I saw a thread over on the PS3 forums about Heavy Rain being overrated, i'm not bashing the game but I think it's overrated, i'd give it a 7.0/10
But seriously is this a time where critics and gamers would rather this:
Over this:
or this:
This topic is locked from further discussion.
I saw a thread over on the PS3 forums about Heavy Rain being overrated, i'm not bashing the game but I think it's overrated, i'd give it a 7.0/10
But seriously is this a time where critics and gamers would rather this:
Over this:
or this:
welcome to the new generation where horror games are now action genre and the highest games are actually movies
How is Uncharted mostly cutscenes, I have all 3 games and they are primarily made up of gameplay. I know heavy rain is supposed to be an interactive movie but who wants to shake their controller backwards and forwards for two minutes to brush their teeth.Heavy Rain is SUPPOSED to be an interactive movie.
Games like Uncharted and MGS4 are supposed to be action games but are mostly cutscenes. THAT isn't good.
EDIT: FVCK YOU TINYPIC
Nega3
How is Uncharted mostly cutscenes, I have all 3 games and they are primarily made up of gameplay. I know heavy rain is supposed to be an interactive movie but who wants to shake their controller backwards and forwards for two minutes to brush their teeth.[QUOTE="Nega3"]
Heavy Rain is SUPPOSED to be an interactive movie.
Games like Uncharted and MGS4 are supposed to be action games but are mostly cutscenes. THAT isn't good.
EDIT: FVCK YOU TINYPIC
RageQuitter69
OK I should have rephrased that.
Uncharted isn't full of cutscenes but it's extremely scripted. I've only watched gameplay videos though.
So true, I hate this generation, let's go back to the days of San Andreaswelcome to the new generation where horror games are now action genre and the highest games are actually movies
almasdeathchild
[QUOTE="almasdeathchild"]So true, I hate this generation, let's go back to the days of San Andreaslord knows how many freaking hours ive wasted of my life on that gamewelcome to the new generation where horror games are now action genre and the highest games are actually movies
RageQuitter69
So true, I hate this generation, let's go back to the days of San Andreaslord knows how many freaking hours ive wasted of my life on that game Same here, I still play it regularly on my laptop[QUOTE="RageQuitter69"][QUOTE="almasdeathchild"]
welcome to the new generation where horror games are now action genre and the highest games are actually movies
almasdeathchild
Heavy Rain was done years ago.
Fahrenheit.
Also, Fahrenheit was done years ago, its called Dragons Lair.
Nothing changes.
You mention Saints Row III yet it was hailed by critics and even recieved many goty awards. I think wiiu will be sign of things to come. Nintendo will be the first out of the game, a new concept usually arrives on a new console, and then some kind of new genre/sub-genre is formed. FULL REACTIVE EYES ENTERTAINMENT...unfortunately, gaming milestones can often lead to not so great things.
As I've observed before, I fail to understand your constant whining over SR's reception given that it gets solid reviews and sells well (even derivative, boring sewage can sell if the game its aping is popular enough).
Anyone who claims Heavy Rain is an interactive movie must be speaking from a position of profound ignorance (that is the most charitable thing I can say about such people). Heavy Rain offers a context sensitive control scheme which always gives players a range of options and allows them full control over whatever actions they choose to initiate, with the difficulty of actions for the character mirroring the difficulty of actions for the player. My only issue with HR was the RE1 ****controls for character movement.
Most games give players a standard set of moves (shoot, throw grenade, melee) and perhaps there are special places where hitting a button triggers something nonstandard (walk up to a computer, press A and your character might sit down and hack into it). As David Cage observes, the thing about standard control schemes is that developers than feel obligated to give players problems which can be solved within standard control schemes (if you have buttons dedicated to shooting and throwing grenades, progress tends to be contingent upon shooting and throwing grenades).
