Most influential FPS game?

  • 80 results
  • 1
  • 2

This topic is locked from further discussion.

Avatar image for shaji84
shaji84

314

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

#1 shaji84
Member since 2005 • 314 Posts
With all the FPS games out there today, they must take there inspiration from somewhere. I have to say Halo, or Half-Life.
Avatar image for Cherokee_Jack
Cherokee_Jack

32198

Forum Posts

0

Wiki Points

0

Followers

Reviews: 8

User Lists: 2

#2 Cherokee_Jack
Member since 2008 • 32198 Posts

What did Halo do differently, aside from being on a console? I'd say Half-Life was way more influential, seeing as it and Dark Forces II pretty much invented the modern shooter. 

Avatar image for shaji84
shaji84

314

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

#3 shaji84
Member since 2005 • 314 Posts
Halo created very open environments, and also added an incredible multiplayer. It made the FPS genre very easily accessible to the mainstream, there is no way it is not influential as most FPS games nowdays, use it's strategy in some way.
Avatar image for ReddestSkies
ReddestSkies

4087

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#4 ReddestSkies
Member since 2005 • 4087 Posts

Halo created very open environmentsshaji84

Wrong.

and also added an incredible multiplayer.shaji84

Incredibly bad, maybe.

It made the FPS genre very easily accessible to the mainstreamshaji84

Even though it already was.

there is no way it is not influential as most FPS games nowdays, use it's strategy in some way.shaji84

What's its "strategy"? Use "copy and paste" to make levels? Use as little different enemy types as possible in a fictional universe? Be as generic as you possibly can with your weapon design? Make the game super slow so that it's easier to play? (Oh snap, you got me there, today's FPS do use that strategy).

Avatar image for BladesOfAthena
BladesOfAthena

3938

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#5 BladesOfAthena
Member since 2008 • 3938 Posts
Although Wolfenstein was the first, it was Doom that pioneered the FPS genre.
Avatar image for ff7cloudking
ff7cloudking

3161

Forum Posts

0

Wiki Points

0

Followers

Reviews: 16

User Lists: 0

#6 ff7cloudking
Member since 2005 • 3161 Posts

I have no idea what the most influential FPS game would be. I had to guess I would say Half-Life and what ever game was the first to offer class based gameplay (such as Team Fortress). I'm not sure which game that would be though.

Avatar image for Paladin_King
Paladin_King

11832

Forum Posts

0

Wiki Points

0

Followers

Reviews: 13

User Lists: 0

#7 Paladin_King
Member since 2008 • 11832 Posts

in fairness to Halo, it really did solidify fps online multiplayer on console.  Also, it was one of the first console first person shooters to do a really good job of dual analog stick control.  At least, that i can remember.

 

Anyway, Doom, Wolfenstein, and Goldeneye are all up there.

Avatar image for shaji84
shaji84

314

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

#8 shaji84
Member since 2005 • 314 Posts

[QUOTE="shaji84"]Halo created very open environmentsReddestSkies

Wrong.

and also added an incredible multiplayer.shaji84

Incredibly bad, maybe.

It made the FPS genre very easily accessible to the mainstreamshaji84

Even though it already was.

there is no way it is not influential as most FPS games nowdays, use it's strategy in some way.shaji84

What's its "strategy"? Use "copy and paste" to make levels? Use as little different enemy types as possible in a fictional universe? Be as generic as you possibly can with your weapon design? Make the game super slow so that it's easier to play? (Oh snap, you got me there, today's FPS do use that strategy).

Ok you've gotta be kidding me. Incredibly bad multiplayer? The Halo series is one of the most played FPS games online in the world, don't say stupid things like it had bad multiplayer. And FPS games are possibly the most popular genre today, Halo being probably the most widely played of them. And the Halo strategy is there, no other FPS (that was very popular anyways) offered the diversity in the story mode such as co-op and vehicle sections. How could Halo not be influential? Think about the term "Halo Clone" its used all the time and for a reason.

