what are some game mechanics that would fit dk? which ones would not be a shoe horned ripoff, and not feel like it was utterly abandoning its legacy and its character. any of the great games in its heritage dont really rouse exploration or long haul slow paced adventuring. i got dk64 ages and ages ago. ive not mucked with it much, not that i wont or that its absolutely terrible, but i desperately hope that no one ever makes a game like that again. therefore, colectabling-ness is another choice far from consideration. (i think i heard somewhere that there are over a million things to collect in that game. hell, if your a completionist) no one wants to see dk with a gun; even if they shoot peanuts or oranges, sorry diddy.
if they were subtle and used it discerningly, (without it getting in the way, or coming off too overdone ) action platforming would do nicely. (ico, prince of persia, uncharted.) swinging on vines, grabbing ledges, finding paths. recall jungle beat; from what i can gather that seemed to be much in that manner, and worked well. it would do well to feel like a race i think. much of the legend worthy music in donkey kong country moves you along at a pretty good pace. perhaps dk might get wind of some dastardly intention of an imposing villain, and must outpace minions to various checkpoints then cut them off or defeat them. along with plenty of variety using set pieces or the tone of the surroundings. (ie: mine cart level, water levels, barrel shoot sections, vehicle sections [riding some other animal, not jeeps]) add in building traps / solving puzzles, the very sporadic encounter for some combat, and clever boss battles, hurray 3d dk. as long as combat did not count as; tie wearing gorilla abuses local fauna, we're good.
edit: my returns wont stick.
Log in to comment