What Cage did was offer players a nonstandard control scheme which changed depending on what situation a player was in. For example, early on in HR you are a father, your son is sitting in front of the tv and on the fridge is a 'to do list'. You can do everything on that list, nothing on the list, you can do things out of order and you can do stuff that isn't on the list (the clock is ticking the whole time and if you do nothing on the list your kid watches tv, then gets some pizza out of the fridge and goes to bet). A bit later there is a scene where you talk to a prostitute (you have multiple tacts to use when quesitoning her, and your choices impact how much information she gives you). After you leave, an angry guys walks past you and into her room. You can choose to just keep on going, or your can go back and try to defend the women from the angry guy. Its all in your hands. Not every choice matters past the scene in which the choice is made, but the mere existence of a choice beyond how to kill enemies is welcome. As I (and many critics and game designers) have stated Heavy Rain represents a step forward for non-action game design. The format would work perfectly for say, a game where you are trying to unearth a spy or win the heart of the girl of your dreams.
Saint's Row on the other hands is just another in the game industry's long and sorry history of 'me-too' games. Its not utterly terrible, but prior to SR3 clearly the designer's only thought was 'I want me some of that sweet San Andreas pie!'. Sadly and bizarrely, the SR games lack the depth of San Andreas. One of SR's biggest failures is character customization. I've heard the developers (and some fans) boast about its character customizations, but the sad fact is that customization is utterly meaningless. In San Andreas players didn't just select a type, their life****dictated the abilities (and limitations) of their character. A guy who lifted weights all the time would be massive and hit like a ton of bricks, but also a bit slow and lacking in stamina. A guy who ran or swam all the time would be slender and not hit very hard, but be fast and have a ton of endurance. A character who didn't exercise and gorged on cheeseburgers would be fat, slow and lacking in stamina. Just as interestingly, people's reactions to your character were informed by his appearance.
By way of contrast, SR has a vast range of customization options, but its all meaningless. It didn't matter if one was a five and a half foot man with green skin and glowing red eyes or a women that looked like Meghan Fox, people all treat you the same and make no comment upon your appearance. *Shrugs* At least SR3 reportedly found its own feet rather than merely trying to ape GTA. I was interested in trying it, but sadly, the designers only offered me the meaningless character generator.
Saints Row 3 received many GOTY awards, no offence, but have you been living under a rock, nearly every GOTY award went to the unplayable Skyrim.You mention Saints Row III yet it was hailed by critics and even recieved many goty awards. I think wiiu will be sign of things to come. Nintendo will be the first out of the game, a new concept usually arrives on a new console, and then some kind of new genre/sub-genre is formed. FULL REACTIVE EYES ENTERTAINMENT...unfortunately, gaming milestones can often lead to not so great things.
Heirren
[QUOTE="Heirren"]Saints Row 3 received many GOTY awards, no offence, but have you been living under a rock, nearly every GOTY award went to the unplayable Skyrim.You mention Saints Row III yet it was hailed by critics and even recieved many goty awards. I think wiiu will be sign of things to come. Nintendo will be the first out of the game, a new concept usually arrives on a new console, and then some kind of new genre/sub-genre is formed. FULL REACTIVE EYES ENTERTAINMENT...unfortunately, gaming milestones can often lead to not so great things.
RageQuitter69
I know. I find that rather odd considering Skyrim is a sloppy game, but at least it is gameplay right?
Saints Row 3 received many GOTY awards, no offence, but have you been living under a rock, nearly every GOTY award went to the unplayable Skyrim.[QUOTE="RageQuitter69"][QUOTE="Heirren"]
You mention Saints Row III yet it was hailed by critics and even recieved many goty awards. I think wiiu will be sign of things to come. Nintendo will be the first out of the game, a new concept usually arrives on a new console, and then some kind of new genre/sub-genre is formed. FULL REACTIVE EYES ENTERTAINMENT...unfortunately, gaming milestones can often lead to not so great things.
Heirren
I know. I find that rather odd considering Skyrim is a sloppy game, but at least it is gameplay right?
