[QUOTE="CarnageHeart"]
[QUOTE="seanmcloughlin"]
From the start of deveopment on Crysis 2 I was so happy to hear about it been on consoles and I knew it would be less than the original but still good. And then I heard the engine would optimise each platform to its max potential and push conosles further than anything, and that the PS3 was showing more prowess than the 360. Then we were assured the PS3 version looked the exact same as the 360. But in the end Crytek lied about all this because it doesn't crank more out of the PS3 over the Xbox, It doesn't look the same because its a lower resolution and it hasn't really pushed the consoles that far. PS3 owners really got shafted with this game.
PunishedOne
I was always kind of skeptical about the notion that Crysis 2 would shine as brightly on consoles as Crysis shined on PC. Crysis on PC shined not because Crytekwere better programmers than everyone else, butbecause of its insane hardware requirements (which played a big role in the game's relatively low sales).
On consoles quality graphics are produced by making better use of the same hardware everyone else is using. While a lot of third parties restrict themselves to licensed engines like UE 3.0, there are several teams out there who code as close to the metal as possible, and it struck me as unlikely that Crytek was going to leapfrog past such developers.
Also, while I'm not a programmer, by all accounts programming for the PS3 is different and tougher than programming for the X360 (programming for that is very similar to programming for the PC) so its not deeply shocking that a PC developer like Crytek did better work on the X360.
So selling 3 million copies is a low amount, even when EA and Crytek both stated that they got more than expected?
Crytek became greedy. Very greedy. They flipflopped on the PC gaming industry.
I said 'relatively'. By kickbutt shooter standards in a generation mad for shooters, 3 million is low. The appetite for shooters on consoles is huge. CoD and Halo have reached heights that any other shooteris unlikely to hit, but equalling Gears sales (6 million, predominantly on the X360) or Battlefield sales (6 million across three platforms) is doable.
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