[QUOTE="CarnageHeart"]
Shamus, TM isn't a remake, all the content is original (though if you buy it do, it for the fun multiplayer, not the awful campaign).
Also, I've got no problem with developers going the road less travelled in terms of development. Lots of perfectly good shooters are released and lots of them die quiet deaths at retail despite the immense popularity of the genre (nods towards the multiplat Darkness 2, which unlike TM, failed to chart its first month of release) just because people who already have perfectly good shooters see no reason to buy them (due to online play, someone can play the same shooter for months or even years).
Shame-usBlackley
Fair enough on Twisted Metal.
And I don't have a problem with developers forging their own path either. What I take issue with is that is seems like Jaffe is blaming his woes on technology, and that's just a BS cop-out. Further, the shooter market is the hottest genre currently, which means it's immensely popular, but also oversaturated. There have been zero car combat games released in the last year, and I believe for the entire generation. I expected much more than 200k out of Twisted Metal to be honest, as I assumed (probably as did Jaffe) that it would have a sizable built in base and there was zero competition, which appears to have been wrong.
Really, though, my post wasn't about Jaffe's choice of output so much as his lack thereof. His whole vibe in the article was, "Next gen sucks and is going to be too expensive" and that's like citing the cost of a Mercedes and claiming that cars aren't affordable. There were other avenues open to Jaffe, he just chose to ignore them... for whatever reason. No one held a gun toJaffe's head and told him he had to make high end games. There are other developers and publishers who WANT to make Mercedes products, and people like me who want to buy them. There is a market for people who feel as Jaffe does, why should that be the prevailing mindset and occlude those like myself who are fine with the established, accepted model of hardware cycles being around 6 years apart? To stay with the car analogy, remember how about ten years ago, only luxury cars had satellite radio and backup sensors/cameras? You can find that shi* on Toyotas now. Do you know why? Because the technology was introduced, people paid a premium for it, the costs came down, and it became more affordable over time for the mass market. The console market is no different. There are so many idiots stamping their feet and clenching their fists crying over the impending next generation, but they fail to realize that the sooner it gets here, the sooner that hardware will become affordable to them. If this generation had followed the established model, there would be new consoles already on shelves right now, and they'd probably be seeing their first price drop this Christmas. And to developers, the sooner those dev kits get paid and their coders get acclimated to the hardware, the sooner they become comfortable and more proficient with it. The tech business is like a shark... it stops swimming and it dies. It's constantly moving forward. If people like Jaffe bow out, someone else will step in and make the Next Big Thing, I assure you. That's really the crux of my argument: Jaffe is more upset at his creative white out than he is about the mechanism that moves technology forward and has since the industry became an industry and not a hobby.
I agree with the overwhelming majority of what you stated in your first post (and this one), I was (and am)just focusing on the stuff I disagreed with.
I believe you are right that Jaffe was disappointed about the reception to TM but I think 200K is a pretty good first month number. If one makes an online focused game, sales can continue for a long time provided you support the game (which obviously won't be happening with TM). LBP1 also launched in the 200K range, but its sales were in excess of 4.5 million before Sony gave it away after the hack.
Perhaps a better analog is Warhawk, which (as the new TM was originally envisioned) was online only, soldunder100K at launch, but went on to sell several hundred thousand copies. The last number I heard was 700K, but that was years ago and the community was healthy up until Starhawk's beta hit and there are over a million player accounts.
Log in to comment