Is the difference between 480i and 480p worth buying the component cables for the Wii?
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I thought that "i" and "p" were the same.nintendofreak_2
they aren't the same, P is better.not sure why they would differentiate if they were the same.
I still don't know what the difference is. I'm not a tech junkie and I only recently figured out what bump mapping means.p is prograssive scan and i is interlaced.
The_Knight2000
If your TV supports proper 480p, I'd say go for it.
Progressive Scan kills off the 'dancing ants' thing you get due to the nature of the interlace mode (especially on HUDs), although on the flipside, due to things being a bit clearer on 480p, graphical faults become a little more apparent depending on the title and developer in question.
[QUOTE="The_Knight2000"]I still don't know what the difference is. I'm not a tech junkie and I only recently figured out what bump mapping means.p is prograssive scan and i is interlaced.
nintendofreak_2
TV's are made up of lines of pixels. The TV draws the lines of pixels many times a second. Interlaced means it will just draw lines 1, 3, 5, 7, and so on and then 2, 4, 6, 8, etc. With progressive scan it draws all lines at the same time. This results in a much sharper pictureeven though the resolution is the same.
If you have a widescreen television, the only way to get the Wii to natively display in widescreen is via component cables. thebill1979
That is false. The Wii can dispaly in widescreen with composite cables. I have a DVD player that is hooked up to my HDTV with composite cables and it is set to a 16:9 Display and it is displayed properly. So please, do not state something like that unless you know for fact that it is true.
As to whether you should get the component cables, if your TV supports them yes. If your TV supports 480p (570p or something if it's PAL) then definitely. If you play a game like Metroid Prime 3: Corruption, you will not get the benefit of playing the game with its 60 FPS (frames per second) unless you are using component cables with progressive scan enabled.
-Shark2k
[QUOTE="The_Knight2000"]I still don't know what the difference is. I'm not a tech junkie and I only recently figured out what bump mapping means.p is prograssive scan and i is interlaced.
nintendofreak_2
higher resolution, so instead of stretching an image to appear to be widescreen, the resolution of the image starts in widescreen
and yes it's better, if you have an HD-TV / EDTV
[QUOTE="nintendofreak_2"][QUOTE="The_Knight2000"]I still don't know what the difference is. I'm not a tech junkie and I only recently figured out what bump mapping means.p is prograssive scan and i is interlaced.
monty_4256
higher resolution, so instead of stretching an image to appear to be widescreen, the resolution of the image starts in widescreen
and yes it's better, if you have an HD-TV / EDTV
Oh ok. Thanks.[QUOTE="thebill1979"]If you have a widescreen television, the only way to get the Wii to natively display in widescreen is via component cables. shark2k6
That is false. The Wii can dispaly in widescreen with composite cables. I have a DVD player that is hooked up to my HDTV with composite cables and it is set to a 16:9 Display and it is displayed properly. So please, do not state something like that unless you know for fact that it is true.
As to whether you should get the component cables, if your TV supports them yes. If your TV supports 480p (570p or something if it's PAL) then definitely. If you play a game like Metroid Prime 3: Corruption, you will not get the benefit of playing the game with its 60 FPS (frames per second) unless you are using component cables with progressive scan enabled.
-Shark2k
wow for someone telling someone else they're wrong and to research stuff your surprisingly unknowingfirst off, PAL50 is ONLY 576i, there is no p
secondly, he was actually right, 480i has a resolution of 480 x 640 which is not widescreen, you DVD player will be upscaling or be using SCART, proper scart, which runs in proper widescreen.
the wii runs off AV cables, which are not as apt as the good ol' scart and therefore aren't able to run as much information per second
when component is introduced, the higher amount of verticle refreshing due to the higher amount of infromation passing through the cables allows the resolution to go from 480i to 480p, which incidentally is 480 x 854, which is indeed nativewidescreen
sounds good, 480p it is. My tv has up to 1080i and so i will take advantage of the tv and get the new cables.
It amazes me to see that basically every single thread, no matter how simple or non-controversial, can be reduced to a p|ssing match.
I have the 480p genuine nintendo cable for the Wii and the diffrence is def noticable compared to the standard AV
Resident Evil 4 looks much nicer which is amazing because it looks so good without them aswell!! just sharpens it up further and the HUD looks cleaner, i would recommend getting them but from what i see in the USA they are hard to come by??? here is Australia they are stocked up everywhere Wii's nunchucks wiimotes everything. You guys are missing out :P
[QUOTE="shark2k6"][QUOTE="thebill1979"]If you have a widescreen television, the only way to get the Wii to natively display in widescreen is via component cables. monty_4256
That is false. The Wii can dispaly in widescreen with composite cables. I have a DVD player that is hooked up to my HDTV with composite cables and it is set to a 16:9 Display and it is displayed properly. So please, do not state something like that unless you know for fact that it is true.
As to whether you should get the component cables, if your TV supports them yes. If your TV supports 480p (570p or something if it's PAL) then definitely. If you play a game like Metroid Prime 3: Corruption, you will not get the benefit of playing the game with its 60 FPS (frames per second) unless you are using component cables with progressive scan enabled.
-Shark2k
wow for someone telling someone else they're wrong and to research stuff your surprisingly unknowingfirst off, PAL50 is ONLY 576i, there is no psecondly, he was actually right, 480i has a resolution of 480 x 640 which is not widescreen, you DVD player will be upscaling or be using SCART, proper scart, which runs in proper widescreen.
the wii runs off AV cables, which are not as apt as the good ol' scart and therefore aren't able to run as much information per second
when component is introduced, the higher amount of verticle refreshing due to the higher amount of infromation passing through the cables allows the resolution to go from 480i to 480p, which incidentally is 480 x 854, which is indeed nativewidescreen
Now, unlike some people I will admit I made a mistake. The reason I did that was because ignored the native part and took it as him saying the Wii cannot do widescreen without component cables. Also, you got the resolutions backwards, it's 640x480 and 852/854x480 for widescreen. Another thing is that 576 is not just interlaced, it is also progressive. http://en.wikipedia.org/wiki/576p (if you don't believe me).
The reason that you do not get native widescreen is because with interlaced all the lines cannot be scanned at the same time, which in effect knocks down the number of vertical lines 360 (640x360)for aspect ratio of 1.77:1 (or what the Wii would have) and 272 (640x272) for an aspect ratio of 2.35:1 (Star Wars). So, I again admit that I was mistaken, but you were not all correct in your statement either (576 being interlaced only). But we can all agree that component is definitely better.
-Shark2k
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