The problem with dark energy is the first two games kept harping on about how the Reapers are beyond human comprehension, and stopping organic life from annihilating the galaxy sounds pretty reasonable, all things considered.
I agree with AAllxxjjnn, it's more an issue of execution than anything else. All you really have to do is:
-Replace the kid with Anderson, with Shepard somehow responsible for his death. It gives the intro far more punch, lets you do some great stuff with the dream sequences (Anderson questioning Shepard's decisions instead of "follow the goddamn kid around"), and works a hell of a lot better for the Catalyst (Anderson was Shepard's mentor, it helps brings the game and series full circle, and Keith David brings a hell of a lot more gravitas to the table).
-Show the darker side of synthetic life. The Geth and EDI plotlines are all about how great synthetic life is -- it's not blinded by emotion while still being able to feel something equivalent to emotions -- so the destroy ending and Reaper motivation make zero goddamn sense. Have EDI disobey orders due to her sense of self-preservation and the Geth make some cold, calculating decision that boils down to "we're immortal and you're not" and all of a sudden everything is a bit more ambiguous.
-Similarly, the control ending has to be more ambiguous by pointing out that it isn't inherently evil -- the Alliance is going to be virtually destroyed in the final battle, so keeping the Reapers around can be seen as a way to help rebuild civilization and maintain peace.
-Instead of synthesis, the third option is to send out a signal that destroys the Reapers, but also the mass relays, effectively ending conflict between races by fencing them off from eachother (who cares about the Geth turning to the Reapers 2.0 if they can't traverse the galaxy fast enough to actually do their reaping?). The alien races that are now trapped in Sol (which isn't an issue on account of the Citadel and other planets) are kinda pissed, but it's overall a bittersweet ending of "we're all trapped here, but at least we're all here".
-Come up with some unique, coherent ending cinematics.
Boom. Reapers defeated and some nice closure while still keeping things ambiguous and unsettling. Call me, BioWare.
Log in to comment