[QUOTE="DJ-Lafleur"]
I disagree that the Wii was just a fluke. People act like some magical fairy dropped motion control on Iwata's lap, he slapped together the Wii and just tossed it on store shelves and BOOM, sales. I would imagine there was alot of planning and brainstorming behind the system. Perhaps they built prototypes and such, and unlike the Wii U, Nintendo actually put some effort into marketing the Wii and advertising it to give attention to the system.
And if motion controls were such an easy idea for money, then why didn't Sony or Microsoft think to make something like the Wii? Sony did it with they EyeToy, though that was more of a side thing. Nintendo was the only one to actually dare and stray from the usual console cycle or just improving hardware and adding a few new features, and was the only one to try and appeal to a larger, wider audience outside.
The point is, while maybe the Wii was a fad, its not line Nintendo got that success by just sheer luck alone. They have likely put in alot of thought and work behind the system and actually had to show some initiative to look outside the gamer circle to get sales.
I will admit that Nintendo did lose focus on the Wii sometime after 2010 though. I'm guessing that after that point thy were already dealing with the 3DS and already planning on the Wii U (albeit poorly considering the system's abysmal sales and handling), and thus just kinda started supporting the Wii less as a result.
Grammaton-Cleric
I think you're giving Nintendo too much credit.
The Wii was a Hail Mary; a desperation move by a company that could no longer compete head-to-head with Sony or MS after being trounced for two consecutive generations. They shot for the casual gamer and tapped into an incredibly successful fad that lasted for about three years, then fizzled nearly as rapidly as it began.
Also bear in mind that Nintendo and their console benefited greatly from both MS and Sony making some significant mistakes early on, namely MS's confusing multiple hardware configurations and Sony's ridiculously expensive initial pricing of the PS3. Both companies also bet heavily on HD prematurely and their rush to get new hardware to the marketplace earlier than many consumers felt necessary made it easier for Nintendo to offer a weaker system at a much cheaper price.
It was the perfect storm: the competition screwing up while Nintendo simultaneously tapped into a new market. Unfortunately for Nintendo they discovered something about the ultra-casual consumer: they are not a sustainable source of revenue.
Further evidence of their incompetence can be seen in how poorly they handled the system once sales began to slow. As you mentioned, they began focusing on the 3DS and allowed the Wii to wither and die slowly, the system enjoying the occasional first party exclusive but ultimately left in the proverbial dust of their competition as both the XB360 and PS3 enjoyed a never-ending torrent of quality software. It's a rare thing to see the market leader in hardware limp across the generational finish line yet somehow Nintendo managed to snatch defeat out of the jaws of victory.
In regards to consoles, I don't think Nintendo possess even a rudimentary understanding of what it requires to compete and clearly they didn't understand what propelled the success of the Wii because they clumsily tried to imitate their own console by once again offering up an underpowered system with a gimmicky input device as the central focus of the experience.
And guess what? They couldn't repeat the fluke.
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yeah, I did forget about Sony and Microsoft messing up at the beginning of the gen, so maybe you got a point there. Although if Sony and Microsoft didn't mess up at the beginning I still think Nintendo may have won the gen in sales, albeit by not as much, since they were afterall targeting a different audience from Sony and Microsoft, and did a good job of it thanks to motion controls. But there's really no way to know now.
That ebing said, I do agree with you on that last paragraph. The Wii U pad wasn't as innovative as the Wii-mote, as tablets are something people in this age are used, while motion controlss, at the time of the Wii's release, not so much. Nintendo has done a piss-poor job trying to get attention to the Wii U, with the practically non-existant marketing and terrible name choice. Nintendo didn't have any megaton ready by the time of the Wii U's release; the Wii had Twilight Princess at launch, while the closest thing the Wii U had was Nintendo land or NSMBU; not bad games but nothing that will make people whip out their wallets either. The Wii U's bad pricing, ever since the PS4 was announced at $400, and Nintendo not giving a price cut or bundle. Nintendo's handling of Wiii U has been pretty baffling for me so far.
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