@ ojmstr
I'm not going to play above normal until I figure out the intricacies of The Game's Design. I still find my self setting off Alarms when I clearly did nothing wrong, or get seen sneaking up behind an enemy by that same enemy, or people not showing up in listen mode because they are with in view but invisible, still learning the effects of Smoke Bombs on the infected.
I shot an arrow through an Armoured guy's face yesterday, and not only did he not die instantly, he managed to spot me, despit me being in cover after the arrow hit, mind you it was a difficult shot as I was quite a distance away and he was walking about . Not an easy shot by anymeans for a moving target with a "delayed" result to consider.
Sometimes the game is just borderline inconsistant, like a clicker being able to see you, or a human being completely blind to you.
Not to mention sticking to cover is finicky as hell and CQC is absolute shit, which is messed up considering some scenarios can't be stealthed or restealthed (like The Infected).
Yeah I'm never going to play a game with this many issues on the hardest difficulty. I learned my lesson about trying to do that along time ago.
Oh yeah one last thing. Listen mode was mode for doing stealth in cramped maze like places where you theres no good vantage points to moniter enemy patterns. This happens quite alot as the level design is bad for stealth and even shittier for action. I believe it wouldn't be necessary if the levels were designed much better or if the characters were less "gimped".
Oh and the controls.... It is extremely annoying when I'm using a weapon that takes forever to reload and theres a runner right infront of me and I have no choice but to cancel the reload by melee'ing him. Now I press the reload button And nothing happens, and a clicker shows up, can't melee a clicker so I was dead. I later found out that after you melee it unequips your gun, and to reload it you need to have it equiped 1st, technically it was equiped, pressing the reload button in melee mode does absolutely nothing so why didn't they make it reload the weapon ? And with Joel, in some scenarios baddies seem to melee way faster than you, or your melee is only effective at the very end of your animation but an infected's at the beginning of theirs. Plus some humans can dodge and counter Joel's melee's all together. on top of that theres still a bit of weapon sway even after fully upgrading Joel. Its bad enough I have to do this with a PS3 controller already, why do they feel they need to artificially gimp my abilities even more ? On top of that, the infected, particularly the clickers, their heads are never ever still theres absolutely no way to deliberately headshot a moving one, even at 5 paces away (to reduces the arrows delay), and it has to be a head shot, a body shot won't kill a clicker, and thats just for stealth, its 10x worse in action because when they come at you they still move too akwardly to shoot centre mass, let alone a headshot, and yet still move faster than you can run backwards, this is annoying when playing as Joel but when playing a Ellie its a nightmare because its intstant death factor in the weapon sway and you got your self one big rage inducing cluster ****. And stealthing clickers is extremely annoying as you can't sneak up behind one, they move faster than you can maintain the noise/speed threshold for alarming clickers, I trie to get them from the Side with a T-Bone maneuver, but this is very unreliable, doesn't always work. On top of that Ellie's Stealth Kills are loud as hell, which is completely fucked up after David takes your backpack away. And the animation takes way too long, combine that with level design and leaving the scene of the crime is a real pain in the ass when theres still two baddies left.
Wow, I didn't realise how many issues the game had.
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