True, it's gameplay, when it works :/I think it's a combination of games being in hi-def, which made them much more expensive to produce (and discouraged publishers from taking any chances), and gaming getting more mainstream success, which means it all panders to the lowest common denominator. You end up with the equivalent of network TV. The gaming media is the equivalent of TV Guide, just hyping up whatever junk is popular and ignoring / looking down their noses at everything else.
When businesses are small they do their best to please their customers. When they get larger they do their best to please their stockholders.
Go to page one of this thread and press Ctrl+F on your keyboard and type 'Metal Gear Solid 4' and nothing will happen because the picture is about Heavy Rain.I can't believe you're bashing Metal Gear Solid 4 in 2012. That being said story is increasingly becoming a more important component to gaming and I for one welcome that idea.
Yusuke420
[QUOTE="Yusuke420"]Go to page one of this thread and press Ctrl+F on your keyboard and type 'Metal Gear Solid 4' and nothing will happen because the picture is about Heavy Rain.My bad I mixed this thread with another one of a similar theme. My main comment stll stands though. If people want to play an interactive story, then I don't see anything wrong with that. I haven't played the third one but Saints Row 2 wasn't all that in my opinion, so I don't see the big deal. It's not as if Heavy Rain is a multi platium juggernaught or anything so I don't see why you feel gaming is threatened by this.I can't believe you're bashing Metal Gear Solid 4 in 2012. That being said story is increasingly becoming a more important component to gaming and I for one welcome that idea.
RageQuitter69
Go to page one of this thread and press Ctrl+F on your keyboard and type 'Metal Gear Solid 4' and nothing will happen because the picture is about Heavy Rain.My bad I mixed this thread with another one of a similar theme. My main comment stll stands though. If people want to play an interactive story, then I don't see anything wrong with that. I haven't played the third one but Saints Row 2 wasn't all that in my opinion, so I don't see the big deal. It's not as if Heavy Rain is a multi platium juggernaught or anything so I don't see why you feel gaming is threatened by this. I feel gaming is threatened by this because people said that Heavy Rain set a new standard for gaming, while over the top, pure fun games such as Saints Row 2, Saints Row The Third and Just Cause 2 fell under the radar pretty fast. If Heavy Rain is setting a new standard for gaming, how long before all games are like Heavy Rain, oh I can't wait to brush my teeth.[QUOTE="RageQuitter69"][QUOTE="Yusuke420"]
I can't believe you're bashing Metal Gear Solid 4 in 2012. That being said story is increasingly becoming a more important component to gaming and I for one welcome that idea.
Yusuke420
[QUOTE="Yusuke420"]My bad I mixed this thread with another one of a similar theme. My main comment stll stands though. If people want to play an interactive story, then I don't see anything wrong with that. I haven't played the third one but Saints Row 2 wasn't all that in my opinion, so I don't see the big deal. It's not as if Heavy Rain is a multi platium juggernaught or anything so I don't see why you feel gaming is threatened by this. I feel gaming is threatened by this because people said that Heavy Rain set a new standard for gaming, while over the top, pure fun games such as Saints Row 2, Saints Row The Third and Just Cause 2 fell under the radar pretty fast. If Heavy Rain is setting a new standard for gaming, how long before all games are like Heavy Rain, oh I can't wait to brush my teeth.[QUOTE="RageQuitter69"] Go to page one of this thread and press Ctrl+F on your keyboard and type 'Metal Gear Solid 4' and nothing will happen because the picture is about Heavy Rain.RageQuitter69
Don't cry yourself to sleep. Saint's Row 3's sales were double those of Heavy Rain. The world is safe for derivative, stupid games.
Since Heavy Rain came out, how many games had sequences where you brush your teeth? Or play with your children? Or simply take a shower? How many? None as far as I recall. So in the two years since Heavy Rain came out, NOT A SINGLE game was released that emulated it. So why do you feel threatened? You sound overly paranoid to me, and most of your threads are about doom and gloom as if the industry is going to crash under the weight of these cinematic games.
