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but the reason nobody complained about WoW's criminally high prices was that it was the only one of it's kind at the time.zaza__
Wait, what?
World of Warcraft wasn't the first subcription-based MMORPG. The MMORPG genre was huge in the late 90s, and quite a few MMOs in the early 2000s had multiple-millions of users.
WOW was successful because it was simple enough for non-gamers to get into, Blizzard has a large fanbase to begin with, and they had a hell of a lot of money to spend on marketing.
Hell no, why should I pay monthly if I can get ALMOST the same experience with the Elder Scrolls Anthology?
Sure, no other players in this, but seriously, JUST other players to play with isn't BY FAR worth a montly fee of 15 $ or Euro
I likely will, so far it's my most anticipated game of next year, so until games like Destiny and The Divison come out this will likely be my only purchase for a while, and instead of buying three new games I'm not overly interested in I'll put it towards a game I am interested in.
[QUOTE="zaza__"]but the reason nobody complained about WoW's criminally high prices was that it was the only one of it's kind at the time.Planeforger
Wait, what?
World of Warcraft wasn't the first subcription-based MMORPG. The MMORPG genre was huge in the late 90s, and quite a few MMOs in the early 2000s had multiple-millions of users.
WOW was successful because it was simple enough for non-gamers to get into, Blizzard has a large fanbase to begin with, and they had a hell of a lot of money to spend on marketing.
I don't think thats what he mean't. I think what he's trying to say is WOW's Major success is what made it one of a kind, not that it being one of a kind made it a Major success. I mean, great one of a kind games fall short all the time. :D . Or put it this way, WOW is to gaming what Kristen Stewart is to Movies (neither are special, its their success despite being mediocre that makes them special ;) )Please Log In to post.
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