@MirkoS77: i think you nailed it with the indirect approach to challenges (there was a very similar thread on this a while back).
superman is, to all intents and purposes, a god. he has his achilles heal of course but you cant design an entire game around that one weakness.
his strength, speed etc. make him a completely over powered game character. im not sure if there is a hard and fast rule for how much of a beating superman can take or how hard he can hit (there is a limit but it seems to be a bit of a moving target) but i wouldnt bother having a health bar if i was the developer. then there is super speed, xray vision, heat vision, being able to create a storm by blowing out heavily etc.
the game can not have a situation where superman can be killed by some thug with a crowbar. the argument that its a kryptonite crowbar is just a cheap cop out.
so i think the key is making the player responsible for the well being of metroplis and its citizens. its easy to go in, clobber the crap out of some titan and save the day. but if you rip half of metropolis apart in the process and kill 10,000 citizens....not exactly doing a good job of being superman.
to be honest i dont think we could have had a decent superman until now. not even the PS3 or 360 would be suitable. but the X1, PS4 and modern PCs just may be enough to get the job done. plenty of ram, plenty of hard drive space and disc space and good enough GPU and CPU.
a TNMT game by rocksteady would also be very cool.
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