But guess what? Adventure games have always been part of this industry. Heavy Rain wasn't and will not be the last adventure game. Games like Sam & Max, The Longest Journey, and countless other adventure games came out in the 1990s, and early 2000s, and guess what? Gaming continued to evolve and produce games like Just Cause 2, GTA and Saints Row. People didn't cry when Point & Click games came out and won the hearts of many. Because they realized that it's just another experience. I think the problem is not heavy rain or people who like heavy rain, i think the problem is people like you who want every single dev out there to make the same f***ing game.
I actually liked Heavy Rain, but at the time could not understand for the life of me why someone gave David Cage more money to make a narratively heavy game when he so absolutely fuc*ed Fahrenheit's story beyond repair. Still, Heavy Rain showed Cage had learned from his mistakes and possibly taken a CRW 101 class. I don't think it's a modern day classic like a lot of people do, but it is narratively far superior than much higher rated titles, like MGS4. Gameplay-wise, I could see people thinking it's good, or the worst thing ever. Some people simply aren't going to appreciate the concept of a game being so simplified to where the player simply becomes an instrument of forwarding the story instead of being more actively involved in HOW it plays out.
Gaming has come to a horde of whining nostalgic junkies, unable to comprehend any game that tries to be something new.TheFallenDemon
I tend to agree. It's a sad day when any game that comes out and tries something new gets shot down. Don't get me wrong, sometimes all I wanna do in a video game is shoot things. But if that's all you ever want out of a game, and look down on any game that actually tries to get you to think. Well you're doing a disservice to you own intelligence.
Not all games that slowly ease you into the experience are bad games. Not every game has to dump you into the middle of gunfire and explosions the second you select "new game" in order to be good.
[QUOTE="TheFallenDemon"]Gaming has come to a horde of whining nostalgic junkies, unable to comprehend any game that tries to be something new.keech
I tend to agree. It's a sad day when any game that comes out and tries something new gets shot down. Don't get me wrong, sometimes all I wanna do in a video game is shoot things. But if that's all you ever want out of a game, and look down on any game that actually tries to get you to think. Well you're doing a disservice to you own intelligence.
Not all games that slowly ease you into the experience are bad games. Not every game has to dump you into the middle of gunfire and explosions the second you select "new game" in order to be good.
Except that's not whats going on nor why people are complaining.Games are about gameplay. If you want a story read a book.It's crazy to complain about games learning to be more interested in narrative and story exposition.
Yusuke420
Games are about gameplay. If you want a story read a book.Vangaurdius
So you'd rather games not have stories at all?
[QUOTE="keech"][QUOTE="TheFallenDemon"]Gaming has come to a horde of whining nostalgic junkies, unable to comprehend any game that tries to be something new.Vangaurdius
I tend to agree. It's a sad day when any game that comes out and tries something new gets shot down. Don't get me wrong, sometimes all I wanna do in a video game is shoot things. But if that's all you ever want out of a game, and look down on any game that actually tries to get you to think. Well you're doing a disservice to you own intelligence.
Not all games that slowly ease you into the experience are bad games. Not every game has to dump you into the middle of gunfire and explosions the second you select "new game" in order to be good.
Except that's not whats going on nor why people are complaining.In all due respect we must be reading different threads. All I'm seeing is a back and forth "narrative vs action" argument.
Maybe It's just me but it seems a lot of gamers have this "one sized fits all" mentality with how games should be. In the NES days the bulk of the games all played the same. Run from left to right, one button was jump and the other was attack. Games have gone past this, we have different genres and sub genres. Games have different art directions and different game mechanics. The same genres typically share similar mechanics. But comparing Saints Row and Heavy Rain is like comparing apples to lawn mowers.
The industry has gone past the "left to right, A is jump, B is attack" mentality. But I don't think many gamers have.
