[QUOTE="ReddestSkies"][QUOTE="TristanShand"]Â
I don't know the game so I can't comment. Is it the kind of game where you get like 50 lives, in which case it's not as bad as it looks. Does it make you flash invunrable for a bit if you take damage or when you come back from using a life. Does it have a shield that you activate when pressing a button. I can see it shoves a lot of purple on the screen.
waffle57
You start with like 3 lives, and get like 1 or 2 extra lives. No shield. Hitboxes are small though, which allows for so many bullets to be on screen.
The game is as hard as it looks. Definitely harder than anything that the mainstream world has ever experienced. Makes Ikaruga looks like child's play, for example.
It's also a 1 hit ko game, too bad these type of games are Japan only...And they don't even always get console ports! Ketsui for 360 is definitely a system seller for me.
To be honest, though, I'm kinda glad that the genre is as obscure as it is. The developers are making games for a very specific fanbase, which leads to high-quality stuff. Imagine Cave trying to cater to mainstream gamers by making their next game 10h long, giving the player a ton of lives and bombs (along with a saving system), filling the levels with unchallenging enemies, using achievements instead of a good scoring system, stuffing the game with useless cutscenes, etc. Just compare today's Prince of Persia with the original 2D one: you now literally have a sidekick holding your hand and preventing you from dying. Just look at how mainstream fighters play. If the genre has to remain an obscure Japan-only one to keep its integrity, then so be it.
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