Avatar image for UpInFlames
UpInFlames

13301

Forum Posts

0

Wiki Points

0

Followers

Reviews: 41

User Lists: 0

#9 UpInFlames
Member since 2004 • 13301 Posts

First-person shooters are divided into two eras: post-Doom and post-Half-Life. Everything else pales in comparison. Every old-school type FPS like Serious Sam and Painkiller owe everything they've got to Doom and every modern FPS owes at least one element to Half-Life. There are games that introduced new stuff to the genre, but like I said, it all pales in comparison to Doom and Half-Life. I don't even care if you like other games better (hell, I don't like Doom at all), but these are cold hard facts.

Avatar image for UpInFlames
UpInFlames

13301

Forum Posts

0

Wiki Points

0

Followers

Reviews: 41

User Lists: 0

#10 UpInFlames
Member since 2004 • 13301 Posts

I have no idea what the most influential FPS game would be. I had to guess I would say Half-Life and what ever game was the first to offer class based gameplay (such as Team Fortress). I'm not sure which game that would be though.ff7cloudking

That would be Team Fortress. :P

Halo created very open environments, and also added an incredible multiplayer. It made the FPS genre very easily accessible to the mainstream, there is no way it is not influential as most FPS games nowdays, use it's strategy in some way.shaji84

If I'm not mistaken, Tribes introduced large environments many years before Halo even came out. As far as I know, Quake and Counter-Strike made FPS multiplayer history long before Halo did anything - and Counter-Strike is still hands down the most popular multiplayer FPS on the market. As for accessiblity and mainstream, I think Doom did that almost a decade before Halo.

Halo did do all that for the first time - on consoles.

Avatar image for KiroLM
KiroLM

48

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#11 KiroLM
Member since 2007 • 48 Posts

It's difficult to consider Halo being the most widely played FPS right now, nor do I think it was at all revolutionary. I think it was a very polished game. I think it was one of the reasons that console FPS' stopped being a joke, specially in a multiplayer aspect, and I think this opened up FPS games to a bigger crowd, as you didn't need a crazy computer to play them. Further than that, though, it wasn't a novel idea, it was just novel execution of it. It's kind of like Super Mario Bros. It wasn't the first platformer to ever exist, it was just the first one to get it right.

Nevermind that Halo bores the living daylights out of me. I don't blame that on Halo as much as I do on a complete FPS overload due to years of CS, UT, Quake, Doom, etc etc.

As far as the most influential FPS game. That is, the game that has affected the way in which most FPS' play nowadays, I think it would be an even split between Doom and Half Life. Doom brought a fast-paced, unforgiving, dark gritty atmosphere to a gaming community which needed to point out Jazz Jackrabbit had some animated violence. The level design, the music, the graphics, the pace. It was just such an uncommon and well executed game (Well, Doom 1 anyway) that I think it had a resonating impact beyond the controversy it's ultra-violence kicked up.

As far as Half-Life goes, I think it was one of the first games to really present an interesting story while remaining an FPS at heart. I think that there were many games like Deus Ex and System Shock that kind of followed trend, but they leaned so much towards the RPG side of things that it was almost expected. Whereas Half-Life was this kind of pure, untainted mirage of what FPS could do. They could tell a story, they could be engrossing and in-depth, yet at the same time not lose the fast gameplay. I think it falls squarely between the two.

Avatar image for tod2172
tod2172

25

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#12 tod2172
Member since 2008 • 25 Posts
half life still attract lot of people nowadays ....
Avatar image for ExtremeOne316
ExtremeOne316

742

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#13 ExtremeOne316
Member since 2008 • 742 Posts

 

Call of Duty 4 is the FPS game all games will be measured by  

Avatar image for Cherokee_Jack
Cherokee_Jack

32198

Forum Posts

0

Wiki Points

0

Followers

Reviews: 8

User Lists: 2

#14 Cherokee_Jack
Member since 2008 • 32198 Posts

 

Call of Duty 4 is the FPS game all games will be measured by  

ExtremeOne316

We're talking about the most influential FPSes. CoD4 really wasn't that influential.