I feel gaming is threatened by this because people said that Heavy Rain set a new standard for gaming, while over the top, pure fun games such as Saints Row 2, Saints Row The Third and Just Cause 2 fell under the radar pretty fast. If Heavy Rain is setting a new standard for gaming, how long before all games are like Heavy Rain, oh I can't wait to brush my teeth.[QUOTE="RageQuitter69"][QUOTE="Yusuke420"]My bad I mixed this thread with another one of a similar theme. My main comment stll stands though. If people want to play an interactive story, then I don't see anything wrong with that. I haven't played the third one but Saints Row 2 wasn't all that in my opinion, so I don't see the big deal. It's not as if Heavy Rain is a multi platium juggernaught or anything so I don't see why you feel gaming is threatened by this.
CarnageHeart
Don't cry yourself to sleep. Saint's Row 3's sales were double those of Heavy Rain. The world is safe for derivative, stupid games.
Saints Row 3's sales would have only been better due to being a multiplatorm game, Saints Row The Third did not receive the critical acclaim that Heavy Rain did and no one said that Saints Row The Third set a new standard but people did say that Heavy Rain set a new standard.It's because Saint's Row is "DERIVATIVE", do you know what that means? It does nothing new, while games like Heavy Rain and L.A. Noire are setting the stage for games becoming more mature and putting spotlight on the story of these games doesn't make them any less fun for the people that enjoy them.
How is Uncharted mostly cutscenes, I have all 3 games and they are primarily made up of gameplay. I know heavy rain is supposed to be an interactive movie but who wants to shake their controller backwards and forwards for two minutes to brush their teeth.[QUOTE="RageQuitter69"]
[QUOTE="Nega3"]
Heavy Rain is SUPPOSED to be an interactive movie.
Games like Uncharted and MGS4 are supposed to be action games but are mostly cutscenes. THAT isn't good.
EDIT: FVCK YOU TINYPIC
Nega3
OK I should have rephrased that.
Uncharted isn't full of cutscenes but it's extremely scripted. I've only watched gameplay videos though.
Uncharted is scripted but so are all games. Uncharted isnt anymore scripted than any other shooter, & in fact the goal of Uncharted was to put more control into players hands. That was Naughty Dogs Philosophy
For example in other action games the best moments take place in a cutscene. They do this becuz having certain action segments in games is a nightmare to do on a technical level. That why in other shooters the gameplay may consist of nothing more than cover, shoot, cover shoot. Developers wont take the time to make thrilling moments ( usually reserved for cutscenes ) playable
Uncharted on the other hand takes all those moments & gives players full control. An example would be from UC2 where a building collapses into another building, while you are still playing the game & in full control.
Another example in UC3 would be the Collapsing cruise ship, or the entire Airplane segment. All of those moments in other games would never, ever be made playable. They would be done in pure cutscene. ND strives to give player back control even in these moments, thereby being less restrictive to the player.
People mistakenly classify it as taking control away, rather when its actually trying to give control back to the players. I wish more games would do this.
*sigh*, What ever happened to the days when people rated a game on how fun it was, not how unique it was.It's because Saint's Row is "DERIVATIVE", do you know what that means? It does nothing new, while games like Heavy Rain and L.A. Noire are setting the stage for games becoming more mature and putting spotlight on the story of these games doesn't make them any less fun for the people that enjoy them.
Yusuke420
[QUOTE="Yusuke420"]*sigh*, What ever happened to the days when people rated a game on how fun it was, not how unique it was. When games like Halo and Grand Theft Auto started spawning a BUNCH of clones and gaming in some genres became formlamatic and increasingly became watered down experiences.It's because Saint's Row is "DERIVATIVE", do you know what that means? It does nothing new, while games like Heavy Rain and L.A. Noire are setting the stage for games becoming more mature and putting spotlight on the story of these games doesn't make them any less fun for the people that enjoy them.
RageQuitter69
As I've observed before, I fail to understand your constant whining over SR's reception given that it gets solid reviews and sells well (even derivative, boring sewage can sell if the game its aping is popular enough).
Anyone who claims Heavy Rain is an interactive movie must be speaking from a position of profound ignorance (that is the most charitable thing I can say about such people). Heavy Rain offers a context sensitive control scheme which always gives players a range of options and allows them full control over whatever actions they choose to initiate, with the difficulty of actions for the character mirroring the difficulty of actions for the player. My only issue with HR was the RE1 ****controls for character movement.
