Final Fantasy III -- Review

User Rating: 10 | Final Fantasy III DS
Woo hoo! Finally, someone with sense! > Graphically, the final unique addition to the Famicom game line-up is > not much different from its counterparts. Like Final Fantasy II, it > features bigheaded, super-deformed characters and has fairly cartoony > enemies. It does have more sprites, which in turn leads to less > repetitive looking dungeons. I think Hain (Hyne) looks totally cool--way better than the Dark Cloud... > The sound and music makes leaps and bounds over its predecessors. > Final Fantasy III makes the absolute most of the Nintendo Entertainment > System's sound chip, featuring approximately forty or so high quality > tunes. Gone are the annoying blips and bleeps that plagued Final > Fantasy I and II's menus. The sound effects, ranging from the applause > of contented bar dwellers to the cries of excited sheep, don't sound > very close to their inspirations, but the effort deserves credit and the > silliness actually adds a sort of humorous aspect to the game. Heh, those turdy sheep in Gisahl (SP?). They rule. > Also, the gameplay was so simplified from FF2 that the game was easy! And short too! > This was the first game to feature a full-fledged "Job System"! > Though getting its inspiration from the first game's class system, Final > Fantasy III took that idea to the extremes, creating a very, VERY > original new gameplay engine that would be reused later in the series' > history (and quite well, I might add). Basically, you changed jobs > using spiritual "capacity" points, of which you could only hold > two-hundred, fifty-five at any one given time. Each job featured its > own stats and skills, which would be bestowed upon the character > immediately. The only problem I had with the job system was that many > jobs are merely upgraded versions of existing jobs. Yeah, that kinda sucked.