As reported by PC Gamer.
EA has a small stable of free-to-play games, including Battlefield Heroes and Need for Speed World. "If you get a couple of those to scale they're as profitable as a console game," says Gibeau. "The free-to-play group inside of EA Games is growing extremely fast – we've got 17 million users, 4-5 services stood up right now."
One of the great advantages of free-to-play games is that they're popular in parts of the world where piracy makes it hard to make money from traditional boxed retail sales. "With Need for Speed World, Russia and Brazil are number one and two – the Ukraine is in there," says Gibeau, "I can't sell packaged goods in those territories. But I'm reaching an audience with Need for Speed content. It's an engine that's not as advanced as Frostbite 2 but it's certainly got great production values and great game designs, and it's free-to-play with micro transactions."
Free-to-play has been around for a long, long time, but we've recently witnessed an increasing amount of developers and publishers adopting the business model. Recently, some very high profile games went free-to-play most notably Dungeons & Dragons Online, The Lord of the Rings Online, Age of Conan and quite possibly the biggest - Team Fortress 2. Blizzard has just announced that World of Warcraft (which is most probably the most successful game of all time) will be free-to-play - although with a level 20 cap.
It is certainly an interesting trend that seems beneficial to both developers and gamers. I suppose the biggest problem right now is that games that are designed from the start as free-to-play are lacking in production values. However, if there is really that much money to be made there, we might see more and more free-to-play with higher budgets.
Your thoughts?
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