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sometime you can buying used game and not get manual. that suck so it good to have them putting in but it not have to be part of main game if it annoying other people.huh
eazycomez
Technically what you mention about RE4 are Quick Time Events, not instructions because you have to react in order to survive. However, I do agree that QTE's need to go. They have never been fun nor productive... especially when you mess up.
There are ways of doing in-game tutorials properly... a good example of such being The Chronicles of Riddick: Escape From Butcher Bay.foxhound_fox
QTE's are good when done right. I really suck at QTE's, and find them annoying in there current stage. I think developers need to lean towards QTE's adding entertainment instead of adding a challenge. Still I think QTE's have a ton of potental in games if used thoughtfully. Most of the time I find myself so focused on the buttons that I completely miss the action.
QTE's should
1. rarely kill the player or restart a scene they've previously encountered.
2. reward players that are good at QTE w/ items, or awesome cut scenes.
3. always be intuitive to the action on the screen (technically you shouldn't even need the pop-up commands).
4. never distract the player from enjoing the game.
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