[QUOTE="CarnageHeart"]
[QUOTE="Socijalisticka"]
I placed as much efforts in my criticisms, as the 500+ dev team had done so on Journey. What is there to Journey that I'm oblivious to? Experimental is this case is apparently the subtraction of system and mechanics in favor of pure aesthetics. Imagine Shadow of the Colossus without the colossi. Retrogression does not equate to originality. Just as ARTS, void of all creative endeavors, derives itself from a far more dynamic genre. It's not a game because there are no underlying mechanics.
Socijalisticka
Good to know you don't let total ignorance stop you from posting on a topic and pulling lies out of your butt to support your arguments. There were 18 people on the Journey development team (not counting the community manager).
http://thatgamecompany.com/games/journey/
It's much larger than that, here's the full credits.
http://www.mobygames.com/game/ps3/journey/credits
Credits include everyone tangentially involved with a game (and the makers of the game) not just the design team.
The list you provided names every member of the advertising team, all of the playtesters, every musician who played a note, every member of Sony's upper level management on each continent, every senior member of the Sony's legal team (on various continents), financial guys, Sony Santa Monica (which runs Sony's external relations), thatgamecompany's talent agent, the staff of various PS Blogs, the staff of PS Home, the guys who run PSN, and friends, kids and significant others of the members of the development team...
Don't get me wrong, some of the names played very important roles in the development process (without extensive testing, games tend to be buggy messes) but most of the roles on the list aren't normally counted as members of the development team.
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