@syztem: "Demon's Souls and Dark Souls 1 both had much more irritating areas (World 5, Blighttown, Lost Izalith, Sen's Fortress, Tomb of Giants)"
Only two of these would I describe as actually irritating: Blighttown and Tomb of Giants, and even those have compelling enough atmosphere to be tolerable. Dark Souls 2's atmosphere is incredibly bland, and there's a lot of areas/bosses/enemies that are just plain annoying.
-Areas where it's pitch black and everything is just the same few shacks over and over with nothing interesting and it drags on forever.
-Areas that are so foggy you can't even see where you're going and the enemies are straight up fucking invisible.
-Areas where the game just floods tiny areas with as many enemies as possible and leaves the player no way of picking them off from afar.
-Bosses that are just repeats from the first game, except you have to fight five at a time so it's just a mess.
-Bosses where the entire arena is covered in poison unless you happened to know to burn something that wasn't really indicated in any way.
-Areas where exploration is outright impossible because of rapid invasions.
-Bosses that are just the game flooding a small room with as many enemies as possible.
-Areas that are lined with literally hundreds of poison spitting statues that you're forced to slowly plod through destroying each one every time you enter the area.
-Enemies and bosses that have 1:1 tracking on you through their attack animations, combined with bizarre hitboxes.
-Bosses that literally have over a million HP and have instant death attacks.
"cheap" difficulty (Dragon God, Bed of Chaos)"
Dragon God isn't cheap though.
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