http://wii.ign.com/articles/803/803846p1.html
They are Not Impressed.
"When moving through areas boxes will break away and red oil drums (a favorite in all shooters, mind you) will explode in a fiery blaze of glory, but when it comes to actually shooting the dogs, zombies, spiders, and other undead cronies it just isn't immersive. Bullets meet the undead with little more than a puff of red blood dust, and there's no impact animations on the zombies themselves. Occasionally you'll blow an arm off or make a deadly headshot, but generally it's a matter of bullets whittling away invisible hit points until a death animation is triggered. You'll roll into a new area, see a group of guys standing still or idling, and start firing away. Once you've hit them enough, they fall down."
"In fact, hitting head shots is still pretty touchy, as you normally have to keep the cursor focused on the zombie's head - moving it ever so slightly - to see where the actual "head shot" area is located. Simply aiming for the head isn't enough; there's a sweet-spot within the zombie's head; odd. We assumed Umbrella Chronicles would be like a mix between a sick and twisted Disney World ride and the precision of RE4 for Wii, but it isn't. There's less animation, less overall interaction, and less intensit"
"the core game is solid, but there are gameplay elements that really, really take us out of the experience right now. It's a bit too slow, and lacks the mood of ****c Resident Evil games."
they also commented on the Wii Zapper:
"The unit we played with today was no doubt still a proto-type in a few ways, as it lacked any emblems and had a few oddities to it.
The basic mold itself is comfortable and pretty stylish, but the function is still very lacking even for a "shell." Basically you're getting a new trigger to use (in our version today it was actually a bit loose in the shell and has a soft feel when pulled, rather than a rewarding click), and a slot for your Wii-mote and nunchuk to slide into. On closer inspection, the trigger on the shell itself is actually just a sliding tab that physically pushes the actual Wii-mote B trigger, and isn't exactly its own trigger. When in use, all buttons and on each of the controllers are accessible, though the B trigger is swapped out for the new shell trigger. Other than that, it's about giving a more tactile and realistic feel to shooters, and it's decent for that solitary use - especially after hearing that Nintendo is packing it with its own first-party Zapper game for $20 - but we wouldn't go out and buy three more after the first purchase."
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