Nintendo (and as a result, the types of core gamers it draws) has gotten increasingly conservative in terms of core game design (the minority of core gamers who had interests beyond Mario/Zelda/Metroid had to beg Nintendo on their knees for Xenoblade to be released outside Japan and the published sales figures are very modest to put it kindly).Given the franchise fixation of Nintendo's core, risk for Nintendo entails not releasing a Mario game every week. Whether or not one needs to go through a gimmick interface to play the games is immaterial.
Also, looking at two screens on the DS/3DS works for the same reason that looking at PiP or an onscreen HuD works. Having to look away from a screen into one's hands is a different matter entirely (one of the challenges of Zombi U is that everything is real time so when one is looking at one's inventory screen one isn't looking out for the zombies which might be creeping up on you on the main screen).
Releasing original games is dangerous even in the wider industry because even outside of Nintendo, many people care about franchises, not developers and many give first preference to the sequel to the favorite game, but every other audience is much more open to new experiences than Nintendo's core audience (I will say that their casuals don't seem to care about franchises even within the context of casual games, which I think is kind of cool), so if you are honestly looking for different experiences as opposed to just conventional experiences with a new controller, you'd be well advised to look elsewhere.CarnageHeart
I think Nintendo is probably the most risky console manufacturer post 2004 -- and Nintendo releases Mario because Mario sells, 2D Mario to be more precise. 3D Mario still suffers. NSMB and NSMB Wii were the best selling Mario games on each platform, thus why you see new versions for both the 3DS and Wii U. It's going to help push units. I like Mario, but I can understand why a lot of people think it's been milked to death.
Two screens isn't really a big problem. I haven't really had issues managing two screens on the 3DS/DS - and I don't really buy the excuse that they're closer together so it's a lot easier. I'm going to be sitting in front of my TV and holding the controller pretty comfortably aligned with the TV. I'll see how it works when I actually get the console, but I'm pretty certain I won't have issues - and I don't think others will either once they start using the GamePad more.
That's not a fair criticism. Every single piece of hardware becomes outdated quickly. It's the nature of technology.The problem people have with Nintendo's approach to the technological side is that, by not staying current on raw power, they limit what developers can do with their platform. I don't see any issue with anyone wanting Nintendo to get back to producing powerful hardware; better, stronger consoles are what drives games forward. Better tech opens the door to new possibilities, refinement of existing ideas.
Yeah, PCs always get the lead within months of a new console's release. That's just the way of things, though. It's an open platform, thus they aren't limited by architecture. Doesn't mean the console makers shouldn't be striving to improve their respective platforms' power.
Could argue that Microsoft and Sony already are. Xbox has Smart Glass coming down the line (which adds tablet functionality of some sort), and Sony, if you stretch it, with the parity between the Vita and PlayStation 3 libraries. Sony, I think, is on the right track for handling that stuff for the most part (being able to resume a home console game on the go is a real cool concept; not sure if that should be a driving force for a hand-held, however), though Nintendo has the smoothest implementation. Microsoft's... I don't know. Would need to see the full extent of its purpose and its execution in action first.
c_rake
You're right - technology in general does become outdated quickly. However, my point is more so that I wish Microsoft and Sony didn't just focus on power. Power is great, it gives developers a lot to work with. However, if a generation is still going on this late -- multiplat games suffer. The last two years of multiplats on the PS3 and 360 have performance pretty poorly compared to their PC counterparts. I'm sure not everyone is picky with frame rate and performance, but I am and I notice these things quI'd love to see a Nintendo console that's able to be innovative with it's input methods and powerful as well, but that's not really the philosophy that Nintendoite a bit. It's annoying, as I don't have a PC right now to use -- but I'm definitely thinking about investing in one to avoid those problems. My main point is if people are all about power -- the PC is the best option and consoles are definitely not.
I'd love to see a Nintendo console that's able to be innovative with it's input methods and powerful as well, but that's not really the philosophy that Nintendo believes in -- they're against aiding in higher development costs and they're not really able to easily offset their costs with other business ventures like Sony and Microsoft can. Considering that, I think the direction they take is fairly smart -- I look towards Sony and Microsoft more for being the ones that can easily offer a new hook as well as a powerful console than Nintendo at this point.
I actually was shocked when I saw Nintendo TVii, because it actually looks a lot nicer than what Microsoft is doing with SmartGlass. I wonder if Microsoft has since improved it, but from what I saw Nintendo had a nicer UI and interface for that kind of thing, which was surprising to me because ... it's Nintendo. I might sound bias for saying it, but I also know down the line Microsoft will probably have something better and Nintendo will probably never update their interface much until their next console.
I'm actually not a fan of Sony's console on the go type experience with Vita, but there's a large enough market for it - the PSP made sure of that, so it's cool that Sony found it's own market within the handheld space. Cloud saves between both versions actually is a really cool idea - but the problem comes with how the games are sold. Would you really want to buy two versions of (essentially) the same game just so you can use the save across both? They have to find a method of selling both games together at a reasonable price while still being profitable. I'm curious to see how they'll tackle it, as the idea could set a nice trend in the industry for the future -- if done correctly.
An inferior experience compared to other consoles. I clearly qualified that in my post. Power is the only real expectation one can expect from a high end PC. With the Wii U, it can't even muster up a comparable experience to 8 year old existing console hardware. There's a (huge) difference between distinction and diminished expectations.
Shame-usBlackley
Power is definitely not the only expectation that one can expect from the PC -- it's what stems from it that's more important. Better performance and better graphics, better use of technology. On top of that, the secondary aspects like better online, better flexibility, and a much better application for playing and selling games (Steam). As far as I know the Wii U can easily offer experiences to the older platforms - as well as outperform them in some cases.
I've been following the Wii U for a while now and actually read developers comments about the console. [1][2][3] -- developers stating more or less that the console is at minimum as powerful as the 360 and PS3, and a bit more so. There's also an article from EuroGamer that disescts the Wii U's specs and determines where it fits. I haven't seen any developers saying it's weaker. If you have some evidence of the specifications being weaker, I wouldn't mind having a look see.
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