This game is too kiddy for adult gamers, and too frustrating for kid gamers.

User Rating: 2 | Final Fantasy Fables: Chocobo's Dungeon WII
In Final Fantasy Fables: Chocobo Dungeon, you take control of a cute little big headed chocobo character in a semi-turn based strategy game where you explore various dungeons either in the real world or inside people's minds (sort of like Psychonauts only not nearly as cool). Set mostly in the town of Losttime where every time the clock tower in the town's square rings, the citizens lost some of their memories. This usually happens right when they're about to tell you something important. The plot mostly involves helping people regain those lost memories by delving into their minds with the aid of a green haired space baby (or something like that). The plot, characters, and dialogue all give the presentation that this is a game for little kids while the frustration level tells otherwise.

While in town, you are given free movement and will spend most of your time walking around, talking to citizens to advance the plot. You'll never lose track of where you have to go next because the mini map has big red markers telling you where to go. A lot of the dialogue will give you the feeling that you're watching a show for preschoolers and the plot is pretty standard and predictable. In fact, there is one constantly appearing character who's voice I found so annoying that I just skipped anything he had to say, kupo.

The worst part of the game is when you're in the actual dungeons. All of the dungeons are randomly generated, which means that it's just a series of hallways and rooms. The gameplay works like a semi-turn based strategy game. You're restricted to eight way directional movement on a grid. Every time that you take an action, which includes everything except for turning, every monster on the floor takes an action. Needless to say that fighting more than one monster at a time puts you at a crippling disadvantage. The key to staying alive boils down to funneling the advancing monsters into a hallway and picking them off one at a time. This becomes increasingly difficult in later dungeons, as there will be monsters with projectile attacks and invisible traps that will automatically surround you on four sides with monsters- to which there is almost no survival. There are even some dungeons that will play this little sadistic game where it gives you and every monster only one HP. Meaning that you HAVE TO get the first hit in a battle every time, and never miss an attack, or get surrounded, or get hit with a projectile attack. You'll die frequently in this game, and to no account than to just having bad luck. Speaking of luck, this game does feature a collectable card game that you can play online to help distract you for a bit. But once again there is practically no strategy involved and it comes down to pure luck. And you'll quickly not want to play since its hosted by the most annoying character in the game, kupo.

The game does cut you some slack by making items very cheap abundant. But than it kicks you in the nuts by enforcing a very limited amount of items you can carry. There's a bank in town where you can store your items but even that has a very limited capacity. And what's more is that there are some dungeons that won't let you carry any items into it, giving you the option to automatically place any times or money you have on you into the bank before entering but won't let you enter the dungeon if the bank doesn't have enough space to hold what you have on you. Meaning that you'll have to go and sell most of your items before entering the dungeon. And what's even more is that if your die in a dungeon, you'll lose all of your money and unequipped items that you had on you. In short, you can't play his game like a pack rat and you shouldn't bring any item into a dungeon that you're not prepared to lose.

The game does have the perk of letting you change your character class not too far into the game. Giving you the classic final fantasy rolls of knight, black mage, white mage, and others that you have to unlock. Each upgradeable class will give you specific skills, modifications to your stats, and an outfit change. The problem is that you can only change your class at the beginning of a dungeon or at certain checkpoints. And since the strategy for fighting the monsters or navigating the dungeons never changes, you'll likely just pick one class and stick with it, leveling it up above all others.

In summary, this game is too kiddy for adult gamers, and too frustrating for kid gamers.