Avatar image for tod2172
tod2172

25

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#15 tod2172
Member since 2008 • 25 Posts

these days cross fire become my favourate , i think it's a game with all the characteristics of cs ,half life and halo..

:shock:

Avatar image for equimanthorn01
equimanthorn01

1769

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#16 equimanthorn01
Member since 2008 • 1769 Posts

Doom

 

/thread

Avatar image for thusaha
thusaha

14495

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#17 thusaha
Member since 2007 • 14495 Posts
Doom.
Avatar image for jjtiebuckle
jjtiebuckle

1856

Forum Posts

0

Wiki Points

0

Followers

Reviews: 11

User Lists: 0

#18 jjtiebuckle
Member since 2008 • 1856 Posts

For PC, it's Half-life considering CS as a mod, that game had everything plus more.

For consoles, I would rate Goldeneye in terms of story, multiplayer, and influence. 

For console online multiplayer, Halo would be a contender.

Avatar image for skyyfox1
skyyfox1

13015

Forum Posts

0

Wiki Points

0

Followers

Reviews: 35

User Lists: 0

#20 skyyfox1
Member since 2003 • 13015 Posts

for pc: half life 2

for the 360: halo 3

Avatar image for gbpman630
gbpman630

2795

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#21 gbpman630
Member since 2003 • 2795 Posts

Doom

 

/thread

equimanthorn01
I definitely agree.
Avatar image for Ace6301
Ace6301

21389

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#22 Ace6301
Member since 2005 • 21389 Posts
Doom. Half life is probably second. Halo did a lot of new things on the console but pretty much everything it did had been done on PC already. BF1942 had a pretty large effect too really.
Avatar image for Planeforger
Planeforger

19598

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#23 Planeforger
Member since 2004 • 19598 Posts

I think this all depends on whether or not you count Ultima Underworld as an FPS (it might be called an FPS/RPG hybrid nowadays). That was, afaik, the first 3D first-person game to actually feature movement in all three dimensions (you could jump, climb/descend stairs, swim, etc.) - and this was before Wolfenstein 3D (Wolf3D was apparently based on a tech demo of UU).

UU set the standard for movement in FPS games, and paved the way for all FPS/RPG hybrids (the company went on to make System Shock, etc.).

...but yeah, it probably doesn't count as an FPS.

Avatar image for Cherokee_Jack
Cherokee_Jack

32198

Forum Posts

0

Wiki Points

0

Followers

Reviews: 8

User Lists: 2

#24 Cherokee_Jack
Member since 2008 • 32198 Posts

UU set the standard for movement in FPS games, and paved the way for all FPS/RPG hybrids (the company went on to make System Shock, etc.).

...but yeah, it probably doesn't count as an FPS.

Planeforger

It counts as an FPS about as much as Oblivion does. More like an FPG or FPRPG.

Avatar image for 203762174820177760555343052357
203762174820177760555343052357

7599

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#25 203762174820177760555343052357
Member since 2005 • 7599 Posts

Although Wolfenstein was the first, it was Doom that pioneered the FPS genre.BladesOfAthena

Yeah, I gotta go with doom.  And Quake.  They broke so much new ground they are still the basis for most FPS mechanics. 

Avatar image for TheLegendKnight
TheLegendKnight

1853

Forum Posts

0

Wiki Points

0

Followers

Reviews: 9

User Lists: 0

#26 TheLegendKnight
Member since 2007 • 1853 Posts

hahaha there are people here who say "halo"...

seriously what did you play before halo i wonder, no fps at all i bet...

doom is the real deal here. and half-life can be considered too because even though we had story-telling in other genres ( so honestly, i dont think it achieved something in overall gaming ), fps genre gained this ability with half-life.

also quake made fps genre real fast, before half-life.

and if you want to talk about multiplayer, CS ( half-life mod ) is still played today...

