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Halo....1/3 of the levels are great (mainly Halo, Silent Cartagrapher, and the first half of Assault on the Control Room), 1/3 of the levels are simply passible, and 1/3 of the levels are among the worst I've experienced in a game...mainly the ones in the second half of the game.
Unreal 2.....just completely garbage.
Without a doubt, Halo 1, The Library level. The most aggregious useage of copy and paste EVER. Perhaps the reason why I am such a pessimist against this series in the first place. You can only go down the same inverted passage ways, stop and fight the flood for so long.
The rest of the levels in that game were no better.
If you want to talk about Halo, I have 2 levels. The library in Halo CE and the organic ship level in Halo 3 (those that played it will know what I mean), other than that, it had good design.sonicare
I agree with the Library, ugh that was horrible, but I liked the organic ship level: It wasn't too long so it didn't get all that repetitive, and it was so disgusting it kept me entertained :)
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