Holdpoint Online (www.holdpoint-online.com) is a new sandbox MMORPG being released next summer. Some of the major features include: What do you guys think?
Open skill system - Get better as you perform any of over a hundred skills, no milestones so you can play how you want
Unlock skills and features together - Complete city projects with other players to unlock new skills and game features, true sandbox
Offline learning and activities - Your character can read or write books, terraform, or strengthen your fort while you are offline
Meaningful combat - Combat is tactical and every fight matters. Wounds you receive in one battle will affect your next one
Crafting centered economy - Every item is player-crafted and has durability and bonuses based on the crafter´s skills and materials
Dynamic spawns and reinforcements - creatures will flee areas that are constantly cleared out or if their reinforcements are cut-off
Build a personal fort - Clear areas and then build a fort to help defend and hold that area until all creatures are forced away
Followers help defend your fort - Earn squires, pay hirelings, subdue enemies or tame beasts to aid you in defending your fort
Build the world map together - Players use the cartography skill to reveal the world map that is shared by all
Nothing is safe - Creatures can burn your fort and kill your followers, raid the main city and loot your bankbox if given the chance
No PvP - Players in Holdpoint will be pinned with their backs to the ocean and will only have each other to count on
No endgame - There is no dramatic shift in gameplay once you reach a certain point and no forced grouping to see the good stuff
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