Avatar image for blenakarnieroad
blenakarnieroad

131

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#27 blenakarnieroad
Member since 2008 • 131 Posts

With all the FPS games out there today, they must take there inspiration from somewhere. I have to say Halo, or Half-Life.shaji84
All of you guys are way ahead of yourselves. The games

you mention are all fairly new and build on earlier games.

from this perspective one has to look further back when FPS's moved from the arcade in the form of

games like Doom to games with a story. The first of these was the original Quake and

Thief: The Dark Project. It was arguably Quake and Thief which started the modern generation of

games that begn with Half-Life then went on to Deus Ex and the games you mention.

Avatar image for ithilgore2006
ithilgore2006

10494

Forum Posts

0

Wiki Points

0

Followers

Reviews: 6

User Lists: 0

#29 ithilgore2006
Member since 2006 • 10494 Posts
Doom and Half-Life, no question. I laugh at anyone who thinks it's Halo, to be honest.
Avatar image for HanzelUndGretyl
HanzelUndGretyl

25

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#30 HanzelUndGretyl
Member since 2008 • 25 Posts

First-person shooters are divided into two eras: post-Doom and post-Half-Life. Everything else pales in comparison. Every old-school type FPS like Serious Sam and Painkiller owe everything they've got to Doom and every modern FPS owes at least one element to Half-Life. There are games that introduced new stuff to the genre, but like I said, it all pales in comparison to Doom and Half-Life. I don't even care if you like other games better (hell, I don't like Doom at all), but these are cold hard facts.

 

UpInFlames

 Couldn't agree more. The FPS era started with Wolfenstein but it definetly got really improved by the Doom series and than the Half Life just rocked the FPS world.

Avatar image for bigfatcrap
bigfatcrap

1919

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#31 bigfatcrap
Member since 2006 • 1919 Posts
Doom definately kickstarted the FPS genre. Half-Life brought us not only an FPS but an experience. The whole game flowed perfectly, they're were no breaks between levels. Everything seemed to be part of one intense struggle to survive.
Avatar image for missshasha
missshasha

25

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#32 missshasha
Member since 2008 • 25 Posts
I palyed Counter Strike when i was in high school.it was my first FPS game and i think it is the most influential one.
Avatar image for missshasha
missshasha

25

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#33 missshasha
Member since 2008 • 25 Posts
I palyed Counter Strike when i was in high school.it was my first FPS game and i think it is the most influential one.
Avatar image for patriots2871
patriots2871

21445

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#34 patriots2871
Member since 2007 • 21445 Posts
definitely Halo
Avatar image for Magnol49
Magnol49

459

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#35 Magnol49
Member since 2007 • 459 Posts

People need to climb off all the kids saying 'Halo' was influential, and realize that most 12 year olds have never played Doom. Because if they had, they would find Halo as bubblegum, generic and disappointing as the rest of us whose first gaming experience was on something other than the xbox they begged their parents to buy them.

Also, merely defining Half-life as an 'FPS' seems somehow...dirty.

ooh. Post #100. Please mail me my renewed nerd card. Thank you.

Avatar image for BobZany
BobZany

1407

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 0

#36 BobZany
Member since 2004 • 1407 Posts

There's already been plenty of reasons given, but Doom and Half-Life.  Doom for the first big game in the genre that inspired a whole ton of clones, and Half-Life which brought a lot to the genre in terms of storytelling, scripted events, etc.  Half-Life also had so many mods like Counter Strike which were influential in their own right. 

Halo was only influential in that it brought a lot of what was loved about shooters on the PC to the consoles.  For someone who had played many shooters on the PC before getting an Xbox, it was a solid game, if not too original.

