Maybe that last statement sounds a little too 'a field of dreams' and 'principled' but there are creative ways to apply deception that serve the product directly. Like the tabloid spinmaster that helped advertise the first GTA 1969, by stirring the local politicians concern in the press, and getting people curious. Its like...people hate this game, what's it do? Really? Lemme go try it then!!
When a top-down game like that had ocarina of time, tomb raider and resident evil to compete with, it was used wisely in that scenario to draw peoples attention, but in a way that scandal was in touch with the spirit of what GTA was.
In other cases, the climate is different. we're so saturated with social media fighting for our attention from every single outlet, and so much popular scamware in between. It looks like in this climate, not everyone can afford to overhype lest they have an Aliens: Colonial Marines scenario. Our community loves and hates more passionately than other mediums.
Sure some AAAs can absorb commerical blows when the gameplay is addictive, but thats the only qualifier.
Better if some titles are more forthright with their mechanics, moderate expectations, get people psychologically used to what the gameplay will be like, and the lore of it. Grassroots fandom like 'Dark Souls' 'Doom' might have to be more common to keep all sorts of players interested in the long run. If games are now seen as investments, smart players may need real incentives to keep on investing.
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