatement. You bring up the point that because audiences are buying Wii U's, then this feature could change that - I highly doubt that. The current set of features (off screen play, map off screen, a horn) are as mundane as the box saying "now 5 players!".
Your problem is with the lack of innovation with the game pad. Things like adding a 5th player doesn't actually change much in the real world. If you want something meaningful, then there needs to be a better idea than this. Personally, I'm okay with off-screen play, nice menu navigation with solid game play vs shoe-horned in gimmicks that break the game play. A 5th player is a nice addition that is not a gimmick, but at the same time, as I've said throughout my posts, having 5 players doesn't actually change much - hence why it's not a huge mistake. If sales is something you're concerned with, then there needs to be something more gameplay centric to advertise than a 5th player to advertise.
I'm simply speaking from a practical, real world perspective. You're asking for a feature that will add negligible happiness into the world. People at those parties are going to be having a good time regardless of 4 or 5 players. Yes, the game pad is an after thought, but you're not giving any good solutions yourself. Not that you have to, it's not your job to, but I'm debunking your current suggestion as a good one.
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