@EPICCOMMANDER: they gave Isaac Clark a voice in Dead Space 2, so it felt more justified than blindly following orders in the first game. Link is a hero avatar, and his lack of speech is subverted by his expressive nature and dialogue options in the 3D games. Gordon Freeman is just there being talked to and having no input in anything. He's more like a puppet than a fleshed out character. And don't give me his backstory because backstory doesn't form a character. In RPGs and games where you make a character, it makes sense for the character to be silent because they're supposed to be a vessel for what you wanna be. Freeman already has an established appearance and backstory, so I can't insert myself into that role.
I can't justify the controls because they didn't feel fun for me. I was more frustrated than anything. But hey, to each their own.
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