IGN Article
While this doesn't really exactly point out what caused the game to be rated AO in the first place, some of the omissions from the new versions give hints that the main content that caused the game to be rated as such simply stemmed moreso from the violence than anything else. Here are some main points in the article regarding omissions:
"But there have been some unfortunate content omissions, too. When we first wrote about Manhunt 2, we referenced a particularly nasty death sequence, in which Danny could use a pair of pliers to literally *Spoiler tag added due to nature of the act mentioned*
[spoiler] rip the testicles off a hunter. [/spoiler]
That murder has been completed removed from the updated build of the game."
"The biggest and most disappointing change relates to the major death strikes...in the AO-rated build of Manhunt 2, we could clearly see these over-the-top and horrific animations. In the M-rated version, Rockstar has added both an extreme blur effect and in most cases darkened the graphics so that it is nearly impossible to make any sense of what is going on. Players will be able to see character movement, blood splatters, and sometimes they may catch a glimpse of an identifiable action (for example, Danny jamming nails into the legs of a chair-bound opponent), but mostly it's guesswork - a garbled, motiony mess that's far less satisfying. This truth is doubly unfortunate because both everything else is unchanged and because these death strikes are what gamers will want to work toward; they're the pay off for a job well done, but now the pay off is not nearly as rewarding.
Our reactions to these maneuvers really speak volumes. The first time we played Manhunt 2...Onlookers were crying out and laughing and several people were in awe of the game's brutality. But with the updated build, we couldn't fully identify what was going on. We could see movement and hear disgusting noises, but if Rockstar had told us Danny had just decapitated a hunter or strangled him instead, we'd have to take its word for it. Not to suggest that these sequences are completely ruined - they aren't. They're still fun to perform and some of the animations - especially when they're in well-lit rooms where more of the movement can be recognized - are still satisfying and entertaining. "
Unless there's other points that have been dealt with, it seems the main point of issue might've been the violence in the first place.
What are some of your feelings regarding how the game has been altered? It seems the core gameplay and content is mostly all there, and all that has been done is a few removed murders, as well as effects placed to obscure other ones.
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