Most games give players a standard set of moves (shoot, throw grenade, melee) and perhaps there are special places where hitting a button triggers something nonstandard (walk up to a computer, press A and your character might sit down and hack into it). As David Cage observes, the thing about standard control schemes is that developers than feel obligated to give players problems which can be solved within standard control schemes (if you have buttons dedicated to shooting and throwing grenades, progress tends to be contingent upon shooting and throwing grenades).
What Cage did was offer players a nonstandard control scheme which changed depending on what situation a player was in. For example, early on in HR you are a father, your son is sitting in front of the tv and on the fridge is a 'to do list'. You can do everything on that list, nothing on the list, you can do things out of order and you can do stuff that isn't on the list (the clock is ticking the whole time and if you do nothing on the list your kid watches tv, then gets some pizza out of the fridge and goes to bet). A bit later there is a scene where you talk to a prostitute (you have multiple tacts to use when quesitoning her, and your choices impact how much information she gives you). After you leave, an angry guys walks past you and into her room. You can choose to just keep on going, or your can go back and try to defend the women from the angry guy. Its all in your hands. Not every choice matters past the scene in which the choice is made, but the mere existence of a choice beyond how to kill enemies is welcome. As I (and many critics and game designers) have stated Heavy Rain represents a step forward for non-action game design. The format would work perfectly for say, a game where you are trying to unearth a spy or win the heart of the girl of your dreams.
CarnageHeart
I agree with this as well. There is no harm done by having these games & in fact all it does is open up gaming, therby making more genres/or types of game available to people. It should only be seen as a good thing.
I love the above mentioned games like Just Cause 2 & SR 3 but the problem with games in general is people have this perception that gaming should all be !00% the same. It should all be about killing things, achieveing a high score, testing your hand/eye coordination, etc.
Gaming can be many things & the more it has to offer the better gaming is as a whole. For example i am loving "Journey" right now. Alot of people would complain it doesnt follow your typical game formula but this is also what makes it so special
The entire game is really a walking simulator. It does not challenge you & your hand/eye coordination, or make you kill things to progress. This elevates gaming & was able to provide me with an experience that i feel has something to offer me & other gamers.
The more types of games we have the better. More variety can only be a ghood thing. Only when all games become the same stale " Type" of game then we have a problem
If you don't like games now and days, go ahead make your own studio
I'll be waiting....
Ballroompirate
lol nice
I agree. I find it ridiculous that some people call having more than one QTE option in Heavy Rain gameplay -- all you do is press a button or swirl the analog stick and your 'character' responds in a completely non-intuitive way. As in: 'tap square really fast and she'll escape the table she's bound to!'. That requires no skill, give a well-trained ape a controller and he'll do it.
On the other side of the spectrum are the games (HR is an interactive story, and it's not even a good one, so I won't be calling it a game) that rely on gameplay to be good: Metroid, Mario, Halo, LBP, Megaman, Zelda, Bauldur's Gate. Mario has one of the most simple stories -ever-, and is widely considered the best gaming series to have ever been developed. The clever design of its levels, the precise timing of your platforming to make it to an end, the bosses in Metroid Prime and Megaman: they took the knowledge you'd acquired throughout the game and put it to use -- you felt that the time you spent getting to the point was worth it, and that now your skills were being tested. Completely relevant to what I am saying is a video that Gamespot produced talking about how boss-fights are, nowadays, all show and no quality. Developers are opting for a cinematic approach (colossal enemies) and simply skipping the challenging part of a game or bossfight. Gameplay has given way to this 'hollywoodian' approach to gaming: massive budgest converted into grand cinematic pieces and superb voice acting, with little attention and innovation going towards the actual 'game' part of the game: the player interactions with the environment and his character.
I agree. I find it ridiculous that some people call having more than one QTE option in Heavy Rain gameplay -- all you do is press a button or swirl the analog stick and your 'character' responds in a completely non-intuitive way. As in: 'tap square really fast and she'll escape the table she's bound to!'. That requires no skill, give a well-trained ape a controller and he'll do it.