Avatar image for Trooperdx3117
Trooperdx3117

974

Forum Posts

0

Wiki Points

0

Followers

Reviews: 5

User Lists: 0

#37 Trooperdx3117
Member since 2005 • 974 Posts
Why are people saying Quake. That was basically the same game as Doom only re-skinned
Avatar image for jjtiebuckle
jjtiebuckle

1856

Forum Posts

0

Wiki Points

0

Followers

Reviews: 11

User Lists: 0

#38 jjtiebuckle
Member since 2008 • 1856 Posts

Why are people saying Quake. That was basically the same game as Doom only re-skinnedTrooperdx3117

Hehe The main thing Quake brought was the definition of "first person." You could look up/ down/ all around and the world was in 3D (considering Doom more 2D). Unreal was a re-skinned Quake, in my opinion.

Avatar image for Black_Knight_00
Black_Knight_00

77

Forum Posts

0

Wiki Points

0

Followers

Reviews: 12

User Lists: 0

#39 Black_Knight_00
Member since 2007 • 77 Posts

Why is no one mentioning Duke Nukem 3D? That game had in 1995 everything we have today: interactive environments, online co-op, realistic explosions, even a primitive particles system.

By the way, some reasons why Halo 1 is influential, regardless if you like it or not:

- Physics: in 2001, it was the first game to use a passive physics engine with gravity, balance and item collision
- Weapons: most games nowadays limit you to carry two or three weapons at a time. Halo invented this, since in earlier games you could carry all the weapons at the same time
- Grenades: in FPS prior to Halo, you had to manually cycle through weapons looking for grenades. Now every game does what Halo did first: use a button to instantly throw grenades.
- Recharging health: all games have it and Halo was the first to use it.
- Enemies: in Half-Life, marines could take cover in some scripted places. In Halo this is dynamic (look at how elites take cover in random places every time you play) and every game does that now.
- Vehicles: you can use vehicles in most recent FPS, Halo was the pioneer of this feature.
- Melee attacks: again, it's a common gameplay component today, but it wasn't until Halo invented it. Before Halo, you had to switch to a melee weapon, like the chainsaw in Doom or the crowbar in Half-Life. Now you can melee with anything you're holding, just pressing a button.

You may not like Halo, but you have to admit it was influential.

Avatar image for foxhound_fox
foxhound_fox

98532

Forum Posts

0

Wiki Points

0

Followers

Reviews: 13

User Lists: 0

#40 foxhound_fox
Member since 2005 • 98532 Posts
Doom established the entire genre and Half Life reinvented it. If you don't say those two you are wrong.

Without Doom there wouldn't have been a FPS genre to speak about today. It innovated *and* popularized most of the elements that we take for granted in modern shooters. Doom was cloned countless times because it did everything so well and to this day, aside from what seems to be Left 4 Dead, hasn't been replicated as well since.

Half Life took the shooter genre and threw in cinematic narrative and combined the two into a fluid, well-oiled machine. It again pioneered what we take for granted in most modern shooters, although this time it has to do with the story-telling... and again not very many shooter have even come close to replicating the original Half Life.

Halo didn't do anything besides popularize shooters on consoles. It didn't innovate anything nor did it introduce anything spectacular into the genre. It just consolized the PC shooter genre. Most console shooters these days are just derivatives of PC shooters. Of course I do have a point to all this and that is that Timesplitters has kept the Perfect Dark-styIe shooter alive on consoles... the what I call "true console shooter," not some simplified and gimped PC shooter.

Doom and Half Life (and to a lesser extent Quake for it's online multiplayer) are the most influential FPS's in the genre. Without either of them the FPS genre as we know it today, wouldn't exist.
Avatar image for Karthik1994
Karthik1994

804

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 0

#41 Karthik1994
Member since 2008 • 804 Posts
Doom, Quake and Half Life
Avatar image for 11Marcel
11Marcel

7241

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#42 11Marcel
Member since 2004 • 7241 Posts

Doom and half life are of course the biggest pioneers in the genre. Still, counting games not being 10 or more years old, halo CE has probably had the most influence in the genre. 

