A far cry to Short.

User Rating: 8.6 | Far Cry Instincts Evolution XBOX
Date and Time Played: September 11, 2006
Game Title / Publisher: Far Cry: Instincts Evolution / Ubisoft Montreal Studios
Year: 2006
ESRB Rating: M
Genre: First Person Shooter
Platform: X Box
1P or multi-player: Both
Comments and overall opinion of the game and the gameplay:
Good game, but too short
Was the game what you thought it was going to be, how did it meet your expectations:
yes
What did this game remind you of (if anything):
Far Cry reminded me of Halo
How would you rate the character and the story, and the immersive value of the game (did it draw you in, engage you, and allow you to escape into the world):
You play as Carver, in a First Person Shooter, and you can follow the story fairly well.
If it is a license - how true to the license (in your opinion) is the game:
I am unsure since I never played the first far cry.
What are the game's biggest strengths:
Excellent graphics
What are the game's biggest weaknesses:
The biggest weakness is that Far Cry was a far cry to short.
Looking at the features listed on the back of the game box, do you think that those features were the games best features? If not what would you have written as the highlighted features:
The best feature is that the plot is so easy to follow.
What changes come to mind that you would want to make (if any):
The changes that I would make would be to have far cry be just a little longer.
What elements of this game would you say are worth remembering and reusing again in another game/context:
The elements that are worth remembering are the graphics that were so well done in far cry.
How are the controls:
The controls are easy just three buttons and a joy stick.
How are the graphics:
The graphics are excellent, the best that I have seen in a First Person Shooter.
How was the game audio (score, sound effects, voice overs, etc.):
The game audio is very good, good sound effects, fair voice overs, but no score sound.
How is the user-interface - menus, controls, etc.:
The user interface was easy it was all point and click or just arrow over to where you needed to go.
Would you recommend the game to others:
yes
Who do you think the target audience was for the game (13 to 18 year old boys, first-person shooter fans, etc.): The target audience is 20-25 years of age and is for action lovers.