On the other side of the spectrum are the games (HR is an interactive story, and it's not even a good one, so I won't be calling it a game) that rely on gameplay to be good: Metroid, Mario, Halo, LBP, Megaman, Zelda, Bauldur's Gate. Mario has one of the most simple stories -ever-, and is widely considered the best gaming series to have ever been developed. The clever design of its levels, the precise timing of your platforming to make it to an end, the bosses in Metroid Prime and Megaman: they took the knowledge you'd acquired throughout the game and put it to use -- you felt that the time you spent getting to the point was worth it, and that now your skills were being tested. Completely relevant to what I am saying is a video that Gamespot produced talking about how boss-fights are, nowadays, all show and no quality. Developers are opting for a cinematic approach (colossal enemies) and simply skipping the challenging part of a game or bossfight. Gameplay has given way to this 'hollywoodian' approach to gaming: massive budgest converted into grand cinematic pieces and superb voice acting, with little attention and innovation going towards the actual 'game' part of the game: the player interactions with the environment and his character.
iHarlequin
So you and this nameless Gamespot video you are citing somehow missed God of War 3, Metal Gear Solid 4, Bioshock, Arkham City, Demon's Souls (and I imagine Dark Souls, though I haven't picked that one up yet), Valkyria Chronicles, Killzone 3 (nods towards the MAWLR) and Vanquish (the bosses were incredible the first time you fought them). Good to know.
[QUOTE="iHarlequin"]
I agree. I find it ridiculous that some people call having more than one QTE option in Heavy Rain gameplay -- all you do is press a button or swirl the analog stick and your 'character' responds in a completely non-intuitive way. As in: 'tap square really fast and she'll escape the table she's bound to!'. That requires no skill, give a well-trained ape a controller and he'll do it.
On the other side of the spectrum are the games (HR is an interactive story, and it's not even a good one, so I won't be calling it a game) that rely on gameplay to be good: Metroid, Mario, Halo, LBP, Megaman, Zelda, Bauldur's Gate. Mario has one of the most simple stories -ever-, and is widely considered the best gaming series to have ever been developed. The clever design of its levels, the precise timing of your platforming to make it to an end, the bosses in Metroid Prime and Megaman: they took the knowledge you'd acquired throughout the game and put it to use -- you felt that the time you spent getting to the point was worth it, and that now your skills were being tested. Completely relevant to what I am saying is a video that Gamespot produced talking about how boss-fights are, nowadays, all show and no quality. Developers are opting for a cinematic approach (colossal enemies) and simply skipping the challenging part of a game or bossfight. Gameplay has given way to this 'hollywoodian' approach to gaming: massive budgest converted into grand cinematic pieces and superb voice acting, with little attention and innovation going towards the actual 'game' part of the game: the player interactions with the environment and his character.
CarnageHeart
So you and this nameless Gamespot video you are citing somehow missed God of War 3, Metal Gear Solid 4, Bioshock, Arkham City, Demon's Souls (and I imagine Dark Souls, though I haven't picked that one up yet), Valkyria Chronicles, Killzone 3 (nods towards the MAWLR) and Vanquish (the bosses were incredible the first time you fought them). Good to know.
I figured that by telling you the source website you'd be able to do a little research. Regardless, here it is, spoon-fed:
Out With the New:http://www.gamespot.com/god-of-war-iii/videos/out-with-the-new-in-with-the-old-boss-fights-6370094/?tag=Topslot;WhatHappenedToBossFights;OutWithTheNewWhatHa
My main complaint isn't even about bosses and their current condition in gaming (I agree they're generally easier, but I also agree there are some games that still deliver): if you had read what I said without actively looking for something to prove me wrong, you'd see that my gripe is with the games that oversimplify what should be a difficult task by making it strictly QTE, or mainly QTE. It's a bad mechanic, leave it to those interactive DVD games.
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