Borderlands: Is Butt Slamming Enough to make a good game?

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PureSophistry

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#1  Edited By PureSophistry
Member since 2012 • 47 Posts

For our feature interview, we take the fight to the moon in the highly anticipated title Borderlands: The Pre-Sequel.

Shaggy Dave sits down with Tony Lawrence, the Studio Head at 2K Australia, and Matt Armstrong, the Franchise Director Of Borderlands at Gearbox Software.

Find out why they chose to do a pre-sequel, why butt smashing and setting your enemies on fire will keep you glued to your screen for hours, and much more!

[links removed]

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uninspiredcup

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#2 uninspiredcup
Member since 2013 • 58950 Posts

Needs more self advertisement.

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Kuromino

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#3 Kuromino  Moderator
Member since 2009 • 1602 Posts

Please do not use these forums for advertising.