My opinion is starting to turn around on this one. Yes, the Virtual Console is a big selling point for the Wii, but consider the risk involved in the 3DS: It is quite likely that the improved hardware, and the addition of a 3D parallax barrier display, could raise the MSRP of the 3DS to $249. If this is the case, it would make it Nintendo's most expensive system - the addition of a portable Virtual Console would provide a compelling new feature to help shift units for people uninterested in the system's 3D capabilities.
There was a certain barrier to implementing the VC on the DSi: the 256 x 192 LCD display. NES, SNES and N64 games have minimum resolutions of 256 x 224 (and many N64 games ran at 640 x 480). Theoretically, they could have used two screens or simply not displayed 32 vertical lines, but I'm sure they were not too keen on that solution. Assuming they use a higher resolution display on the 3DS, that obstacle will be gone.
It's not a "given", but there's no reason not to do it. It won't be competing with the Wii -- even if it did, the Wii already has a strong enough library to stand on its own. The 3DS is a new system and needs all the help it can get.
Finally, the pressure has been mounting from the competition to provide a compelling portable digital download space. DSiWare is one component to that strategy, but alone it will not satisfy people's desire for cheap, high-quality downloads. Even the original PSP can download PS1 games.
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