EyeToy: Antigrav is the best EyeToy game yet, but that's not saying much.

User Rating: 5.7 | EyeToy: AntiGrav PS2
I own both EyeToy: Antigrav and Groove, and Antigrav is the most fun and the most functional. It is however full of problems that are mainly the EyeToy's fault by design. In a few years this type of entertainment may be updated enough to really capatalize on it's potential, but as it stands now, the EyeToy is nothing more than a cool but flawed gimmick. Gameplay: Antigrav consists of using your body and hands to control your Hoverboard character on screen. There are a variety of tricks and routes available to you through any given level. The EyeToy control is where the game falls apart due to poor calibration that will have your character doing the exact opposite of what you'd like him or her to do. If you duck and then come up too quickly, your character will jump. I really had a hard time to get my character to do everything I wanted him to do consistently which leads to frustration and boredom. Beyond control issues, there's really nothing worth playing for here. There are extras, but they are of the "so-what" caliber. Graphics: Everything is crisp and generally good looking. Nothing too fancy or spectacular, but they do the job well. The framerate is consistant and solid throughout. Effects are nicely done, as are the character models. Sound: Decent, but standard. Nothing that will knock your socks off, but nothing horrid either. Value: I'd advise not purchasing a EyeToy for the simple fact that it is broken by design. But, if you have to have one, this is the game to get with it. Bottom Line: Cool idea. Flawed execution.