User Rating: 9.3 | Fallout Tactics PC
Fallout fans don't like it because it's not Fallout; turn-based tactical strategy fans don't like it because it's not Jagged Alliance. I loved it. Edgy atmosphere, interesting (and huge) maps, even without true 3D graphics, steady progression of difficulty, and elements you won't see in any other same-genre game (e.g., mutant prostitutes...?). Character development is less-slick than Jagged Alliance's invisible "use/grow" system: you get points at the end of each mission and spend them how you choose. As with most TBTS games, most skills and abilities are useless; just pick the few that work and move on. Gameplay trends toward mindless--think "tank warfare" by the end of the game, rather than commando ops, due to the amount of armor and firepower you and your opponents have--but it's easily one of the most replayable old games in my library, more so even than Silent Storm and other recent TBTS roll-outs. If only I could put Silent Storm's graphics and Jagged Alliances' gameplay into Fallout Tactics' environments...