[QUOTE="UpInFlames"]I think the topic title is misleading because Epic really isn't suggesting anything, Capps just cited what someone else proposed, he didn't even agree or disagree with the idea. And, of course, it's a horrible idea. What about the people with no online?
rragnaar
I know.:P I made the topic title a little misleading to stir things up and get a discussion going. I realize Capps doesn't necessarily speak for the company in an official capacity when he said this, and that he may or may not agree that is a good idea. Mostly, I wasn't creative enough to come up with a decent thread title.
If I'm not mistaken though, Epic did take a step in that direction by including codes for multiplayer maps in the retail copies, didn't they? I haven't gotten the game yet myself.
Also, as was mentioned before, a very significant portion of console users don't hook their consoles up to the internet. How would they get their content, be it the ending of the game (and Epic even mentioning this is a poor example - who would pay $20 for the final bosses in either Gears game?) or other goodies, if they don't have a broadband connection? Also, that's just one more manufacturing issue to go wrong. Remember in the last month, we found out that Fable II CE's were shipped without the codes for the special content, the PC version of NBA2K shipped without the Steam activation codes which prevented anyone from playing the game until a fix was made, and another EA game (Red Alert 3 I think?) shipped missing a letter from the CD keys. That's in just a month, and only a small fraction of games ship with keys and codes at this point.
I can see why companies want to do this, but the implimentation really concerns me. That plus not everyone can afford $60 for a new game, especially these days.
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