Halo CE introduced lots of small changes like recharging health, 2 weapon limit and allowing you to melee with any weapon, and throwing grenades with every weapon in hand. They don't seem too big, but they're changes every fps out there pretty much adopted. Also it made console fps popular.

Games nowadays would look pretty old without the game mechanics of halo. Could you imagine playing call of duty 4, switching around between your 9 weapons, including knife and grenade, and have your health being projected as a percentage, rechargable by healthpacks? Some people will of course like old ways best, but since halo CE fps do play differently.  

Avatar image for Gammit10
Gammit10

2397

Forum Posts

0

Wiki Points

0

Followers

Reviews: 119

User Lists: 2

#43 Gammit10
Member since 2004 • 2397 Posts

Wolfenstein, Doom, Quake, Half-Life, MAYBE Goldeneye (first good console fps?)

Halo... heh...

Avatar image for bugtrip
bugtrip

1260

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#44 bugtrip
Member since 2004 • 1260 Posts
Doom, I'd say. I've heard "It's a doom like shooter" a lot of times, you don't hear that type of reference with many other titles. Sorry OP, but convincing veteran FPS gamers that Halo is as amazing as you say is a futile effort - that game is accessible and conveniently simple, fun, but you can't identify anything in Halo that hasn't already been done in a PC FPS. Anyway, today I'd say Half Life 2 set the new standard as far as what should be expected in an FPS for the next gen.
Avatar image for SciFiCat
SciFiCat

1750

Forum Posts

0

Wiki Points

0

Followers

Reviews: 10

User Lists: 0

#45 SciFiCat
Member since 2006 • 1750 Posts
Doom and Half-Life represent landmarks in the genre and, most recently, I would argue that Portal was another step forward for the genre.
Avatar image for SemiMaster
SemiMaster

19011

Forum Posts

0

Wiki Points

0

Followers

Reviews: 81

User Lists: 0

#46 SemiMaster
Member since 2006 • 19011 Posts

Doom since it essentially revolutionized the shooter into what we now call "First Person Shooter". Shooters prior to this used to be entirely in 3rd person, like Contra, or Gradius or whatever, something along those lines. Not to mention Doom was pretty much the poster child for the modding community.  And at the time it really wasn't half bad of a game either.

Quake however took Doom and stretched it into 3D. That was it's place of significance.

But what really is my newest most influential shooter is not a first person, but a third.

Gears of War. Why? The cover system may have been invented prior, but nothing before or since has made it work so well. Sure Perfect Dark had it, but that was gimpy and slow and non functional. But I'm talking about new critical hits like Grand Theft Auto 4 and Uncharted directly taking from Gears cover gameplay mechanic making it an integral part of combat. 

Avatar image for pdizzel87
pdizzel87

144

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#47 pdizzel87
Member since 2008 • 144 Posts
Probably Half Life for PC and Goldeneye for consoles.
Avatar image for UpInFlames
UpInFlames

13301

Forum Posts

0

Wiki Points

0

Followers

Reviews: 41

User Lists: 0

#48 UpInFlames
Member since 2004 • 13301 Posts

Doom and Half-Life represent landmarks in the genre and, most recently, I would argue that Portal was another step forward for the genre. SciFiCat

Portal is not a FPS, it's a puzzle game.

Avatar image for SteelAttack
SteelAttack

10520

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#49 SteelAttack
Member since 2005 • 10520 Posts

[QUOTE="SciFiCat"]Doom and Half-Life represent landmarks in the genre and, most recently, I would argue that Portal was another step forward for the genre. UpInFlames

Portal is not a FPS, it's a puzzle game.

 

Why, I beg to differ, gentleman. Portal is a game played on a first person perspective, where you shoot...portals. ^__^
Avatar image for GodModeEnabled
GodModeEnabled

15314

Forum Posts

0

Wiki Points

0

Followers

Reviews: 9

User Lists: 0

#50 GodModeEnabled
Member since 2005 • 15314 Posts
Redneck Rampage.